Symbol: Game
games/trek/abandon.c
87
Game.deaths += Ship.crew;
games/trek/abandon.c
95
if (Now.bases == 0 || Game.captives < 20 * Game.skill)
games/trek/attack.c
146
if (hit >= (15 - Game.skill) * (25 - ranf(12)))
games/trek/attack.c
178
Game.deaths += cas;
games/trek/destruct.c
104
Game.killed = 1;
games/trek/destruct.c
107
Game.deaths += Ship.crew;
games/trek/destruct.c
86
if (strcmp(checkpass, Game.passwd) != 0)
games/trek/dock.c
92
Game.captives += Param.brigfree - Ship.brigfree;
games/trek/events.c
392
Game.snap = 1;
games/trek/help.c
89
Game.helps += 1;
games/trek/kill.c
164
Game.killinhab += 1;
games/trek/kill.c
66
Game.killk += 1;
games/trek/lose.c
70
Game.killed = 1;
games/trek/lose.c
77
Game.killed = 0;
games/trek/main.c
46
struct Game Game;
games/trek/nova.c
110
Game.killb += 1;
games/trek/nova.c
79
Game.kills += 1;
games/trek/ram.c
77
Game.killb += 1;
games/trek/ram.c
84
i = 10 + ranf(20 * Game.skill);
games/trek/ram.c
85
Game.deaths += i;
games/trek/score.c
50
s = t = Param.klingpwr / 4 * (u = Game.killk);
games/trek/score.c
56
r = Game.killk / r;
games/trek/score.c
61
r /= Game.killk + 1;
games/trek/score.c
67
s += (t = 100 * (u = Game.skill));
games/trek/score.c
70
if (Game.killed)
games/trek/score.c
75
s += (t = -100 * (u = Game.killb));
games/trek/score.c
78
s += (t = -100 * (u = Game.helps));
games/trek/score.c
81
s += (t = -5 * (u = Game.kills));
games/trek/score.c
84
s += (t = -150 * (u = Game.killinhab));
games/trek/score.c
92
s += (t = 3 * (u = Game.captives));
games/trek/score.c
95
s += (t = -(u = Game.deaths));
games/trek/setup.c
100
if (Game.skill == 6)
games/trek/setup.c
102
Param.time = Now.time = 6.0 * Game.length + 2.0;
games/trek/setup.c
103
i = Game.skill;
games/trek/setup.c
104
j = Game.length;
games/trek/setup.c
116
Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
games/trek/setup.c
127
f = Game.skill;
games/trek/setup.c
154
Param.regenfac = (5 - Game.skill) * 0.05;
games/trek/setup.c
160
i = Game.skill;
games/trek/setup.c
174
Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
games/trek/setup.c
175
Param.movefac[KM_EA] = -0.06 * Game.skill;
games/trek/setup.c
178
Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
games/trek/setup.c
205
Game.killk = Game.kills = Game.killb = 0;
games/trek/setup.c
206
Game.deaths = Game.negenbar = 0;
games/trek/setup.c
207
Game.captives = 0;
games/trek/setup.c
208
Game.killinhab = 0;
games/trek/setup.c
209
Game.helps = 0;
games/trek/setup.c
210
Game.killed = 0;
games/trek/setup.c
211
Game.snap = 0;
games/trek/setup.c
85
Game.length = (long) r->value;
games/trek/setup.c
87
Game.skill = (long) r->value;
games/trek/setup.c
88
Game.tourn = 0;
games/trek/setup.c
89
getstrpar("Enter a password", Game.passwd, 14, 0);
games/trek/setup.c
90
if (strcmp(Game.passwd, "tournament") == 0)
games/trek/setup.c
92
getstrpar("Enter tournament code", Game.passwd, 14, 0);
games/trek/setup.c
93
Game.tourn = 1;
games/trek/setup.c
95
for (i = 0; Game.passwd[i]; i++)
games/trek/setup.c
96
d += Game.passwd[i] << i;
games/trek/setup.c
99
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
games/trek/snova.c
138
Game.kills += dy;
games/trek/snova.c
141
Game.killk += dx;
games/trek/srscan.c
162
p = &Lentab[Game.length - 1];
games/trek/srscan.c
163
if (Game.length > 2)
games/trek/srscan.c
166
p = &Skitab[Game.skill - 1];
games/trek/torped.c
197
Game.killb += 1;
games/trek/trek.h
245
} Game;
games/trek/warp.c
149
if (percent < 35 || !Game.snap)
games/trek/win.c
68
if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
games/trek/win.c
72
if (Game.skill >= 6)
games/trek/win.c
76
p = &Skitab[Game.skill - 1];