Symbol: CARD
games/cribbage/cards.c
114
sorthand(CARD h[], int n)
games/cribbage/cards.c
116
CARD *cp, *endp;
games/cribbage/cards.c
117
CARD c;
games/cribbage/cards.c
41
makedeck(CARD d[])
games/cribbage/cards.c
58
shuffle(CARD d[])
games/cribbage/cards.c
61
CARD c;
games/cribbage/cards.c
75
eq(CARD a, CARD b)
games/cribbage/cards.c
84
isone(CARD a, CARD b[], int n)
games/cribbage/cards.c
98
cremove(CARD a, CARD d[], int n)
games/cribbage/crib.c
328
CARD crd;
games/cribbage/crib.c
434
static CARD Table[14];
games/cribbage/crib.c
440
static CARD ch[CINHAND], ph[CINHAND];
games/cribbage/crib.c
445
CARD crd;
games/cribbage/cribbage.h
101
int pegscore(CARD, CARD [], int, int);
games/cribbage/cribbage.h
103
int plyrhand(CARD [], char *);
games/cribbage/cribbage.h
104
void prcard(WINDOW *, int, int, CARD, bool);
games/cribbage/cribbage.h
106
void prhand(CARD [], int, WINDOW *, bool);
games/cribbage/cribbage.h
107
void printcard(WINDOW *, int, CARD, bool);
games/cribbage/cribbage.h
113
int scorehand(CARD [], CARD, int, bool, bool);
games/cribbage/cribbage.h
114
void shuffle(CARD []);
games/cribbage/cribbage.h
115
void sorthand(CARD [], int);
games/cribbage/cribbage.h
40
extern CARD deck[ CARDS ]; /* a deck */
games/cribbage/cribbage.h
41
extern CARD phand[ FULLHAND ]; /* player's hand */
games/cribbage/cribbage.h
42
extern CARD chand[ FULLHAND ]; /* computer's hand */
games/cribbage/cribbage.h
43
extern CARD crib[ CINHAND ]; /* the crib */
games/cribbage/cribbage.h
44
extern CARD turnover; /* the starter */
games/cribbage/cribbage.h
46
extern CARD known[ CARDS ]; /* cards we have seen */
games/cribbage/cribbage.h
67
int adjust(CARD [], CARD);
games/cribbage/cribbage.h
68
int anymove(CARD [], int, int);
games/cribbage/cribbage.h
69
int anysumto(CARD [], int, int, int);
games/cribbage/cribbage.h
71
int cchose(CARD [], int, int);
games/cribbage/cribbage.h
74
int comphand(CARD [], char *);
games/cribbage/cribbage.h
75
void cremove(CARD, CARD [], int);
games/cribbage/cribbage.h
81
int eq(CARD, CARD);
games/cribbage/cribbage.h
82
int fifteens(CARD [], int);
games/cribbage/cribbage.h
87
int incard(CARD *);
games/cribbage/cribbage.h
88
int infrom(CARD [], int, char *);
games/cribbage/cribbage.h
90
int isone(CARD, CARD [], int);
games/cribbage/cribbage.h
92
void makedeck(CARD []);
games/cribbage/cribbage.h
93
void makeknown(CARD [], int);
games/cribbage/cribbage.h
95
int msgcard(CARD, bool);
games/cribbage/cribbage.h
96
int msgcrd(CARD, bool, char *, bool);
games/cribbage/cribbage.h
98
int numofval(CARD [], int, int);
games/cribbage/cribbage.h
99
int pairuns(CARD [], int);
games/cribbage/extern.c
53
CARD chand[FULLHAND]; /* computer's hand */
games/cribbage/extern.c
54
CARD crib[CINHAND]; /* the crib */
games/cribbage/extern.c
55
CARD deck[CARDS]; /* a deck */
games/cribbage/extern.c
56
CARD known[CARDS]; /* cards we have seen */
games/cribbage/extern.c
57
CARD phand[FULLHAND]; /* player's hand */
games/cribbage/extern.c
58
CARD turnover; /* the starter */
