get_dungeon_char
mvaddch(row, col, get_dungeon_char(row, col));
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
char get_dungeon_char(short, short);
get_dungeon_char(monster->row, monster->col);
mvaddch(i, j, get_dungeon_char(i, j));
mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
mvaddch(row, col, get_dungeon_char(row, col));
mvaddch(row, col, get_dungeon_char(row, col));
get_dungeon_char(monster->row, monster->col));
mvaddch(row, col, get_dungeon_char(row, col));
mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
dch = get_dungeon_char(row, col);
mvaddch(row, col, get_dungeon_char(row, col));
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));