games/atc/update.c
350
unsigned num_starts, rnd, rnd2, i;
games/atc/update.c
358
rnd = random() % num_starts;
games/atc/update.c
360
if (rnd < sp->num_exits) {
games/atc/update.c
362
p.dest_no = rnd;
games/atc/update.c
365
p.dest_no = rnd - sp->num_exits;
games/atc/update.c
371
while ((rnd2 = random() % num_starts) == rnd)
games/battlestar/command1.c
155
fight(ELF, rnd(30));
games/battlestar/command1.c
206
hurt = rnd(NUMOFINJURIES);
games/battlestar/command1.c
275
ourtime += rnd(CYCLE / 4);
games/battlestar/command1.c
279
hurt1 = rnd(NUMOFINJURIES - 2) + 2;
games/battlestar/command1.c
280
hurt2 = rnd(NUMOFINJURIES - 2) + 2;
games/battlestar/command2.c
329
if (rnd(100) < 50) {
games/battlestar/command5.c
209
if (OUTSIDE && rnd(100) < 50) {
games/battlestar/command5.c
212
switch (rnd(4)) {
games/battlestar/command5.c
215
n = rnd(NUMOFOBJECTS);
games/battlestar/command5.c
217
n = rnd(NUMOFOBJECTS);
games/battlestar/command6.c
209
while (!(position = rnd(NUMOFROOMS + 1)) || !OUTSIDE ||
games/battlestar/command7.c
102
switch (rnd(3)) {
games/battlestar/command7.c
116
switch (rnd(3)) {
games/battlestar/command7.c
131
switch (rnd(3)) {
games/battlestar/command7.c
134
(rnd(2) ? "left" : "right"));
games/battlestar/command7.c
148
switch (rnd(3)) {
games/battlestar/command7.c
168
switch (rnd(3)) {
games/battlestar/command7.c
287
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/command7.c
74
hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
games/battlestar/command7.c
77
hurt = rnd(50) % (WEIGHT - carrying) -
games/battlestar/command7.c
83
hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
games/battlestar/command7.c
86
hurt = rnd(7) - encumber;
games/battlestar/command7.c
88
switch (rnd(3)) {
games/battlestar/fly.c
192
i = rnd(100);
games/battlestar/fly.c
194
r = rnd(LINES - 3) + 1;
games/battlestar/fly.c
195
c = rnd(COLS);
games/battlestar/fly.c
271
row += (rnd(9) - 4) % (4 - abs(row - MIDR));
games/battlestar/fly.c
272
column += (rnd(9) - 4) % (4 - abs(column - MIDC));
games/battlestar/fly.c
89
row = rnd(LINES - 3) + 1;
games/battlestar/fly.c
90
column = rnd(COLS - 2) + 1;
games/hack/extern.h
538
int rnd(int);
games/hack/hack.apply.c
169
mtmp->mfleetim = rnd(100);
games/hack/hack.apply.c
175
tmp2 += rnd(1 + 50 / tmp);
games/hack/hack.c
155
u_wipe_engr(rnd(5));
games/hack/hack.c
922
num = rnd(10);
games/hack/hack.do.c
268
losehp(rnd(3), "fall");
games/hack/hack.do.c
272
losehp(rnd(20), "iron ball");
games/hack/hack.do.c
286
u.ux = rnd(COLNO - 1);
games/hack/hack.do.c
293
losehp(rnd(25), "iron ball");
games/hack/hack.do.c
372
losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
games/hack/hack.do.c
424
if (u.uswallow || tmp >= rnd(20)) {
games/hack/hack.do.c
446
if (u.uswallow || tmp >= rnd(20)) {
games/hack/hack.eat.c
144
Glib = rnd(15);
games/hack/hack.eat.c
151
u.ustr += rnd(((u.ustr < 17) ? 19 : 118) - u.ustr);
games/hack/hack.eat.c
258
nomul(-rnd(10));
games/hack/hack.eat.c
325
u.uhp += rnd(20);
games/hack/hack.eat.c
477
losestr(rnd(4));
games/hack/hack.eat.c
478
losehp(rnd(15), "poisonous corpse");
games/hack/hack.eat.c
484
losehp(rnd(8), "cadaver");
games/hack/hack.fight.c
198
if (u.uac + tlev <= rnd(20)) {
games/hack/hack.fight.c
224
tmp = rnd(2); /* attack with bare hands */
games/hack/hack.fight.c
232
tmp = rnd(2);
games/hack/hack.fight.c
235
tmp = rnd(objects[obj->otyp].wldam);
