root/games/trek/ram.c
/*      $OpenBSD: ram.c,v 1.7 2016/01/07 14:37:51 mestre Exp $  */
/*      $NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $      */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <stdio.h>
#include <unistd.h>

#include "trek.h"

/*
**  RAM SOME OBJECT
**
**      You have run into some sort of object.  It may be a Klingon,
**      a star, or a starbase.  If you run into a star, you are really
**      stupid, because there is no hope for you.
**
**      If you run into something else, you destroy that object.  You
**      also rack up incredible damages.
*/

void
ram(int ix, int iy)
{
        int             i;
        char            c;

        printf("\07RED ALERT\07: collision imminent\n");
        c = Sect[ix][iy];
        switch (c)
        {

          case KLINGON:
                printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
                killk(ix, iy);
                break;

          case STAR:
          case INHABIT:
                printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
                sleep(2);
                printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
                lose(L_STAR);

          case BASE:
                printf("You ran into the starbase at %d,%d\n", ix, iy);
                killb(Ship.quadx, Ship.quady);
                /* don't penalize the captain if it wasn't his fault */
                if (!damaged(SINS))
                        Game.killb += 1;
                break;
        }
        sleep(2);
        printf("%s heavily damaged\n", Ship.shipname);

        /* select the number of deaths to occur */
        i = 10 + ranf(20 * Game.skill);
        Game.deaths += i;
        Ship.crew -= i;
        printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);

        /* damage devices with an 80% probability */
        for (i = 0; i < NDEV; i++)
        {
                if (ranf(100) < 20)
                        continue;
                damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
        }

        /* no chance that your shields remained up in all that */
        Ship.shldup = 0;
}