Symbol: wizard
games/adventure/wizard.c
105
if (!wizard()) {
games/adventure/wizard.c
55
static int wizard(void);
games/battlestar/init.c
45
static int wizard(const char *);
games/battlestar/init.c
75
wiz = wizard(username);
games/hack/hack.bones.c
168
if (!wizard) /* duvel!frans: don't remove bones while
games/hack/hack.end.c
163
if (wizard && *st1 == 'd') {
games/hack/hack.end.c
201
if (!wizard)
games/hack/hack.end.c
295
if (!wizard)
games/hack/hack.main.c
212
wizard = TRUE;
games/hack/hack.main.c
258
if (wizard)
games/hack/hack.main.c
269
if (!wizard) {
games/hack/hack.mklev.c
211
if (wizard && getenv("SHOPTYPE"))
games/hack/hack.mklev.c
352
if (wizard)
games/hack/hack.mklev.c
485
if (wizard && !secret)
games/hack/hack.mkshop.c
139
(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
games/hack/hack.mkshop.c
170
if (wizard) {
games/hack/hack.mkshop.c
99
if (wizard) {
games/hack/hack.pager.c
469
if (wizard)
games/hack/hack.trap.c
430
!wizard &&
games/hack/hack.u_init.c
324
if (wizard)
games/larn/create.c
100
if (wizard || x == 0)
games/larn/create.c
301
know[j][i] = (wizard) ? 1 : 0;
games/larn/data.c
150
u_char wizard = 0; /* the wizard mode flag */
games/larn/diag.c
214
lprc(wizard);
games/larn/diag.c
277
wizard = lgetc();
games/larn/diag.c
364
if (wizard)
games/larn/diag.c
399
if (wizard)
games/larn/display.c
126
if ((level == 0) || (wizard))
games/larn/display.c
86
if ((level == 0) || (wizard))
games/larn/header.h
359
extern u_char splev[], stealth[MAXX][MAXY], wizard;
games/larn/main.c
794
wizard = 1;
games/larn/main.c
853
wizard = 1;
games/larn/main.c
934
if (wizard)
games/larn/main.c
959
if (wizard) {
games/larn/monster.c
534
if ((rnd(23) == 5) && (wizard == 0)) { /* sphere of
games/larn/monster.c
598
if (wizard)
games/larn/monster.c
628
if (wizard == 0)
games/larn/scores.c
651
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
games/larn/signal.c
62
wizard = 1;
games/rogue/hit.c
113
if (wizard) {
games/rogue/hit.c
135
if (wizard) {
games/rogue/hit.c
146
if (wizard) {
games/rogue/hit.c
82
if (wizard) {
games/rogue/inventory.c
550
if (wizard || id_table == NULL) {
games/rogue/inventory.c
613
if (wizard || obj->identified) {
games/rogue/inventory.c
626
if ((wizard || obj->identified) &&
games/rogue/level.c
782
if (wizard) {
games/rogue/level.c
799
if (!wizard) {
games/rogue/level.c
865
hp = (wizard ? 10 : get_rand(3, 10));
games/rogue/play.c
248
if (wizard) {
games/rogue/play.c
255
if (wizard) {
games/rogue/play.c
262
if (wizard) {
games/rogue/play.c
269
if (wizard) {
games/rogue/play.c
279
if (wizard) {
games/rogue/play.c
286
if (wizard) {
games/rogue/ring.c
267
if (wizard) {
games/rogue/rogue.h
664
extern boolean wizard;
games/rogue/save.c
158
r_write(fp, &wizard, sizeof(wizard));
games/rogue/save.c
238
r_read(fp, &wizard, sizeof(wizard));
games/rogue/save.c
254
if ((!wizard) && !md_df(fname)) {
games/rogue/zap.c
231
if (wizard) {
games/rogue/zap.c
232
wizard = 0;
games/rogue/zap.c
240
wizard = 1;
games/rogue/zap.c
63
boolean wizard = 0;