root/games/trek/dock.c
/*      $OpenBSD: dock.c,v 1.7 2016/01/07 14:37:51 mestre Exp $ */
/*      $NetBSD: dock.c,v 1.3 1995/04/22 10:58:45 cgd Exp $     */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <stdio.h>

#include "trek.h"

/*
**  DOCK TO STARBASE
**
**      The starship is docked to a starbase.  For this to work you
**      must be adjacent to a starbase.
**
**      You get your supplies replenished and your captives are
**      disembarked.  Note that your score is updated now, not when
**      you actually take the captives.
**
**      Any repairs that need to be done are rescheduled to take
**      place sooner.  This provides for the faster repairs when you
**      are docked.
*/

void
dock(int v)
{
        int             i, j;
        int             ok;
        struct event    *e;

        if (Ship.cond == DOCKED)
        {
                printf("Chekov: But captain, we are already docked\n");
                return;
        }
        /* check for ok to dock, i.e., adjacent to a starbase */
        ok = 0;
        for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
        {
                if (i < 0 || i >= NSECTS)
                        continue;
                for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
                {
                        if (j  < 0 || j >= NSECTS)
                                continue;
                        if (Sect[i][j] == BASE)
                        {
                                ok++;
                                break;
                        }
                }
        }
        if (!ok)
        {
                printf("Chekov: But captain, we are not adjacent to a starbase.\n");
                return;
        }

        /* restore resources */
        Ship.energy = Param.energy;
        Ship.torped = Param.torped;
        Ship.shield = Param.shield;
        Ship.crew = Param.crew;
        Game.captives += Param.brigfree - Ship.brigfree;
        Ship.brigfree = Param.brigfree;

        /* reset ship's defenses */
        Ship.shldup = 0;
        Ship.cloaked = 0;
        Ship.cond = DOCKED;
        Ship.reserves = Param.reserves;

        /* recalibrate space inertial navigation system */
        Ship.sinsbad = 0;

        /* output any saved radio messages */
        dumpssradio();

        /* reschedule any device repairs */
        for (i = 0; i < MAXEVENTS; i++)
        {
                e = &Event[i];
                if (e->evcode != E_FIXDV)
                        continue;
                reschedule(e, (e->date - Now.date) * Param.dockfac);
        }
}


/*
**  LEAVE A STARBASE
**
**      This is the inverse of dock().  The main function it performs
**      is to reschedule any damages so that they will take longer.
*/

void
undock(int v)
{
        struct event    *e;
        int             i;

        if (Ship.cond != DOCKED)
        {
                printf("Sulu: Pardon me captain, but we are not docked.\n");
                return;
        }
        Ship.cond = GREEN;
        Move.free = 0;

        /* reschedule device repair times (again) */
        for (i = 0; i < MAXEVENTS; i++)
        {
                e = &Event[i];
                if (e->evcode != E_FIXDV)
                        continue;
                reschedule(e, (e->date - Now.date) / Param.dockfac);
        }
}