Game
Game.deaths += Ship.crew;
if (Now.bases == 0 || Game.captives < 20 * Game.skill)
if (hit >= (15 - Game.skill) * (25 - ranf(12)))
Game.deaths += cas;
Game.killed = 1;
Game.deaths += Ship.crew;
if (strcmp(checkpass, Game.passwd) != 0)
Game.captives += Param.brigfree - Ship.brigfree;
Game.snap = 1;
Game.helps += 1;
Game.killinhab += 1;
Game.killk += 1;
Game.killed = 1;
Game.killed = 0;
struct Game Game;
Game.killb += 1;
Game.kills += 1;
Game.killb += 1;
i = 10 + ranf(20 * Game.skill);
Game.deaths += i;
s = t = Param.klingpwr / 4 * (u = Game.killk);
r = Game.killk / r;
r /= Game.killk + 1;
s += (t = 100 * (u = Game.skill));
if (Game.killed)
s += (t = -100 * (u = Game.killb));
s += (t = -100 * (u = Game.helps));
s += (t = -5 * (u = Game.kills));
s += (t = -150 * (u = Game.killinhab));
s += (t = 3 * (u = Game.captives));
s += (t = -(u = Game.deaths));
if (Game.skill == 6)
Param.time = Now.time = 6.0 * Game.length + 2.0;
i = Game.skill;
j = Game.length;
Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
f = Game.skill;
Param.regenfac = (5 - Game.skill) * 0.05;
i = Game.skill;
Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
Param.movefac[KM_EA] = -0.06 * Game.skill;
Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
Game.killk = Game.kills = Game.killb = 0;
Game.deaths = Game.negenbar = 0;
Game.captives = 0;
Game.killinhab = 0;
Game.helps = 0;
Game.killed = 0;
Game.snap = 0;
Game.length = (long) r->value;
Game.skill = (long) r->value;
Game.tourn = 0;
getstrpar("Enter a password", Game.passwd, 14, 0);
if (strcmp(Game.passwd, "tournament") == 0)
getstrpar("Enter tournament code", Game.passwd, 14, 0);
Game.tourn = 1;
for (i = 0; Game.passwd[i]; i++)
d += Game.passwd[i] << i;
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
Game.kills += dy;
Game.killk += dx;
p = &Lentab[Game.length - 1];
if (Game.length > 2)
p = &Skitab[Game.skill - 1];
Game.killb += 1;
} Game;
if (percent < 35 || !Game.snap)
if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
if (Game.skill >= 6)
p = &Skitab[Game.skill - 1];