root/games/rogue/room.c
/*      $NetBSD: room.c,v 1.14 2019/02/03 03:19:25 mrg Exp $    */

/*
 * Copyright (c) 1988, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Timothy C. Stoehr.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)room.c      8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: room.c,v 1.14 2019/02/03 03:19:25 mrg Exp $");
#endif
#endif /* not lint */

/*
 * room.c
 *
 * This source herein may be modified and/or distributed by anybody who
 * so desires, with the following restrictions:
 *    1.)  No portion of this notice shall be removed.
 *    2.)  Credit shall not be taken for the creation of this source.
 *    3.)  This code is not to be traded, sold, or used for personal
 *         gain or profit.
 *
 */

#include "rogue.h"

room rooms[MAXROOMS];

static boolean rooms_visited[MAXROOMS];

#define NOPTS 7
static const struct option {
        const char *prompt;
        boolean is_bool;
        char **strval;
        boolean *bval;
} options[NOPTS] = {
        {
                "Show position only at end of run (\"jump\"): ",
                1, NULL, &jump
        },
        {
                "Follow turnings in passageways (\"passgo\"): ",
                1, NULL, &passgo
        },
        {
                "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
                1, NULL, &no_skull
        },
        {
                "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
                1, NULL, &ask_quit
        },
        {
                "Name (\"name\"): ",
                0, &nick_name, NULL
        },
        {
                "Fruit (\"fruit\"): ",
                0, &fruit, NULL
        },
        {
                "Save file (\"file\"): ",
                0, &save_file, NULL
        }
};

static boolean get_oth_room(short, short *, short *);
static void opt_erase(int);
static void opt_go(int);
static void opt_show(int);
static void visit_rooms(int);

void
light_up_room(int rn)
{
        short i, j;

        if (!blind) {
                for (i = rooms[rn].top_row;
                        i <= rooms[rn].bottom_row; i++) {
                        for (j = rooms[rn].left_col;
                                j <= rooms[rn].right_col; j++) {
                                if (dungeon[i][j] & MONSTER) {
                                        object *monster;

                                        if ((monster = object_at(
                                            &level_monsters, i, j)) != NULL) {
                                                dungeon[monster->row][monster->col] &= (~MONSTER);
                                                monster->trail_char =
                                                        get_dungeon_char(monster->row, monster->col);
                                                dungeon[monster->row][monster->col] |= MONSTER;
                                        }
                                }
                                mvaddch(i, j, get_dungeon_char(i, j));
                        }
                }
                mvaddch(rogue.row, rogue.col, rogue.fchar);
        }
}

void
light_passage(int row, int col)
{
        short i, j, i_end, j_end;

        if (blind) {
                return;
        }
        i_end = (row < (DROWS-2)) ? 1 : 0;
        j_end = (col < (DCOLS-1)) ? 1 : 0;

        for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
                for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
                        if (can_move(row, col, row+i, col+j)) {
                                mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
                        }
                }
        }
}

void
darken_room(short rn)
{
        short i, j;

        for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
                for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
                        if (blind) {
                                mvaddch(i, j, ' ');
                        } else {
                                if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
                                        !(detect_monster && (dungeon[i][j] & MONSTER))) {
                                        if (!imitating(i, j)) {
                                                mvaddch(i, j, ' ');
                                        }
                                        if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
                                                mvaddch(i, j, '^');
                                        }
                                }
                        }
                }
        }
}

char
get_dungeon_char(short row, short col)
{
        unsigned short mask = dungeon[row][col];

        if (mask & MONSTER) {
                return(gmc_row_col(row, col));
        }
        if (mask & OBJECT) {
                object *obj;

                obj = object_at(&level_objects, row, col);
                return(get_mask_char(obj->what_is));
        }
        if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
                if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
                        return(((mask & STAIRS) ? '%' : '#'));
                }
                if (mask & HORWALL) {
                        return('-');
                }
                if (mask & VERTWALL) {
                        return('|');
                }
                if (mask & FLOOR) {
                        if (mask & TRAP) {
                                if (!(dungeon[row][col] & HIDDEN)) {
                                        return('^');
                                }
                        }
                        return('.');
                }
                if (mask & DOOR) {
                        if (mask & HIDDEN) {
                                if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
                                        ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
                                        return('-');
                                } else {
                                        return('|');
                                }
                        } else {
                                return('+');
                        }
                }
        }
        return(' ');
}

char
get_mask_char(unsigned short mask)
{
                switch(mask) {
                case SCROL:
                        return('?');
                case POTION:
                        return('!');
                case GOLD:
                        return('*');
                case FOOD:
                        return(':');
                case WAND:
                        return('/');
                case ARMOR:
                        return(']');
                case WEAPON:
                        return(')');
                case RING:
                        return('=');
                case AMULET:
                        return(',');
                default:
                        return('~');    /* unknown, something is wrong */
                }
}

void
gr_row_col(short *row, short *col, unsigned short mask)
{
        short rn;
        short r, c;

        do {
                r = get_rand(MIN_ROW, DROWS-2);
                c = get_rand(0, DCOLS-1);
                rn = get_room_number(r, c);
        } while ((rn == NO_ROOM) ||
                (!(dungeon[r][c] & mask)) ||
                (dungeon[r][c] & (~mask)) ||
                (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
                ((r == rogue.row) && (c == rogue.col)));

