Symbol: room
games/battlestar/command1.c
85
for (p = nightobjs; p->room != 0; p++)
games/battlestar/command1.c
86
setbit(nightfile[p->room].objects, p->obj);
games/battlestar/command1.c
92
for (p = nightobjs; p->room != 0; p++)
games/battlestar/command1.c
93
clearbit(dayfile[p->room].objects, p->obj);
games/battlestar/dayfile.c
43
struct room dayfile[] = {
games/battlestar/extern.h
255
extern struct room dayfile[];
games/battlestar/extern.h
256
extern struct room nightfile[];
games/battlestar/extern.h
257
extern struct room *location;
games/battlestar/extern.h
324
short room;
games/battlestar/extern.h
383
void whichway(struct room);
games/battlestar/globals.c
258
struct room *location;
games/battlestar/init.c
68
for (p = dayobjs; p->room != 0; p++)
games/battlestar/init.c
69
setbit(location[p->room].objects, p->obj);
games/battlestar/nightfile.c
43
struct room nightfile[] = {
games/battlestar/room.c
80
whichway(struct room here)
games/hack/hack.pri.c
275
struct rm *room;
games/hack/hack.pri.c
306
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
307
room->new = 0;
games/hack/hack.pri.c
308
at(x, y, room->scrsym);
games/hack/hack.pri.c
309
} else if (room->seen)
games/hack/hack.pri.c
310
at(x, y, room->scrsym);
games/hack/hack.pri.c
322
struct rm *room;
games/hack/hack.pri.c
342
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
343
room->new = 0;
games/hack/hack.pri.c
344
at(x, y, room->scrsym);
games/hack/hack.pri.c
345
} else if (room->seen)
games/hack/hack.pri.c
346
at(x, y, room->scrsym);
games/hack/hack.pri.c
392
struct rm *room;
games/hack/hack.pri.c
402
room = &levl[x][y];
games/hack/hack.pri.c
403
if ((!room->typ) ||
games/hack/hack.pri.c
404
(IS_ROCK(room->typ) && levl[u.ux][u.uy].typ == CORR))
games/hack/hack.pri.c
414
} else if ((otmp = o_at(x, y)) && room->typ != POOL)
games/hack/hack.pri.c
420
} else if (g_at(x, y) && room->typ != POOL)
games/hack/hack.pri.c
422
else if (!room->seen || room->scrsym == ' ') {
games/hack/hack.pri.c
423
room->new = room->seen = 1;
games/hack/hack.pri.c
427
room->seen = 1;
games/hack/hack.pri.c
435
struct rm *room;
games/hack/hack.pri.c
438
room = &levl[x][y];
games/hack/hack.pri.c
439
if (!room->seen)
games/hack/hack.pri.c
441
else if (room->typ == POOL)
games/hack/hack.pri.c
454
switch (room->typ) {
games/hack/hack.pri.c
457
tmp = room->scrsym; /* %% wrong after killing
games/hack/hack.pri.c
474
if (room->lit || cansee(x, y) || Blind)
games/hack/hack.pri.c
501
struct rm *room;
games/hack/hack.pri.c
505
room = &levl[x][y];
games/hack/hack.pri.c
507
if (room->scrsym != newscrsym) {
games/hack/hack.pri.c
508
room->scrsym = newscrsym;
games/hack/hack.pri.c
509
room->seen = 0;
games/hack/hack.pri.c
517
struct rm *room;
games/hack/hack.pri.c
521
room = &levl[x][y];
games/hack/hack.pri.c
522
if (room->scrsym == '.' && !room->lit && !Blind) {
games/hack/hack.pri.c
523
room->scrsym = ' ';
games/hack/hack.pri.c
524
room->new = 1;
games/hack/hack.pri.c
686
struct rm *room;
games/hack/hack.pri.c
693
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
694
room->new = 0;
games/hack/hack.pri.c
695
at(x, y, room->scrsym);
games/hack/hack.zap.c
273
struct rm *room;
games/hack/hack.zap.c
307
room = &levl[zx][zy];
games/hack/hack.zap.c
313
if (room->typ == HWALL ||
games/hack/hack.zap.c
314
room->typ == VWALL) {
games/hack/hack.zap.c
315
room->typ = ROOM;
games/hack/hack.zap.c
318
} else if (room->typ == HWALL || room->typ == VWALL ||
games/hack/hack.zap.c
319
room->typ == SDOOR || room->typ == LDOOR) {
games/hack/hack.zap.c
320
room->typ = DOOR;
games/hack/hack.zap.c
322
} else if (room->typ == SCORR || !room->typ) {
games/hack/hack.zap.c
323
room->typ = CORR;
games/rogue/level.c
394
put_door(room *rm, short dir, short *row, short *col)
games/rogue/level.c
71
static void put_door(room *, short, short *, short *);
games/rogue/rogue.h
340
extern room rooms[];
games/rogue/room.c
58
room rooms[MAXROOMS];
games/rogue/save.c
377
rw ? r_write(fp, (rooms + i), sizeof(room)) :
games/rogue/save.c
378
r_read(fp, (rooms + i), sizeof(room));
sys/arch/m68k/fpsp/fpsp.h
126
FP_SCR1 equ LV+76 ;room for a temporary float value
sys/arch/m68k/fpsp/fpsp.h
127
FP_SCR2 equ LV+92 ;room for a temporary float value
sys/arch/m68k/fpsp/fpsp.h
128
L_SCR1 equ LV+108 ;room for a temporary long value
sys/arch/m68k/fpsp/fpsp.h
129
L_SCR2 equ LV+112 ;room for a temporary long value
sys/arch/m68k/fpsp/fpsp.h
138
L_SCR3 equ LV+124 ;room for a temporary long value
sys/arch/m68k/fpsp/fpsp.h
139
FP_SCR3 equ LV+128 ;room for a temporary float value
sys/arch/m68k/fpsp/fpsp.h
140
FP_SCR4 equ LV+144 ;room for a temporary float value
sys/arch/m68k/fpsp/fpsp.h
141
FP_SCR5 equ LV+160 ;room for a temporary float value
sys/arch/m68k/fpsp/l_fpsp.h
138
FP_SCR1 equ LV+76 ;room for a temporary float value
sys/arch/m68k/fpsp/l_fpsp.h
139
FP_SCR2 equ LV+92 ;room for a temporary float value
sys/arch/m68k/fpsp/l_fpsp.h
140
L_SCR1 equ LV+108 ;room for a temporary long value
sys/arch/m68k/fpsp/l_fpsp.h
141
L_SCR2 equ LV+112 ;room for a temporary long value
sys/arch/m68k/fpsp/l_fpsp.h
150
L_SCR3 equ LV+124 ;room for a temporary long value
sys/arch/m68k/fpsp/l_fpsp.h
151
FP_SCR3 equ LV+128 ;room for a temporary float value
sys/arch/m68k/fpsp/l_fpsp.h
152
FP_SCR4 equ LV+144 ;room for a temporary float value
sys/arch/m68k/fpsp/l_fpsp.h
153
FP_SCR5 equ LV+160 ;room for a temporary float value