root/games/trek/destruct.c
/*      $OpenBSD: destruct.c,v 1.9 2016/01/07 14:37:51 mestre Exp $     */
/*      $NetBSD: destruct.c,v 1.3 1995/04/22 10:58:44 cgd Exp $ */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <stdio.h>
#include <string.h>
#include <unistd.h>

#include "getpar.h"
#include "trek.h"

/*
**  Self Destruct Sequence
**
**      The computer starts up the self destruct sequence.  Obviously,
**      if the computer is out nothing can happen.  You get a countdown
**      and a request for password.  This must match the password that
**      you entered at the start of the game.
**
**      You get to destroy things when you blow up; hence, it is
**      possible to win the game by destructing if you take the last
**      Klingon with you.
**
**      There used to be a \032 in the message (^Z), which is because
**      the terminal in Allman's office was an ADM-3, which uses that char-
**      acter to clear the screen.  There was also a \014 (form feed)
**      because that clears some other screens.  Now there is nothing.
**      Presumably the most general screen clear today would be
**      ESC [2J
*/

void
destruct(int v)
{
        char    checkpass[15];
        int     i, j;
        double  zap;

        if (damaged(COMPUTER))
        {
                out(COMPUTER);
                return;
        }
        printf("\n\07 --- WORKING ---\07\n");
        sleep(3);
        /* output the count 10 9 8 7 6 */
        for (i = 10; i > 5; i--)
        {
                for (j = 10;  j > i; j--)
                        printf("   ");
                printf("%d\n", i);
                sleep(1);
        }
        /* check for password on new line only */
        skiptonl(0);
        getstrpar("Enter password verification", checkpass, 14, 0);
        sleep(2);
        if (strcmp(checkpass, Game.passwd) != 0)
        {
                printf("Self destruct sequence aborted\n");
                return;
        }
        printf("Password verified; self destruct sequence continues:\n");
        sleep(2);
        /* output count 5 4 3 2 1 0 */
        for (i = 5; i >= 0; i--)
        {
                sleep(1);
                for (j = 5; j > i; j--)
                        printf("   ");
                printf("%d\n", i);
        }
        sleep(2);
        /* printf("\032\014***** %s destroyed *****\n", Ship.shipname); */
        printf("\n\n\n\n***** %s destroyed *****\n", Ship.shipname);
        Game.killed = 1;
        /* let's see what we can blow up!!!! */
        zap = 20.0 * Ship.energy;
        Game.deaths += Ship.crew;
        for (i = 0; i < Etc.nkling; )
        {
                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
                else
                        i++;
        }
        /* if we didn't kill the last Klingon (detected by killk), */
        /* then we lose.... */
        lose(L_DSTRCT);
}