        *row = r;
        *col = c;
}

short
gr_room(void)
{
        short i;

        do {
                i = get_rand(0, MAXROOMS-1);
        } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));

        return(i);
}

short
party_objects(int rn)
{
        short i, j, nf = 0;
        object *obj;
        short n, N, row, col;
        boolean found;

        row = col = 0;
        N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
                ((rooms[rn].right_col - rooms[rn].left_col) - 1);
        n =  get_rand(5, 10);
        if (n > N) {
                n = N - 2;
        }
        for (i = 0; i < n; i++) {
                for (j = found = 0; ((!found) && (j < 250)); j++) {
                        row = get_rand(rooms[rn].top_row+1,
                                           rooms[rn].bottom_row-1);
                        col = get_rand(rooms[rn].left_col+1,
                                           rooms[rn].right_col-1);
                        if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
                                found = 1;
                        }
                }
                if (found) {
                        obj = gr_object();
                        place_at(obj, row, col);
                        nf++;
                }
        }
        return(nf);
}

short
get_room_number(int row, int col)
{
        short i;

        for (i = 0; i < MAXROOMS; i++) {
                if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
                        (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
                        return(i);
                }
        }
        return(NO_ROOM);
}

boolean
is_all_connected(void)
{
        short i, starting_room;

        starting_room = 0;
        for (i = 0; i < MAXROOMS; i++) {
                rooms_visited[i] = 0;
                if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
                        starting_room = i;
                }
        }

        visit_rooms(starting_room);

        for (i = 0; i < MAXROOMS; i++) {
                if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
                        return(0);
                }
        }
        return(1);
}

static void
visit_rooms(int rn)
{
        short i;
        short oth_rn;

        rooms_visited[rn] = 1;

        for (i = 0; i < 4; i++) {
                oth_rn = rooms[rn].doors[i].oth_room;
                if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
                        visit_rooms(oth_rn);
                }
        }
}

void
draw_magic_map(void)
{
        short i, j, ch, och;
        unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
                        MONSTER);
        unsigned short s;

        for (i = 0; i < DROWS; i++) {
                for (j = 0; j < DCOLS; j++) {
                        s = dungeon[i][j];
                        if (s & mask) {
                                if (((ch = mvinch(i, j)) == ' ') ||
                                        ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
                                        och = ch;
                                        dungeon[i][j] &= (~HIDDEN);
                                        if (s & HORWALL) {
                                                ch = '-';
                                        } else if (s & VERTWALL) {
                                                ch = '|';
                                        } else if (s & DOOR) {
                                                ch = '+';
                                        } else if (s & TRAP) {
                                                ch = '^';
                                        } else if (s & STAIRS) {
                                                ch = '%';
                                        } else if (s & TUNNEL) {
                                                ch = '#';
                                        } else {
                                                continue;
                                        }
                                        if ((!(s & MONSTER)) || (och == ' ')) {
                                                addch(ch);
                                        }
                                        if (s & MONSTER) {
                                                object *monster;

                                                if ((monster = object_at(
                                                    &level_monsters, i, j))
                                                    != NULL) {
                                                        monster->trail_char =
                                                            ch;
                                                }
                                        }
                                }
                        }
                }
        }
}

void
dr_course(object *monster, boolean entering, short row, short col)
{
        short i, j, k, rn;
        short r, rr;

        monster->row = row;
        monster->col = col;

        if (mon_sees(monster, rogue.row, rogue.col)) {
                monster->trow = NO_ROOM;
                return;
        }
        rn = get_room_number(row, col);

