get_room_number
rn = get_room_number(row, col);
rn = get_room_number(rogue.row, rogue.col);
(get_room_number(row, col) != cur_room) &&
in_room = (rn == get_room_number(monster->row, monster->col));
(rn == get_room_number(monster->row, monster->col))) {
rn = get_room_number(monster->row, monster->col);
(((get_room_number(row, col) == cur_room) &&
rn = get_room_number(row, col);
(rn == get_room_number(monster->row, monster->col)) &&
cur_room = get_room_number(row, col);
short get_room_number(int, int);
rn = get_room_number(r, c);
rn = get_room_number(row, col);
if ((rn = get_room_number(monster->row, monster->col)) < 0) {
put_player(get_room_number(rogue.row, rogue.col));
if (get_room_number(lmon->row, lmon->col) == cur_room) {