Symbol: xchar
games/hack/config.h
186
typedef xchar boolean; /* 0 or 1 */
games/hack/def.gen.h
68
xchar gx,gy;
games/hack/def.gold.h
68
xchar gx,gy;
games/hack/def.monst.h
70
xchar mx,my;
games/hack/def.monst.h
71
xchar mdx,mdy; /* if mdispl then pos where last displayed */
games/hack/def.obj.h
70
xchar ox,oy;
games/hack/def.obj.h
71
xchar odx,ody;
games/hack/def.trap.h
68
xchar tx,ty;
games/hack/def.wseg.h
70
xchar wx,wy;
games/hack/extern.h
123
int inroom(xchar, xchar);
games/hack/extern.h
146
int sengr_at(const char *, xchar, xchar);
games/hack/extern.h
148
void wipe_engr_at(xchar, xchar, xchar);
games/hack/extern.h
200
void savelev(int, xchar);
games/hack/extern.h
204
void getlev(int, int, xchar);
games/hack/extern.h
216
coord enexto(xchar, xchar);
games/hack/extern.h
320
void at(xchar, xchar, int);
games/hack/extern.h
328
char news0(xchar, xchar);
games/hack/extern.h
515
void cutworm(struct monst *, xchar, xchar, uchar);
games/hack/extern.h
532
void buzz(int, xchar, xchar, int, int);
games/hack/extern.h
57
int cansee(xchar, xchar);
games/hack/hack.Decl.c
105
xchar curx, cury;
games/hack/hack.Decl.c
106
xchar seelx, seehx, seely, seehy; /* corners of lit room */
games/hack/hack.Decl.c
93
xchar dlevel = 1;
games/hack/hack.Decl.c
94
xchar xupstair, yupstair, xdnstair, ydnstair;
games/hack/hack.c
149
xchar oldx, oldy;
games/hack/hack.c
231
xchar rx = u.ux + 2 * u.dx, ry = u.uy + 2 * u.dy;
games/hack/hack.c
695
cansee(xchar x, xchar y)
games/hack/hack.c
747
cansee(xchar x, xchar y)
games/hack/hack.dog.c
199
xchar cnt, chcnt, nix, niy;
games/hack/hack.dog.c
201
xchar gx = 0, gy = 0, gtyp, otyp; /* current goal */
games/hack/hack.dog.c
475
inroom(xchar x, xchar y)
games/hack/hack.end.c
76
xchar maxdlevel = 1;
games/hack/hack.engrave.c
104
sengr_at(const char *s, xchar x, xchar y)
games/hack/hack.engrave.c
133
wipe_engr_at(xchar x, xchar y, xchar cnt)
games/hack/hack.engrave.c
211
xchar type;
games/hack/hack.engrave.c
76
xchar engr_x, engr_y;
games/hack/hack.engrave.c
81
xchar engr_type;
games/hack/hack.engrave.c
92
engr_at(xchar x, xchar y)
games/hack/hack.h
113
xchar ux, uy;
games/hack/hack.h
117
xchar ux0, uy0; /* initial position FF */
games/hack/hack.h
119
xchar udisx, udisy; /* last display pos */
games/hack/hack.h
241
extern xchar curx, cury; /* cursor location on screen */
games/hack/hack.h
242
extern xchar dlevel, maxdlevel; /* dungeon level */
games/hack/hack.h
243
extern xchar seehx,seelx,seehy,seely; /* where to see*/
games/hack/hack.h
244
extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
games/hack/hack.h
77
xchar x,y;
games/hack/hack.invent.c
392
xchar allowcnt = 0; /* 0, 1 or 2 */
games/hack/hack.invent.c
396
xchar foox = 0;
games/hack/hack.invent.c
565
xchar allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0; /* BAH */
games/hack/hack.lev.c
209
getlev(int fd, int pid, xchar lev)
games/hack/hack.lev.c
219
xchar dlvl;
games/hack/hack.lev.c
85
savelev(int fd, xchar lev)
games/hack/hack.makemon.c
184
enexto(xchar xx, xchar yy)
games/hack/hack.makemon.c
186
xchar x, y;
games/hack/hack.mhitu.c
219
xchar dn;
games/hack/hack.mklev.c
781
xchar mx, my;
games/hack/hack.mklev.c
95
xchar rlx, rly, rhx, rhy;
games/hack/hack.mon.c
321
xchar gx, gy, nix, niy, chcnt;
games/hack/hack.mon.c
430
xchar mind = SRCHRADIUS; /* not too far away */
games/hack/hack.pri.c
194
static xchar cnt;
games/hack/hack.pri.c
238
at(xchar x, xchar y, int ch)
games/hack/hack.pri.c
431
news0(xchar x, xchar y)
games/hack/hack.pri.c
72
static xchar scrlx, scrhx, scrly, scrhy; /* corners of new area on
games/hack/hack.search.c
121
xchar x, y;
games/hack/hack.search.c
76
xchar zx, zy;
games/hack/hack.search.c
79
xchar lx, hx, ly, hy;
games/hack/hack.shk.c
942
xchar gx, gy, omx, omy, nx, ny, nix, niy;
games/hack/hack.topl.c
74
static xchar tlx, tly; /* set by pline; used by addtopl */
games/hack/hack.vault.c
104
xchar fx, fy, ftyp;
games/hack/hack.vault.c
109
xchar gdx, gdy; /* goal of guard's walk */
games/hack/hack.worm.c
207
cutworm(struct monst *mtmp, xchar x, xchar y, uchar weptyp)
games/hack/hack.zap.c
204
xchar zx, zy;
games/hack/hack.zap.c
497
buzz(int type, xchar sx, xchar sy, int dx, int dy)
games/hack/hack.zap.c
502
xchar range;