Symbol: Move
games/sail/game.c
52
int riggone = 0, Move, flank = 0;
games/sail/game.c
54
Move = ship->specs->bs;
games/sail/game.c
65
Move = ship->specs->fs;
games/sail/game.c
68
Move -= 1 + WET[windspeed][ship->specs->class-1].B;
games/sail/game.c
70
Move -= 1 + WET[windspeed][ship->specs->class-1].C;
games/sail/game.c
72
Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
games/sail/game.c
74
Move = 0;
games/sail/game.c
76
Move -= WET[windspeed][ship->specs->class-1].A;
games/sail/game.c
77
Move -= riggone;
games/sail/game.c
78
Move = Move < 0 ? 0 : Move;
games/sail/game.c
79
return(Move);
games/trek/attack.c
121
if (Ship.shldup || Move.shldchg)
games/trek/attack.c
163
Move.shldchg = 0;
games/trek/attack.c
79
if (Move.free)
games/trek/attack.c
95
if (Move.shldchg)
games/trek/capture.c
77
Move.free = 0;
games/trek/capture.c
78
Move.time = 0.05;
games/trek/dock.c
137
Move.free = 0;
games/trek/dumpme.c
62
Move.time += x;
games/trek/dumpme.c
83
Move.time = 0;
games/trek/events.c
174
Move.time = xdate - idate;
games/trek/events.c
396
if (!Move.resting)
games/trek/events.c
440
if (restcancel && Move.resting && getynpar("Spock: Shall we cancel our rest period"))
games/trek/events.c
441
Move.time = xdate - idate;
games/trek/events.c
453
Ship.energy -= Param.cloakenergy * Move.time;
games/trek/events.c
456
rtime = 1.0 - exp(-Param.regenfac * Move.time);
games/trek/events.c
462
Ship.reserves -= Move.time;
games/trek/events.c
66
if (Move.time <= 0.0)
games/trek/events.c
79
if (Move.time > 0.5 && Move.resting)
games/trek/events.c
88
xdate = idate + Move.time;
games/trek/impulse.c
80
Move.time = move(0, course, time, 0.095);
games/trek/impulse.c
81
Ship.energy -= 20 + 100 * Move.time * 0.095;
games/trek/initquad.c
132
Move.newquad = 1;
games/trek/klmove.c
84
if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
games/trek/klmove.c
88
motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
games/trek/lose.c
80
Move.endgame = -1;
games/trek/main.c
47
struct Move Move;
games/trek/move.c
131
Move.free = 0;
games/trek/move.c
161
Move.newquad = 2;
games/trek/phaser.c
296
Move.free = 0;
games/trek/play.c
92
Move.free = 1;
games/trek/play.c
93
Move.time = 0.0;
games/trek/play.c
94
Move.shldchg = 0;
games/trek/play.c
95
Move.newquad = 0;
games/trek/play.c
96
Move.resting = 0;
games/trek/rest.c
70
Move.time = t;
games/trek/rest.c
74
if (Ship.cond != DOCKED && Move.time > t)
games/trek/rest.c
75
Move.time = t + 0.0001;
games/trek/rest.c
76
Move.free = 0;
games/trek/rest.c
77
Move.resting = 1;
games/trek/score.c
65
if (Move.endgame > 0)
games/trek/setup.c
212
Move.endgame = 0;
games/trek/setup.c
291
Move.free = 0;
games/trek/shield.c
141
Move.free = 0;
games/trek/shield.c
143
Move.shldchg = 1;
games/trek/torped.c
211
Move.free = 0;
games/trek/trek.h
256
} Move;
games/trek/visual.c
97
Move.time = 0.05;
games/trek/visual.c
98
Move.free = 0;
games/trek/warp.c
123
Move.time = move(fl, course, time, speed);
games/trek/warp.c
126
dist = Move.time * speed;
games/trek/win.c
62
Move.endgame = 1;
lib/libelf/libelf_align.c
69
[ELF_T_MOVE] = MALIGN(Move),