games/hack/hack.fight.c
239
tmp += rnd(4);
games/hack/hack.fight.c
241
tmp = rnd(objects[obj->otyp].wsdam);
games/hack/hack.fight.c
258
tmp += rnd(10);
games/hack/hack.fight.c
262
tmp = rnd(25);
games/hack/hack.fight.c
294
tmp = rnd(tmp);
games/hack/hack.fight.c
317
mon->mfleetim += 10 * rnd(tmp);
games/hack/hack.fight.c
420
if (tmp <= rnd(20) && !u.uswallow) {
games/hack/hack.fight.c
433
mtmp->mfleetim = rnd(100);
games/hack/hack.fight.c
446
losehp_m(rnd(6), mtmp);
games/hack/hack.fight.c
96
didhit = (tmp > rnd(20));
games/hack/hack.invent.c
940
eps = rnd((int) (u.ugold / 100 + 1));
games/hack/hack.main.c
401
u.uhp += rnd((int) u.ulevel - 9);
games/hack/hack.makemon.c
131
mtmp->mhpmax = mtmp->mhp = rnd(4);
games/hack/hack.makemon.c
172
int cnt = rnd(10);
games/hack/hack.mhitu.c
104
youswld(mtmp, rnd(6), 7, "The lurker above");
games/hack/hack.mhitu.c
134
(!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50));
games/hack/hack.mhitu.c
146
(void) hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
147
(void) hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
183
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
199
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
200
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
220
if (17 - (u.ulevel / 2) > rnd(20)) {
games/hack/hack.mhitu.c
234
nomul(-rnd(10));
games/hack/hack.mhitu.c
239
nomul(-rnd(10));
games/hack/hack.mhitu.c
245
tmp = hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
246
tmp &= hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
248
(void) hitu(mtmp, rnd(4));
games/hack/hack.mhitu.c
249
(void) hitu(mtmp, rnd(4));
games/hack/hack.mhitu.c
253
if ((hitu(mtmp, rnd(4)) || !rn2(3)) && ctmp) {
games/hack/hack.mhitu.c
276
u.uhp += rnd(7);
games/hack/hack.mhitu.c
290
tmp = hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
291
if (hitu(mtmp, rnd(6)) && tmp && /* hits with both paws */
games/hack/hack.mhitu.c
308
(void) hitu(mtmp, rnd(2));
games/hack/hack.mhitu.c
309
(void) hitu(mtmp, rnd(2));
games/hack/hack.mhitu.c
332
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
333
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
336
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
337
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
371
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
372
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
373
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
380
set_wounded_legs(side, rnd(50));
games/hack/hack.mhitu.c
395
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
436
if (tmp <= rnd(20)) {
games/hack/hack.mklev.c
204
mkgold((long) (rnd(dlevel * 100) + 50), x, y);
games/hack/hack.mklev.c
507
if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
games/hack/hack.mklev.c
712
int ct = rnd(nroom / 2 + 1);
games/hack/hack.mkobj.c
130
otmp->spe = rnd(3);
games/hack/hack.mkobj.c
133
otmp->spe = -rnd(3);
games/hack/hack.mkobj.c
142
otmp->spe = rnd(...);
games/hack/hack.mkobj.c
160
otmp->spe = rnd(3);
games/hack/hack.mkobj.c
162
otmp->spe = -rnd(3);
games/hack/hack.mkobj.c
177
otmp->spe = -rnd(2);
games/hack/hack.mkobj.c
179
otmp->spe = rnd(2);
games/hack/hack.mkobj.c
209
long amount = (num ? num : 1 + (rnd(dlevel + 2) * rnd(30)));
games/hack/hack.mkshop.c
200
shk->mgold = 1000 + 30 * rnd(100); /* initial capital */
