root/games/hack/hack.do_wear.c
/*      $OpenBSD: hack.do_wear.c,v 1.8 2016/01/09 18:33:15 mestre Exp $ */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "hack.h"

extern char *nomovemsg;
extern char quitchars[];

static void off_msg(struct obj *);
static int  dorr(struct obj *);
static int  cursed(struct obj *);

static void
off_msg(struct obj *otmp)
{
        pline("You were wearing %s.", doname(otmp));
}

int
doremarm(void)
{
        struct obj *otmp;
        if(!uarm && !uarmh && !uarms && !uarmg) {
                pline("Not wearing any armor.");
                return(0);
        }
        otmp = (!uarmh && !uarms && !uarmg) ? uarm :
                (!uarms && !uarm && !uarmg) ? uarmh :
                (!uarmh && !uarm && !uarmg) ? uarms :
                (!uarmh && !uarm && !uarms) ? uarmg :
                getobj("[", "take off");
        if(!otmp) return(0);
        if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
                pline("You can't take that off.");
                return(0);
        }
        if( otmp == uarmg && uwep && uwep->cursed ) {   /* myers@uwmacc */
 pline("You seem not able to take off the gloves while holding your weapon.");
                return(0);
        }
        (void) armoroff(otmp);
        return(1);
}

int
doremring(void)
{
        if(!uleft && !uright){
                pline("Not wearing any ring.");
                return(0);
        }
        if(!uleft)
                return(dorr(uright));
        if(!uright)
                return(dorr(uleft));
        if(uleft && uright) while(1) {
                char answer;

                pline("What ring, Right or Left? [ rl?]");
                if(strchr(quitchars, (answer = readchar())))
                        return(0);
                switch(answer) {
                case 'l':
                case 'L':
                        return(dorr(uleft));
                case 'r':
                case 'R':
                        return(dorr(uright));
                case '?':
                        (void) doprring();
                        /* might look at morc here %% */
                }
        }
        return(0);
}

static int
dorr(struct obj *otmp)
{
        if(cursed(otmp)) return(0);
        ringoff(otmp);
        off_msg(otmp);
        return(1);
}

static int
cursed(struct obj *otmp)
{
        if(otmp->cursed){
                pline("You can't. It appears to be cursed.");
                return(1);
        }
        return(0);
}

int
armoroff(struct obj *otmp)
{
        int delay = -objects[otmp->otyp].oc_delay;

        if(cursed(otmp)) return(0);
        setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
        if(delay) {
                nomul(delay);
                switch(otmp->otyp) {
                case HELMET:
                        nomovemsg = "You finished taking off your helmet.";
                        break;
                case PAIR_OF_GLOVES:
                        nomovemsg = "You finished taking off your gloves";
                        break;
                default:
                        nomovemsg = "You finished taking off your suit.";
                }
        } else {
                off_msg(otmp);
        }
        return(1);
}

int
doweararm(void)
{
        struct obj *otmp;
        int delay;
        int err = 0;
        long mask = 0;

        otmp = getobj("[", "wear");
        if(!otmp) return(0);
        if(otmp->owornmask & W_ARMOR) {
                pline("You are already wearing that!");
                return(0);
        }
        if(otmp->otyp == HELMET){
                if(uarmh) {
                        pline("You are already wearing a helmet.");
                        err++;
                } else
                        mask = W_ARMH;
        } else if(otmp->otyp == SHIELD){
                if(uarms) pline("You are already wearing a shield."), err++;
                if(uwep && uwep->otyp == TWO_HANDED_SWORD)
        pline("You cannot wear a shield and wield a two-handed sword."), err++;
                if(!err) mask = W_ARMS;
        } else if(otmp->otyp == PAIR_OF_GLOVES) {
                if(uarmg) {
                        pline("You are already wearing gloves.");
                        err++;
                } else
                if(uwep && uwep->cursed) {
                        pline("You cannot wear gloves over your weapon.");
                        err++;
                } else
                        mask = W_ARMG;
        } else {
                if(uarm) {
                        if(otmp->otyp != ELVEN_CLOAK || uarm2) {
                                pline("You are already wearing some armor.");
                                err++;
                        }
                }
                if(!err) mask = W_ARM;
        }
        if(otmp == uwep && uwep->cursed) {
                if(!err++)
                        pline("%s is welded to your hand.", Doname(uwep));
        }
        if(err) return(0);
        setworn(otmp, mask);
        if(otmp == uwep)
                setuwep((struct obj *) 0);
        delay = -objects[otmp->otyp].oc_delay;
        if(delay){
                nomul(delay);
                nomovemsg = "You finished your dressing manoeuvre.";
        }
        otmp->known = 1;
        return(1);
}

int
dowearring(void)
{
        struct obj *otmp;
        long mask = 0;
        long oldprop;