        if (entering) {         /* entering room */
                /* look for door to some other room */
                r = get_rand(0, MAXROOMS-1);
                for (i = 0; i < MAXROOMS; i++) {
                        rr = (r + i) % MAXROOMS;
                        if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
                                continue;
                        }
                        for (k = 0; k < 4; k++) {
                                if (rooms[rr].doors[k].oth_room == rn) {
                                        monster->trow = rooms[rr].doors[k].oth_row;
                                        monster->tcol = rooms[rr].doors[k].oth_col;
                                        if ((monster->trow == row) &&
                                                (monster->tcol == col)) {
                                                continue;
                                        }
                                        return;
                                }
                        }
                }
                /* look for door to dead end */
                if (rn == NO_ROOM)
                        clean_up("dr_course:  monster not in room");
                for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
                        for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
                                if ((i != monster->row) && (j != monster->col) &&
                                        (dungeon[i][j] & DOOR)) {
                                        monster->trow = i;
                                        monster->tcol = j;
                                        return;
                                }
                        }
                }
                /* return monster to room that he came from */
                for (i = 0; i < MAXROOMS; i++) {
                        for (j = 0; j < 4; j++) {
                                if (rooms[i].doors[j].oth_room == rn) {
                                        for (k = 0; k < 4; k++) {
                                                if (rooms[rn].doors[k].oth_room == i) {
                                                        monster->trow = rooms[rn].doors[k].oth_row;
                                                        monster->tcol = rooms[rn].doors[k].oth_col;
                                                        return;
                                                }
                                        }
                                }
                        }
                }
                /* no place to send monster */
                monster->trow = NO_ROOM;
        } else {                /* exiting room */
                if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
                        monster->trow = NO_ROOM;
                } else {
                        monster->trow = row;
                        monster->tcol = col;
                }
        }
}

static boolean
get_oth_room(short rn, short *row, short *col)
{
        short d = -1;

        if (*row == rooms[rn].top_row) {
                d = UPWARD/2;
        } else if (*row == rooms[rn].bottom_row) {
                d = DOWN/2;
        } else if (*col == rooms[rn].left_col) {
                d = LEFT/2;
        } else if (*col == rooms[rn].right_col) {
                d = RIGHT/2;
        }
        if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
                *row = rooms[rn].doors[d].oth_row;
                *col = rooms[rn].doors[d].oth_col;
                return(1);
        }
        return(0);
}

void
edit_opts(void)
{
        char save[NOPTS+1][DCOLS];
        short i, j;
        short ch;
        boolean done = 0;
        char buf[MAX_OPT_LEN + 2];

        for (i = 0; i < NOPTS+1; i++) {
                for (j = 0; j < DCOLS; j++) {
                        save[i][j] = mvinch(i, j);
                }
                if (i < NOPTS) {
                        opt_show(i);
                }
        }
        opt_go(0);
        i = 0;

        while (!done) {
                refresh();
                ch = rgetchar();
CH:
                switch(ch) {
                case '\033':
                        done = 1;
                        break;
                case '\012':
                case '\015':
                        if (i == (NOPTS - 1)) {
                                mvaddstr(NOPTS, 0, press_space);
                                refresh();
                                wait_for_ack();
                                done = 1;
                        } else {
                                i++;
                                opt_go(i);
                        }
                        break;
                case '-':
                        if (i > 0) {
                                opt_go(--i);
                        } else {
                                sound_bell();
                        }
                        break;
                case 't':
                case 'T':
                case 'f':
                case 'F':
                        if (options[i].is_bool) {
                                *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
                                opt_show(i);
                                opt_go(++i);
                                break;
                        }
                        /* FALLTHROUGH */
                default:
                        if (options[i].is_bool) {
                                sound_bell();
                                break;
                        }
                        j = 0;
                        if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
                                opt_erase(i);
                                do {
                                        if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
                                                buf[j++] = ch;
                                                buf[j] = '\0';
                                                addch(ch);
                                        } else if ((ch == '\010') && (j > 0)) {
                                                buf[--j] = '\0';
                                                move(i, j + strlen(options[i].prompt));
                                                addch(' ');
                                                move(i, j + strlen(options[i].prompt));
                                        }
                                        refresh();
                                        ch = rgetchar();
                                } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
                                if (j != 0) {
                                        /*
                                         * We rely on the option string being
                                         * allocated to hold MAX_OPT_LEN+2
                                         * bytes. This is arranged in init.c.
                                         */
                                        (void)strcpy(*(options[i].strval), buf);
                                }
                                opt_show(i);
                                goto CH;
                        } else {
                                sound_bell();
                        }
                        break;
                }
        }

        for (i = 0; i < NOPTS+1; i++) {
                move(i, 0);
                for (j = 0; j < DCOLS; j++) {
                        addch(save[i][j]);
                }
        }
}

static void
opt_show(int i)
{
        const char *s;
        const struct option *opt = &options[i];

        opt_erase(i);

        if (opt->is_bool) {
                s = *(opt->bval) ? "True" : "False";
        } else {
                s = *(opt->strval);
        }
        addstr(s);
}

static void
opt_erase(int i)
{
        const struct option *opt = &options[i];

        mvaddstr(i, 0, opt->prompt);
        clrtoeol();
}

static void
opt_go(int i)
{
        move(i, strlen(options[i].prompt));
}

void
do_shell(void)
{
#ifdef UNIX
        const char *sh;

        md_ignore_signals();
        if (!(sh = md_getenv("SHELL"))) {
                sh = "/bin/sh";
        }
        move(LINES-1, 0);
        refresh();
        stop_window();
        printf("\nCreating new shell...\n");
        md_shell(sh);
        start_window();
        wrefresh(curscr);
        md_heed_signals();
#endif
}