games/hack/hack.mon.c
277
if (mdat->mmove < rnd(6))
games/hack/hack.mon.c
290
mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
games/hack/hack.mon.c
311
if (mdat->mmove - 12 > rnd(12))
games/hack/hack.mon.c
874
tmp = rnd(10);
games/hack/hack.mon.c
876
tmp = rnd(10);
games/hack/hack.potion.c
106
multi = -rnd(15);
games/hack/hack.potion.c
129
u.uhp += rnd(10);
games/hack/hack.potion.c
184
losehp(rnd(10), "contaminated potion");
games/hack/hack.potion.c
198
u.ustr += rnd(118 - u.ustr);
games/hack/hack.potion.c
244
Levitation += rnd(100);
games/hack/hack.potion.c
273
num = rnd(10);
games/hack/hack.potion.c
309
losehp(rnd(2), "thrown potion");
games/hack/hack.potion.c
392
Confusion += rnd(5);
games/hack/hack.potion.c
399
nomul(-rnd(5));
games/hack/hack.potion.c
402
Fast += rnd(5);
games/hack/hack.potion.c
408
Blind += rnd(5);
games/hack/hack.read.c
158
Confusion += rnd(100);
games/hack/hack.read.c
218
cnt += rnd(4);
games/hack/hack.read.c
481
num = rnd(6);
games/hack/hack.shk.c
849
tmp = 10 * rnd(500);
games/hack/hack.shk.c
852
tmp = 10 * rnd((obj->otyp == EXPENSIVE_CAMERA) ? 150 : 30);
games/hack/hack.shk.c
855
tmp = 10 * rnd(100);
games/hack/hack.shk.c
858
tmp = 10 * rnd(100);
games/hack/hack.shk.c
861
tmp = 10 * rnd(50);
games/hack/hack.shk.c
864
tmp = rnd(5);
games/hack/hack.shk.c
868
tmp = 10 * rnd(50);
games/hack/hack.shk.c
871
tmp = 10 * rnd(5 + (2000 / realhunger()));
games/hack/hack.shk.c
874
tmp = 10 * rnd(20);
games/hack/hack.shk.c
880
tmp = 100 + ac * ac * rnd(10 + ac);
games/hack/hack.shk.c
884
tmp = 5 * rnd(10);
games/hack/hack.shk.c
887
tmp = 10 * rnd(150);
games/hack/hack.shk.c
889
tmp = 10 * rnd(75);
games/hack/hack.steal.c
82
(u.ugold > 10000) ? rnd(10000) : rnd((int) u.ugold));
games/hack/hack.trap.c
121
nomul(-rnd(25));
games/hack/hack.trap.c
144
if (!thitu(8, rnd(6), "arrow")) {
games/hack/hack.trap.c
174
if (thitu(7, rnd(3), "little dart")) {
games/hack/hack.trap.c
201
losehp(rnd(6), "fall into a pit");
games/hack/hack.trap.c
384
nux = rnd(COLNO - 1);
games/hack/hack.u_init.c
267
Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
games/hack/hack.u_init.c
274
Tourist[3].trquan = 20 + rnd(20);
games/hack/hack.u_init.c
275
u.ugold = u.ugold0 = rnd(1000);
games/hack/hack.wizard.c
226
if (flags.no_of_wizards == 1 && rnd(5) == 0)
games/hack/hack.wizard.c
249
buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
games/hack/hack.worm.c
129
wgrowtime[tmp] = moves + rnd(5);
games/hack/hack.worm.c
131
wgrowtime[tmp] += 2 + rnd(15);
games/hack/hack.worm.c
216
tmp = rnd(20);
games/hack/hack.zap.c
113
mtmp->mhp -= rnd(8);
games/hack/hack.zap.c
470
(void) thitu(10, rnd(10), "boomerang");
games/hack/hack.zap.c
563
if (rnd(20) < 18 + mon->data->ac) {
games/hack/hack.zap.c
580
if (rnd(20) < 18 + u.uac) {
games/hack/hack.zap.c
597
nomul(-rnd(25)); /* sleep ray */
games/hack/hack.zap.c
96
if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
games/larn/action.c
104
else if (rnd(3) != 2)
games/larn/action.c
109
if (rnd(12) < 3) {
games/larn/action.c
126
if (rnd(100) < 11) {
games/larn/action.c
127
x = rnd((level << 2) + 2);
games/larn/action.c
133
} else if (rnd(100) < 29)
games/larn/action.c
135
else if (rnd(100) < 31)
games/larn/action.c
137
else if (rnd(100) < 34)
games/larn/action.c
149
if (rnd(100) < 60) {
games/larn/action.c
152
} else if (rnd(101) < 30) {
games/larn/action.c