games/cribbage/io.c
104
printcard(WINDOW *win, int cardno, CARD c, bool blank)
games/cribbage/io.c
114
prcard(WINDOW *win, int y, int x, CARD c, bool blank)
games/cribbage/io.c
137
prhand(CARD h[], int n, WINDOW *win, bool blank)
games/cribbage/io.c
153
infrom(CARD hand[], int n, char *prompt)
games/cribbage/io.c
156
CARD crd;
games/cribbage/io.c
207
incard(CARD *crd)
games/cribbage/io.c
69
msgcard(CARD c, bool brief)
games/cribbage/io.c
82
msgcrd(CARD c, bool brfrank, char *mid, bool brfsuit)
games/cribbage/score.c
104
CARD h[(CINHAND + 1)];
games/cribbage/score.c
171
fifteens(CARD hand[], int n)
games/cribbage/score.c
175
CARD *endp;
games/cribbage/score.c
212
pairuns(CARD h[], int n)
games/cribbage/score.c
279
pegscore(CARD crd, CARD tbl[], int n, int sum)
games/cribbage/score.c
332
adjust(CARD cb[], CARD tnv)
games/cribbage/score.c
99
scorehand(CARD hand[], CARD starter, int n, bool crb, bool do_explain)
games/cribbage/support.c
118
plyrhand(CARD hand[], char *s)
games/cribbage/support.c
158
comphand(CARD h[], char *s)
games/cribbage/support.c
235
CARD d[CARDS], h[FULLHAND], cb[2];
games/cribbage/support.c
285
anymove(CARD hand[], int n, int sum)
games/cribbage/support.c
304
anysumto(CARD hand[], int n, int s, int t)
games/cribbage/support.c
319
numofval(CARD h[], int n, int v)
games/cribbage/support.c
335
makeknown(CARD h[], int n)
games/cribbage/support.c
49
cchose(CARD h[], int n, int s)
games/mille/comp.c
399
CARD bat, spd, card;
games/mille/comp.c
429
canplay(const PLAY *pp, const PLAY *op, CARD card)
games/mille/comp.c
44
CARD card;
games/mille/comp.c
50
CARD safe, oppos;
games/mille/extern.c
130
const CARD Opposite[NUM_CARDS] = { /* Opposites of each card */
games/mille/extern.c
135
CARD Discard, /* Top of discard pile */
games/mille/init.c
47
CARD card;
games/mille/init.c
90
CARD temp;
games/mille/mille.h
156
CARD hand[HAND_SZ];
games/mille/mille.h
157
CARD sh_hand[HAND_SZ];
games/mille/mille.h
158
CARD battle;
games/mille/mille.h
159
CARD sh_battle;
games/mille/mille.h
160
CARD speed;
games/mille/mille.h
161
CARD sh_speed;
games/mille/mille.h
201
extern CARD Deck[DECK_SZ], Discard, Sh_discard, *Topcard;
games/mille/mille.h
202
extern const CARD Opposite[NUM_CARDS];
games/mille/mille.h
214
void account(CARD);
games/mille/mille.h
216
int canplay(const PLAY *, const PLAY *, CARD);
games/mille/mille.h
224
CARD getcard(void);
games/mille/mille.h
229
int is_repair(CARD);
games/mille/mille.h
241
int safety(CARD);
games/mille/mille.h
243
void show_card(int, int, CARD, CARD *);
games/mille/mille.h
246
void sort(CARD *);
games/mille/misc.c
59
CARD
games/mille/move.c
153
CARD card;
games/mille/move.c
185
CARD card;
games/mille/move.c
483
account(CARD card)
games/mille/move.c
485
CARD oppos;
games/mille/move.c
539
sort(CARD *hand)
games/mille/move.c
541
CARD *cp, *tp;
games/mille/move.c
542
CARD temp;
games/mille/print.c
98
show_card(int y, int x, CARD c, CARD *lc)
games/mille/types.c
42
is_repair(CARD card)
games/mille/types.c
49
safety(CARD card)