root/games/mille/init.c
/*      $OpenBSD: init.c,v 1.10 2016/01/08 18:09:59 mestre Exp $        */
/*      $NetBSD: init.c,v 1.5 1995/03/24 05:01:40 cgd Exp $     */

/*
 * Copyright (c) 1982, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <stdlib.h>
#include <string.h>

#include "mille.h"

/*
 * @(#)init.c   1.1 (Berkeley) 4/1/82
 */

void
init(void)
{
        PLAY    *pp;
        int     i, j;
        CARD    card;

        memset(Numseen, 0, sizeof Numseen);
        Numgos = 0;

        for (i = 0; i < 2; i++) {
                pp = &Player[i];
                pp->hand[0] = C_INIT;
                for (j = 0; j < NUM_SAFE; j++) {
                        pp->safety[j] = S_UNKNOWN;
                        pp->coups[j] = FALSE;
                }
                for (j = 1; j < HAND_SZ; j++) {
                        pp->hand[j] = *--Topcard;
                        if (i == COMP) {
                                account(card = *Topcard);
                                if (is_safety(card))
                                        pp->safety[card - S_CONV] = S_IN_HAND;
                        }
                }
                pp->mileage = 0;
                pp->hand_tot = 0;
                pp->safescore = 0;
                pp->coupscore = 0;
                pp->can_go = FALSE;
                pp->speed = C_INIT;
                pp->battle = C_INIT;
                pp->new_speed = FALSE;
                pp->new_battle = FALSE;
                for (j = 0; j < NUM_MILES; j++)
                        pp->nummiles[j] = 0;
        }
        if (Order)
                sort(Player[PLAYER].hand);
        Discard = C_INIT;
        Finished = FALSE;
        End = 700;
}

void
shuffle(void)
{
        int     i, r;
        CARD    temp;

        for (i = DECK_SZ - 1; i > 0; i--) {
                r = arc4random_uniform(i + 1);
                temp = Deck[r];
                Deck[r] = Deck[i];
                Deck[i] = temp;
        }
        Topcard = &Deck[DECK_SZ];
}

void
newboard(void)
{
        int             i;
        PLAY            *pp;
        static int      first = TRUE;

        if (first) {
                werase(Board);
                werase(Score);
                mvaddstr(5, 0, "--HAND--");
                mvaddch(6, 0, 'P');
                mvaddch(7, 0, '1');
                mvaddch(8, 0, '2');
                mvaddch(9, 0, '3');
                mvaddch(10, 0, '4');
                mvaddch(11, 0, '5');
                mvaddch(12, 0, '6');
                mvaddstr(13, 0, "--BATTLE--");
                mvaddstr(15, 0, "--SPEED--");
                mvaddstr(5, 20, "--DECK--");
                mvaddstr(7, 20, "--DISCARD--");
                mvaddstr(13, 20, "--BATTLE--");
                mvaddstr(15, 20, "--SPEED--");
                mvwaddstr(Miles, 0, 0, "--MILEAGE--");
                mvwaddstr(Miles, 0, 41, "--MILEAGE--");
                Sh_discard = -1;
                for (pp = Player; pp <= &Player[COMP]; pp++) {
                        for (i = 0; i < HAND_SZ; i++)
                                pp->sh_hand[i] = -1;
                        pp->sh_battle = -1;
                        pp->sh_speed = -1;
                        pp->sh_mileage = -1;
                }
                first = FALSE;
        }
        else {
                for (i = 0; i < 5; i++) {
                        move(i, 0);
                        clrtoeol();
                }
                wmove(Miles, 1, 0);
                wclrtobot(Miles);
                wmove(Board, MOVE_Y + 1, MOVE_X);
                wclrtoeol(Board);
                wmove(Board, MOVE_Y + 2, MOVE_X);
                wclrtoeol(Board);
        }
        Sh_discard = -1;
        for (pp = Player; pp <= &Player[COMP]; pp++) {
                for (i = 0; i < NUM_SAFE; i++)
                        pp->sh_safety[i] = FALSE;
                for (i = 0; i < NUM_MILES; i++)
                        pp->sh_nummiles[i] = 0;
                pp->sh_safescore = -1;
        }
        newscore();
}

void
newscore(void)
{
        int             i, new;
        PLAY            *pp;
        static int      was_full = -1;
        static int      last_win = -1;

        if (was_full < 0)
                was_full = (Window != W_FULL);
        stdscr = Score;
        move(0, 22);
        new = FALSE;
        if (inch() != 'Y') {
                erase();
                mvaddstr(0, 22,  "You   Comp   Value");
                mvaddstr(1, 2, "Milestones Played");
                mvaddstr(2, 8, "Each Safety");
                mvaddstr(3, 5, "All 4 Safeties");
                mvaddstr(4, 3, "Each Coup Fourre");
                mvaddstr(2, 37, "100");
                mvaddstr(3, 37, "300");
                mvaddstr(4, 37, "300");
                new = TRUE;
        }
        else if ((Window == W_FULL || Finished) ^ was_full) {
                move(5, 1);
                clrtobot();
                new = TRUE;
        }
        else if (Window != last_win)
                new = TRUE;
        if (new) {
                for (i = 0; i < SCORE_Y; i++)
                        mvaddch(i, 0, '|');
                move(SCORE_Y - 1, 1);
                for (i = 0; i < SCORE_X; i++)
                        addch('_');
                for (pp = Player; pp <= &Player[COMP]; pp++) {
                        pp->sh_hand_tot = -1;
                        pp->sh_total = -1;
                        pp->sh_games = -1;
                        pp->sh_safescore = -1;
                }
        }
        Player[PLAYER].was_finished = !Finished;
        Player[COMP].was_finished = !Finished;
        if (Window == W_FULL || Finished) {
                if (!was_full || new) {
                        mvaddstr(5, 5, "Trip Completed");
                        mvaddstr(6, 10, "Safe Trip");
                        mvaddstr(7, 5, "Delayed Action");
                        mvaddstr(8, 10, "Extension");
                        mvaddstr(9, 11, "Shut-Out");
                        mvaddstr(10, 21, "----   ----   -----");
                        mvaddstr(11, 9, "Hand Total");
                        mvaddstr(12, 20, "-----  -----");
                        mvaddstr(13, 6, "Overall Total");
                        mvaddstr(14, 15, "Games");
                        mvaddstr(5, 37, "400");
                        mvaddstr(6, 37, "300");
                        mvaddstr(7, 37, "300");
                        mvaddstr(8, 37, "200");
                        mvaddstr(9, 37, "500");
                }
        }
        else
                if (was_full || new) {
                        mvaddstr(5, 21, "----   ----   -----");
                        mvaddstr(6, 9, "Hand Total");
                        mvaddstr(7, 20, "-----  -----");
                        mvaddstr(8, 6, "Overall Total");
                        mvaddstr(9, 15, "Games");
                        mvaddstr(11, 2, "p: pick");
                        mvaddstr(12, 2, "u: use #");
                        mvaddstr(13, 2, "d: discard #");
                        mvaddstr(14, 2, "w: toggle window");
                        mvaddstr(11, 21, "q: quit");
                        if (!Order)
                                mvaddstr(12, 21, "o: order hand");
                        else
                                mvaddstr(12, 21, "o: stop ordering");
                        mvaddstr(13, 21, "s: save");
                        mvaddstr(14, 21, "r: reprint");
                }
        stdscr = Board;
        was_full = (Window == W_FULL || Finished);
        last_win = Window;
}