181
if (amt < c[GOLD] / 10 || amt < rnd(50)) {
games/larn/action.c
184
} else if (rnd(101) > 50) {
games/larn/action.c
187
} else if (rnd(43) == 5) {
games/larn/action.c
192
} else if (rnd(43) == 8) {
games/larn/action.c
212
if (rnd(100) < 75)
games/larn/action.c
214
else if (rnd(13) < 4)
games/larn/action.c
216
else if (rnd(43) == 10) {
games/larn/action.c
221
} else if (rnd(43) == 10) {
games/larn/action.c
251
if (rnd(100) < 30) {
games/larn/action.c
253
c[AGGRAVATE] += rnd(450);
games/larn/action.c
269
k = rnd(101);
games/larn/action.c
273
i = rnd(10);
games/larn/action.c
277
switch (rnd(10)) { /* see if he gets a
games/larn/action.c
280
c[ITCHING] += rnd(1000) + 100;
games/larn/action.c
286
c[CLUMSINESS] += rnd(1600) + 200;
games/larn/action.c
292
c[HALFDAM] += rnd(1600) + 200;
games/larn/action.c
298
if (rnd(100) < 69)
games/larn/action.c
300
dropgold(rnd(110 * iarg[x][y] + 200));
games/larn/action.c
301
for (i = 0; i < rnd(4); i++)
games/larn/action.c
36
k = rnd(101);
games/larn/action.c
38
for (i = 0; i < rnd(4); i++)
games/larn/action.c
65
k = rnd(101);
games/larn/action.c
88
if (rnd(1501) < 2) {
games/larn/action.c
96
x = rnd(100);
games/larn/action.c
98
c[HALFDAM] += 200 + rnd(200);
games/larn/create.c
122
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/create.c
141
tmp2 = rnd(3) + 3;
games/larn/create.c
143
my = rnd(11) + 2;
games/larn/create.c
144
myl = my - rnd(2);
games/larn/create.c
145
myh = my + rnd(2);
games/larn/create.c
147
mx = rnd(44) + 5;
games/larn/create.c
148
mxl = mx - rnd(4);
games/larn/create.c
149
mxh = mx + rnd(12) + 3;
games/larn/create.c
152
mx = rnd(60) + 3;
games/larn/create.c
153
mxl = mx - rnd(2);
games/larn/create.c
154
mxh = mx + rnd(2);
games/larn/create.c
166
my = rnd(MAXY - 2);
games/larn/create.c
181
dir = rnd(4);
games/larn/create.c
268
arg = rnd(30);
games/larn/create.c
321
for (tx = 1 + rnd(10); tx < MAXX - 10; tx += 10)
games/larn/create.c
322
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
323
xsize = rnd(6) + 3;
games/larn/create.c
324
ysize = rnd(3) + 3;
games/larn/create.c
325
ty = rnd(MAXY - 9) + 1; /* upper left corner of room */
games/larn/create.c
327
troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
games/larn/create.c
329
troom(lv, xsize, ysize, tx, ty, rnd(9));
games/larn/create.c
357
switch (rnd(2)) { /* locate the door on the treasure room */
games/larn/create.c
373
for (i = 0, j = rnd(6); i <= j; i++) {
games/larn/create.c
379
for (i = 0, j = rnd(4); i <= j; i++) {
games/larn/create.c
426
fillmroom(rnd(3) - 2, OIVTELETRAP, 0);
games/larn/create.c
430
fillmroom(rnd(3) - 2, OIVDARTRAP, 0);
games/larn/create.c
439
fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10);
games/larn/create.c
440
fillmroom(rund(2), ORUBY, rnd(6 * j + 1) + 6);
games/larn/create.c
441
fillmroom(rund(2), OEMERALD, rnd(4 * j + 1) + 4);
games/larn/create.c
442
fillmroom(rund(2), OSAPPHIRE, rnd(3 * j + 1) + 2);
games/larn/create.c
444
for (i = 0; i < rnd(4) + 3; i++)
games/larn/create.c
446
for (i = 0; i < rnd(5) + 3; i++)
games/larn/create.c
448
for (i = 0; i < rnd(12) + 11; i++)
games/larn/create.c
449
fillroom(OGOLDPILE, 12 * rnd(j + 1) + (j << 3) + 10); /* make GOLD */
games/larn/create.c
462
froom(7, OSPEAR, rnd(5)); /* a spear */
games/larn/create.c
473
if (c[HARDGAME] < 3 || (rnd(4) == 3)) {
games/larn/create.c
476
