root/games/trek/move.c
/*      $OpenBSD: move.c,v 1.8 2016/01/07 14:37:51 mestre Exp $ */
/*      $NetBSD: move.c,v 1.3 1995/04/22 10:59:12 cgd Exp $     */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <math.h>
#include <stdio.h>

#include "trek.h"

/*
**  Move Under Warp or Impulse Power
**
**      `Ramflag' is set if we are to be allowed to ram stars,
**      Klingons, etc.  This is passed from warp(), which gets it from
**      either play() or ram().  Course is the course (0 -> 360) at
**      which we want to move.  `Speed' is the speed we
**      want to go, and `time' is the expected time.  It
**      can get cut short if a long range tractor beam is to occur.  We
**      cut short the move so that the user doesn't get docked time and
**      energy for distance which he didn't travel.
**
**      We check the course through the current quadrant to see that he
**      doesn't run into anything.  After that, though, space sort of
**      bends around him.  Note that this puts us in the awkward posi-
**      tion of being able to be dropped into a sector which is com-
**      pletely surrounded by stars.  Oh Well.
**
**      If the SINS (Space Inertial Navigation System) is out, we ran-
**      domize the course accordingly before ever starting to move.
**      We will still move in a straight line.
**
**      Note that if your computer is out, you ram things anyway.  In
**      other words, if your computer and sins are both out, you're in
**      potentially very bad shape.
**
**      Klingons get a chance to zap you as you leave the quadrant.
**      By the way, they also try to follow you (heh heh).
**
**      Return value is the actual amount of time used.
*/

double
move(int ramflag, int course, double time, double speed)
{
        double          angle;
        double          x, y, dx, dy;
        int             ix = 0, iy = 0;
        double          bigger;
        int             n, i;
        double          dist, sectsize, xn, evtime;

#       ifdef xTRACE
        if (Trace)
                printf("move: ramflag %d course %d time %.2f speed %.2f\n",
                        ramflag, course, time, speed);
#       endif
        sectsize = NSECTS;
        /* initialize delta factors for move */
        angle = course * 0.0174532925;
        if (damaged(SINS))
                angle += Param.navigcrud[1] * (franf() - 0.5);
        else
                if (Ship.sinsbad)
                        angle += Param.navigcrud[0] * (franf() - 0.5);
        dx = -cos(angle);
        dy = sin(angle);
        bigger = fabs(dx);
        dist = fabs(dy);
        if (dist > bigger)
                bigger = dist;
        dx /= bigger;
        dy /= bigger;

        /* check for long range tractor beams */
        /****  TEMPORARY CODE == DEBUGGING  ****/
        evtime = Now.eventptr[E_LRTB]->date - Now.date;
#       ifdef xTRACE
        if (Trace)
                printf("E.ep = %p, ->evcode = %d, ->date = %.2f, evtime = %.2f\n",
                        Now.eventptr[E_LRTB], Now.eventptr[E_LRTB]->evcode,
                        Now.eventptr[E_LRTB]->date, evtime);
#       endif
        if (time > evtime && Etc.nkling < 3)
        {
                /* then we got a LRTB */
                evtime += 0.005;
                time = evtime;
        }
        else
                evtime = -1.0e50;
        dist = time * speed;

        /* move within quadrant */
        Sect[Ship.sectx][Ship.secty] = EMPTY;
        x = Ship.sectx + 0.5;
        y = Ship.secty + 0.5;
        xn = NSECTS * dist * bigger;
        n = xn + 0.5;
#       ifdef xTRACE
        if (Trace)
                printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n", dx, dy, xn, n);
#       endif
        Move.free = 0;

        for (i = 0; i < n; i++)
        {
                ix = (x += dx);
                iy = (y += dy);
#               ifdef xTRACE
                if (Trace)
                        printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n", ix, x, iy, y);
#               endif
                if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize)
                {
                        /* enter new quadrant */
                        dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
                        dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
                        if (dx < 0.0)
                                ix = -1;
                        else
                                ix = dx + 0.5;
                        if (dy < 0.0)
                                iy = -1;
                        else
                                iy = dy + 0.5;
#                       ifdef xTRACE
                        if (Trace)
                                printf("New quad: ix = %d, iy = %d\n", ix, iy);
#                       endif
                        Ship.sectx = x;
                        Ship.secty = y;
                        compkldist(0);
                        Move.newquad = 2;
                        attack(0);
                        checkcond();
                        Ship.quadx = ix / NSECTS;
                        Ship.quady = iy / NSECTS;
                        Ship.sectx = ix % NSECTS;
                        Ship.secty = iy % NSECTS;
                        if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 || Ship.quady >= NQUADS)
                        {
                                if (!damaged(COMPUTER))
                                        dumpme(0);
                                else
                                        lose(L_NEGENB);
                        }
                        initquad(0);
                        n = 0;
                        break;
                }
                if (Sect[ix][iy] != EMPTY)
                {
                        /* we just hit something */
                        if (!damaged(COMPUTER) && ramflag <= 0)
                        {
                                ix = x - dx;
                                iy = y - dy;
                                printf("Computer reports navigation error; %s stopped at %d,%d\n",
                                        Ship.shipname, ix, iy);
                                Ship.energy -= Param.stopengy * speed;
                                break;
                        }
                        /* test for a black hole */
                        if (Sect[ix][iy] == HOLE)
                        {
                                /* get dumped elsewhere in the galaxy */
                                dumpme(1);
                                initquad(0);
                                n = 0;
                                break;
                        }
                        ram(ix, iy);
                        break;
                }
        }
        if (n > 0)
        {
                dx = Ship.sectx - ix;
                dy = Ship.secty - iy;
                dist = sqrt(dx * dx + dy * dy) / NSECTS;
                time = dist / speed;
                if (evtime > time)
                        time = evtime;          /* spring the LRTB trap */
                Ship.sectx = ix;
                Ship.secty = iy;
        }
        Sect[Ship.sectx][Ship.secty] = Ship.ship;
        compkldist(0);
        return (time);
}