root/games/rogue/play.c
/*      $NetBSD: play.c,v 1.11 2025/04/06 18:30:24 hgutch Exp $ */

/*
 * Copyright (c) 1988, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Timothy C. Stoehr.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)play.c      8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: play.c,v 1.11 2025/04/06 18:30:24 hgutch Exp $");
#endif
#endif /* not lint */

/*
 * play.c
 *
 * This source herein may be modified and/or distributed by anybody who
 * so desires, with the following restrictions:
 *    1.)  No portion of this notice shall be removed.
 *    2.)  Credit shall not be taken for the creation of this source.
 *    3.)  This code is not to be traded, sold, or used for personal
 *         gain or profit.
 *
 */

#include "rogue.h"

boolean interrupted = 0;

static const char unknown_command[] = "unknown command";

void
play_level(void)
{
        short ch;
        int count;

        for (;;) {
                interrupted = 0;
                if (hit_message[0]) {
                        messagef(1, "%s", hit_message);
                        hit_message[0] = 0;
                }
                if (trap_door) {
                        trap_door = 0;
                        return;
                }
                move(rogue.row, rogue.col);
                refresh();

                ch = rgetchar();
CMCH:
                check_message();
                count = 0;
CH:
                switch(ch) {
                case '.':
                        rest((count > 0) ? count : 1);
                        break;
                case 's':
                        search(((count > 0) ? count : 1), 0);
                        break;
                case 'i':
                        inventory(&rogue.pack, ALL_OBJECTS);
                        break;
                case 'f':
                        fight(0);
                        break;
                case 'F':
                        fight(1);
                        break;
                case 'h':
                case 'j':
                case 'k':
                case 'l':
                case 'y':
                case 'u':
                case 'n':
                case 'b':
                        (void)one_move_rogue(ch, 1);
                        break;
                case 'H':
                case 'J':
                case 'K':
                case 'L':
                case 'B':
                case 'Y':
                case 'U':
                case 'N':
                case '\010':
                case '\012':
                case '\013':
                case '\014':
                case '\031':
                case '\025':
                case '\016':
                case '\002':
                        multiple_move_rogue(ch);
                        break;
                case 'e':
                        eat();
                        break;
                case 'q':
                        quaff();
                        break;
                case 'r':
                        read_scroll();
                        break;
                case 'm':
                        move_onto();
                        break;
                case ',':
                        kick_into_pack();
                        break;
                case 'd':
                        drop();
                        break;
                case 'P':
                        put_on_ring();
                        break;
                case 'R':
                        remove_ring();
                        break;
                case '\020':
                        do {
                                remessage(count++);
                                ch = rgetchar();
                        } while (ch == '\020');
                        goto CMCH;
                        break;
                case '\027':
                        wizardize();
                        break;
                case '>':
                        if (drop_check()) {
                                return;
                        }
                        break;
                case '<':
                        if (check_up()) {
                                return;
                        }
                        break;
                case ')':
                case ']':
                        inv_armor_weapon(ch == ')');
                        break;
                case '=':
                        inv_rings();
                        break;
                case '^':
                        id_trap();
                        break;
                case '/':
                        id_type();
                        break;
                case '?':
                        id_com();
                        break;
                case '!':
                        do_shell();
                        break;
                case 'o':
                        edit_opts();
                        break;
                case 'I':
                        single_inv(0);
                        break;
                case 'T':
                        take_off();
                        break;
                case 'W':
                        wear();
                        break;
                case 'w':
                        wield();
                        break;
                case 'c':
                        call_it();
                        break;
                case 'z':
                        zapp();
                        break;
                case 't':
                        throw();
                        break;
                case 'v':
                        messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims");
                        break;
                case 'Q':
                        quit(0);
                        break;
                case '0':
                case '1':
                case '2':
                case '3':
                case '4':
                case '5':
                case '6':
                case '7':
                case '8':
                case '9':
                        move(rogue.row, rogue.col);
                        refresh();
                        do {
                                if (count < 100) {
                                        count = (10 * count) + (ch - '0');
                                }
                                ch = rgetchar();
                        } while (is_digit(ch));
                        if (ch != CANCEL) {
                                goto CH;
                        }
                        break;
                case ' ':
                        break;
                case '\011':
                        if (wizard) {
                                inventory(&level_objects, ALL_OBJECTS);
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case '\023':
                        if (wizard) {
                                draw_magic_map();
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case '\024':
                        if (wizard) {
                                show_traps();
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case '\017':
                        if (wizard) {
                                show_objects();
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case '\001':
                        show_average_hp();
                        break;
                case '\003':
                        if (wizard) {
                                c_object_for_wizard();
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case '\015':
                        if (wizard) {
                                show_monsters();
                        } else {
                                messagef(0, "%s", unknown_command);
                        }
                        break;
                case 'S':
                        save_game();
                        break;
                default:
                        messagef(0, "%s", unknown_command);
                        break;
                }
        }
}