froom(5, O2SWORD, rnd(4)); /* a two handed sword */
games/larn/create.c
503
if (rnd(151) < n)
games/larn/create.c
52
playerx = rnd(MAXX - 2);
games/larn/create.c
524
x = rnd(MAXX - 2);
games/larn/create.c
525
y = rnd(MAXY - 2);
games/larn/create.c
53
playery = rnd(MAXY - 2);
games/larn/create.c
532
x += rnd(3) - 2;
games/larn/create.c
533
y += rnd(3) - 2;
games/larn/create.c
556
x = rnd(MAXX - 2);
games/larn/create.c
557
y = rnd(MAXY - 2);
games/larn/create.c
587
j = rnd(12) + 2 + (level >> 1);
games/larn/display.c
503
if (c[LEVEL] < rnd(30))
games/larn/extern.h
105
int rnd(int);
games/larn/global.c
107
losemhp((int) rnd((tmp > 0) ? tmp : 1)); /* lose hpoints */
games/larn/global.c
213
tmp = rnd((x = monstlevel[lev - 1]) ? x : 1);
games/larn/global.c
216
tmp = rnd((x = monstlevel[lev - 1] - monstlevel[lev - 4]) ? x : 1) + monstlevel[lev - 4];
games/larn/global.c
663
switch (rnd(4)) {
games/larn/global.c
681
createitem(i, rnd(j) + j / 10);
games/larn/global.c
77
raisemhp((int) (rnd(3) + rnd((tmp > 0) ? tmp : 1)));
games/larn/monster.c
1105
while (monster[m = mitem[x][y] = rnd(MAXMONST + 7)].genocided);
games/larn/monster.c
1133
if ((rnd(20) < tmp - c[HARDGAME]) || (rnd(71) < 5)) {
games/larn/monster.c
1138
damag = rnd(damag) + 1;
games/larn/monster.c
1208
dropgold(rnd(amt) + amt);
games/larn/monster.c
1252
if (rnd(33) < 20) {
games/larn/monster.c
1257
if (rnd(30) + 5 * monster[mster].level - c[CHARISMA] < 30) {
games/larn/monster.c
1265
dam += rnd((int) ((dam < 1) ? 1 : dam)) + monster[mster].level;
games/larn/monster.c
1269
if (((dam + bias + 8) > c[AC]) || (rnd((int) ((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1278
if (((dam + bias) > c[AC]) || (rnd((int) ((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1319
if (rnd(101) >= 75)
games/larn/monster.c
1321
if (rnd(5) == 1)
games/larn/monster.c
1358
if (rnd(101) < 8)
games/larn/monster.c
1391
j = nobjtab[tmp = rnd(tmp)]; /* the object type */
games/larn/monster.c
1409
*i = rnd((lev + 1) * 10) + lev * 10 + 10;
games/larn/monster.c
1436
*i = rnd(lev / 4 + 1);
games/larn/monster.c
1442
*i = rnd(lev / 2 + 1);
games/larn/monster.c
156
for (k = rnd(8), i = -8; i < 0; i++, k++) { /* choose direction,
games/larn/monster.c
1560
i = rnd(15) + 8 - c[AC];
games/larn/monster.c
1573
i = rnd(20) + 25 - c[AC];
games/larn/monster.c
1587
i = rnd(15) + 18 - c[AC];
games/larn/monster.c
1598
i = rnd(15) + 25 - c[AC];
games/larn/monster.c
1609
c[GOLD] -= rnd((int) (1 + (c[GOLD] >> 1)));
games/larn/monster.c
1644
i = rnd(25) - c[AC];
games/larn/monster.c
1650
c[CONFUSE] += 10 + rnd(10);
games/larn/monster.c
1659
i = rnd(15) + 30 - c[AC];
games/larn/monster.c
1678
i = rnd(10) + 5 - c[AC];
games/larn/monster.c
1683
i = rnd(15) + 10 - c[AC];
games/larn/monster.c
219
for (k = rnd(8), i = -8; i < 0; i++, k++) { /* choose direction,
games/larn/monster.c
302
if ((rnd(23) == 7) || (rnd(18) > c[INTELLIGENCE])) {
games/larn/monster.c
320
i = rnd(((clev + 1) << 1)) + clev + 3;
games/larn/monster.c
332
i = rnd(3) + 1;
games/larn/monster.c
342
godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */
games/larn/monster.c
348
i = rnd(3) + 2;
games/larn/monster.c
356
c[STRCOUNT] += 150 + rnd(100);
games/larn/monster.c
385
if (rnd(11) + 7 <= c[WISDOM])
games/larn/monster.c
386
direct(x, rnd(20) + 20 + clev, " The %s believed!", 0);
games/larn/monster.c
