root/games/battlestar/init.c
/*      $NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $       */

/*
 * Copyright (c) 1983, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init.c      8.4 (Berkeley) 4/30/95";
#else
__RCSID("$NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $");
#endif
#endif                          /* not lint */

#include "extern.h"

static int checkout(const char *);
static const char *getutmp(void);
static int wizard(const char *);

void
initialize(const char *filename)
{
        const struct objs *p;
        char *savefile;

        puts("Version 4.2, fall 1984.");
        puts("First Adventure game written by His Lordship, the honorable");
        puts("Admiral D.W. Riggle\n");
        location = dayfile;
        srandom(time(NULL));
        username = getutmp();
        wordinit();
        if (filename == NULL) {
                direction = NORTH;
                ourtime = 0;
                snooze = CYCLE * 1.5;
                position = 22;
                setbit(wear, PAJAMAS);
                fuel = TANKFULL;
                torps = TORPEDOES;
                for (p = dayobjs; p->room != 0; p++)
                        setbit(location[p->room].objects, p->obj);
        } else {
                savefile = save_file_name(filename, strlen(filename));
                restore(savefile);
                free(savefile);
        }
        wiz = wizard(username);
        signal(SIGINT, diesig);
}

static const char *
getutmp(void)
{
        struct passwd *ptr;

        ptr = getpwuid(getuid());
        if (ptr == NULL)
                return "";
        else
                return strdup(ptr->pw_name);
}

/* Hereditary wizards.  A configuration file might make more sense. */
static const char *const list[] = {
        "riggle",
        "chris",
        "edward",
        "comay",
        "yee",
        "dmr",
        "ken",
        0
};

static const char *const badguys[] = {
        "wnj",
        "root",
        "ted",
        0
};

static int
wizard(const char *uname)
{
        int     flag;

        if ((flag = checkout(uname)) != 0)
                printf("You are the Great wizard %s.\n", uname);
        return flag;
}

static int
checkout(const char *uname)
{
        const char  *const *ptr;

        for (ptr = list; *ptr; ptr++)
                if (strcmp(*ptr, uname) == 0)
                        return 1;
        for (ptr = badguys; *ptr; ptr++)
                if (strcmp(*ptr, uname) == 0) {
                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
                            uname);
                        CUMBER = 3;
                        WEIGHT = 9;     /* that'll get him! */
                        ourclock = 10;
                        setbit(location[7].objects, WOODSMAN);  /* viper room */
                        setbit(location[20].objects, WOODSMAN); /* laser " */
                        setbit(location[13].objects, DARK);     /* amulet " */
                        setbit(location[8].objects, ELF);       /* closet */
                        return 0;       /* anything else, Chris? */
                }
        return 0;
}