        if(uleft && uright){
                pline("There are no more ring-fingers to fill.");
                return(0);
        }
        otmp = getobj("=", "wear");
        if(!otmp) return(0);
        if(otmp->owornmask & W_RING) {
                pline("You are already wearing that!");
                return(0);
        }
        if(otmp == uleft || otmp == uright) {
                pline("You are already wearing that.");
                return(0);
        }
        if(otmp == uwep && uwep->cursed) {
                pline("%s is welded to your hand.", Doname(uwep));
                return(0);
        }
        if(uleft) mask = RIGHT_RING;
        else if(uright) mask = LEFT_RING;
        else do {
                char answer;

                pline("What ring-finger, Right or Left? ");
                if(strchr(quitchars, (answer = readchar())))
                        return(0);
                switch(answer){
                case 'l':
                case 'L':
                        mask = LEFT_RING;
                        break;
                case 'r':
                case 'R':
                        mask = RIGHT_RING;
                        break;
                }
        } while(!mask);
        setworn(otmp, mask);
        if(otmp == uwep)
                setuwep((struct obj *) 0);
        oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
        u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
        switch(otmp->otyp){
        case RIN_LEVITATION:
                if(!oldprop) float_up();
                break;
        case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
                rescham();
                break;
        case RIN_GAIN_STRENGTH:
                u.ustr += otmp->spe;
                u.ustrmax += otmp->spe;
                if(u.ustr > 118) u.ustr = 118;
                if(u.ustrmax > 118) u.ustrmax = 118;
                flags.botl = 1;
                break;
        case RIN_INCREASE_DAMAGE:
                u.udaminc += otmp->spe;
                break;
        }
        prinv(otmp);
        return(1);
}

void
ringoff(struct obj *obj)
{
        long mask;

        mask = obj->owornmask & W_RING;
        setworn((struct obj *) 0, obj->owornmask);
        if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
                impossible("Strange... I didnt know you had that ring.");
        u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
        switch(obj->otyp) {
        case RIN_FIRE_RESISTANCE:
                /* Bad luck if the player is in hell... --jgm */
                if (!Fire_resistance && dlevel >= 30) {
                        pline("The flames of Hell burn you to a crisp.");
                        killer = "stupidity in hell";
                        done("burned");
                }
                break;
        case RIN_LEVITATION:
                if(!Levitation) {       /* no longer floating */
                        float_down();
                }
                break;
        case RIN_GAIN_STRENGTH:
                u.ustr -= obj->spe;
                u.ustrmax -= obj->spe;
                if(u.ustr > 118) u.ustr = 118;
                if(u.ustrmax > 118) u.ustrmax = 118;
                flags.botl = 1;
                break;
        case RIN_INCREASE_DAMAGE:
                u.udaminc -= obj->spe;
                break;
        }
}

void
find_ac(void)
{
        int uac = 10;

        if(uarm) uac -= ARM_BONUS(uarm);
        if(uarm2) uac -= ARM_BONUS(uarm2);
        if(uarmh) uac -= ARM_BONUS(uarmh);
        if(uarms) uac -= ARM_BONUS(uarms);
        if(uarmg) uac -= ARM_BONUS(uarmg);
        if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
        if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
        if(uac != u.uac){
                u.uac = uac;
                flags.botl = 1;
        }
}

void
glibr(void)
{
        struct obj *otmp;
        int xfl = 0;

        if(!uarmg) if(uleft || uright) {
                /* Note: at present also cursed rings fall off */
                pline("Your %s off your fingers.",
                        (uleft && uright) ? "rings slip" : "ring slips");
                xfl++;
                if((otmp = uleft) != Null(obj)){
                        ringoff(uleft);
                        dropx(otmp);
                }
                if((otmp = uright) != Null(obj)){
                        ringoff(uright);
                        dropx(otmp);
                }
        }
        if((otmp = uwep) != Null(obj)){
                /* Note: at present also cursed weapons fall */
                setuwep((struct obj *) 0);
                dropx(otmp);
                pline("Your weapon %sslips from your hands.",
                        xfl ? "also " : "");
        }
}

struct obj *
some_armor(void)
{
        struct obj *otmph = uarm;

        if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
        if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
        if(uarms && (!otmph || !rn2(4))) otmph = uarms;
        return(otmph);
}

void
corrode_armor(void)
{
        struct obj *otmph = some_armor();

        if(otmph){
                if(otmph->rustfree ||
                   otmph->otyp == ELVEN_CLOAK ||
                   otmph->otyp == LEATHER_ARMOR ||
                   otmph->otyp == STUDDED_LEATHER_ARMOR) {
                        pline("Your %s not affected!",
                                aobjnam(otmph, "are"));
                        return;
                }
                pline("Your %s!", aobjnam(otmph, "corrode"));
                otmph->spe--;
        }
}