hit
void hit(const char *, struct monst *, const char *);
hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
hit(fltxt, mon, exclam(tmp));
hit("wand", mtmp, exclam(tmp));
int hit, dam;
hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
(long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
(long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
(long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
int shootat, hit;
hit = HDT[indx][target-1];
hit = HDTrake[indx][target-1];
hit++;
hit += QUAL[indx][capship(sp)->specs->qual - 1];
hit--;
hit -= 2;
hit++;
hit += 2;
hit--;
hit -= 2;
hit += AMMO[indx][load - 1];
hit--;
hit -= 2;
hit--;
if (hit >= 0) {
hit = hit > 10 ? 10 : hit;
table(sp, closest, shootat, load, hit,
hit = HDT[index][target-1];
hit = HDTrake[index][target-1];
hit++;
hit += QUAL[index][mc->qual-1];
hit--;
hit -= 2;
hit++;
hit += 2;
hit--;
hit -= 2;
hit += AMMO[index][load - 1];
hit--;
hit -= 2;
hit--;
if (hit >= 0) {
chits = hit;
if (hit > 10)
hit = 10;
[hit][roll-1];
table(ms, closest, shootat, load, hit, roll);
int guns, car, ready, shootat, hit;
hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
shldabsb = propor * chgfac * hit;
printf("\aHIT: %d units", hit);
cas = (shldabsb * 100) / hit;
hit -= shldabsb;
cas, hit);
tothit += hit;
if (hit > maxhit)
maxhit = hit;
Ship.energy -= hit;
if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
extradm = (hit * Param.damfac[l]) /
int hit, i, l;
int hit;
hit = getintpar("units");
if (hit < 0)
if (hit == 0)
extra += hit;
b->units = hit;
hit = getintpar("course");
if (hit < 0 || hit > 360)
b->angle = hit * 0.0174532925;
hit = getintpar("Units to fire");
if (hit <= 0)
if (hit > Ship.energy) {
Ship.energy -= hit;
extra = hit;
hit = b->units - hitreqd[i];
if (hit > 0) {
extra += hit;
b->units -= hit;
hit = hitreqd[i] - b->units;
if (hit <= 0)
if (hit >= extra) {
extra -= hit;
hit = anglefactor * distfactor + 0.5;
k->power -= hit;
printf("%d unit hit on Klingon", hit);
b->units -= hit;
hunt(timezone_t tz, time_t lot, time_t hit, bool only_ok)
int rem_sum = lot % 2 + hit % 2;
time_t t = (rem_sum == 2) - (rem_sum < 0) + lot / 2 + hit / 2;
} else hit = t;
return hit;
stats[index].hit++;
stats[i].hit, stats[i].fault, irr[i]);
int hit;
int s, unit, brd, port, hit = 0;
hit++;
hit++;
hit++;
if (hit) {
int hit = 0;
hit = (!TAILQ_EMPTY(&q));
return hit;
uint16_t hit;
int hit;
hit = 0;
hit |= cur == sqtd->physaddr;
if (hit && sqtd != NULL) {
int hit;
hit = 0;
hit |= headp == p->physaddr;
if (hit) {
int hit, ret = 0;
hit = 1;
hit = 0;
hit = 0;
if (hit) {
int hit, error;
hit = dirhash_lookup(dirh, name, namelen, &dirh_ep);
if (!hit)
int hit, error;
hit = dirhash_lookup(dirh, s_dirent->d_name, s_dirent->d_namlen, &dirh_ep);
if (!hit)
int hit, refcnt;
hit = dirhash_lookup(dirh, s_dirent->d_name, s_dirent->d_namlen, &dirh_ep);
if (!hit)
int hit;
hit = dirhash_lookup(dirh, name, namelen, &dirh_ep);
if (!hit)
int file_char, refcnt, icbflags, addr_type, hit, error;
hit = dirhash_lookup_freed(dirh, fidsize, &dirh_ep);
if (!hit)
SDT_PROBE_DEFINE3(vfs, namecache, lookup, hit, "struct vnode *",
bool hit;
hit = false;
SDT_PROBE(vfs, namecache, lookup, hit, dvp, name,
hit = true;
return hit;
SDT_PROBE(vfs, namecache, lookup, hit, dvp, name, namelen, 0, 0);
SDT_PROBE(vfs, namecache, lookup, hit, dvp, name, namelen, 0, 0);
int hit;
return rtcache_lookup2(ro, dst, clone, &hit);
++vtw_stats.hit[1];
++vtw_stats.hit[1];
++vtw_stats.hit[which];
++vtw_stats.hit[which];
uint64_t hit[2]; /* <! lookups that hit */
int hit, off = sizeof(struct ip6_hdr), nest;
rt = rtcache_lookup2(ro, &u.dst, 1, &hit);
if (hit)
UVM_RA_EVCNT_DEFINE(hit);
int hit;
hit = 1;
hit = YES;
hit = (filesp == files);
hit = !inmacro;
hit = inmacro;
hit = parag;
hit = !keepblock;
hit = 0;
if (hit) {
printf("\t\t%" PRIu64 " hit\n", stats.hit[0]);
printf("\t\t%" PRIu64 " hit\n", stats.hit[1]);
register struct pmaplist *hit = NULL;
hit = pml;
return (hit);
rpcblist_ptr hit = NULL;
hit = rbl;
return (hit);