402
godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
games/larn/monster.c
406
godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */
games/larn/monster.c
422
omnidirect(x, 30 + rnd(10), " The %s gasps for air"); /* cloud kill */
games/larn/monster.c
475
godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */
games/larn/monster.c
496
if (rnd(151) == 63) {
games/larn/monster.c
503
if (c[WISDOM] > rnd(10) + 10)
games/larn/monster.c
512
c[SCAREMONST] += rnd(10) + clev;
games/larn/monster.c
516
c[HOLDMONST] += rnd(10) + clev;
games/larn/monster.c
520
c[TIMESTOP] += rnd(20) + (clev << 1);
games/larn/monster.c
528
omnidirect(x, 35 + rnd(10) + clev, " The %s cringes from the flame"); /* magic fire */
games/larn/monster.c
534
if ((rnd(23) == 5) && (wizard == 0)) { /* sphere of
games/larn/monster.c
546
newsphere(xl, yl, i, rnd(20) + 11); /* make a sphere */
games/larn/monster.c
556
if (rnd(100) > 30) {
games/larn/monster.c
560
if (rnd(100) > 15) {
games/larn/monster.c
566
i = rnd(40) + 30;
games/larn/monster.c
572
c[WTW] += rnd(10) + 5;
games/larn/monster.c
606
for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++)
games/larn/monster.c
612
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1));
games/larn/monster.c
619
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1));
games/larn/moreobj.c
105
k = rnd(101);
games/larn/moreobj.c
211
switch (rnd(9)) {
games/larn/moreobj.c
237
j = rnd(level + 1);
games/larn/moreobj.c
257
j = rnd(level + 1);
games/larn/moreobj.c
277
j = 5 * rnd((level + 1) * (level + 1));
games/larn/movem.c
150
if ((xl = i + rnd(3) - 2) < 0)
games/larn/movem.c
154
if ((yl = j + rnd(3) - 2) < 0)
games/larn/movem.c
344
if ((hitp[cc][dd] -= rnd(10) + level) <= 0) {
games/larn/movem.c
352
if ((hitp[cc][dd] -= rnd(6)) <= 0) {
games/larn/movem.c
436
switch (rnd((int) max(7, c[INTELLIGENCE] >> 1))) { /* time to move the
games/larn/movem.c
440
sp->dir = rnd(8);
games/larn/object.c
1007
c[HASTEMONST] += rnd(55) + 12;
games/larn/object.c
1017
c[SPIRITPRO] += 300 + rnd(200);
games/larn/object.c
1022
c[UNDEADPRO] += 300 + rnd(200);
games/larn/object.c
1027
c[STEALTH] += 250 + rnd(250);
games/larn/object.c
1106
if (rnd(101) < 81) {
games/larn/object.c
1107
if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
games/larn/object.c
1113
if (rnd(101) < 20) {
games/larn/object.c
1117
i = rnd(level * 3 + 3);
games/larn/object.c
1201
i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
games/larn/object.c
1204
if (rnd(10) == 4) {
games/larn/object.c
146
if (rnd(11) < 6)
games/larn/object.c
264
if (rnd(11) < 7) {
games/larn/object.c
267
c[AGGRAVATE] += rnd(400);
games/larn/object.c
273
losehp(rnd(20));
games/larn/object.c
340
losehp(30 + rnd(20));
games/larn/object.c
380
losehp(15 + rnd(20));
games/larn/object.c
403
if (rnd(17) < 13)
games/larn/object.c
413
losehp(rnd(10) + level);
games/larn/object.c
418
if (rnd(17) < 13)
games/larn/object.c
428
losehp(rnd(5));
games/larn/object.c
435
if (rnd(17) < 13)
games/larn/object.c
451
losehp(rnd(5 + level));
games/larn/object.c
581
if (rnd(2) == 1)
games/larn/object.c
584
k = rnd((level + 1) << 1);
games/larn/object.c
630
if (rnd(151) < 3)
games/larn/object.c
636
tmp = rnd(5) + level - 3;
games/larn/object.c
642
tmp = rnd(3) + level - 2;
games/larn/object.c
648
playerx = rnd(MAXX - 2);
games/larn/object.c
649
playery = rnd(MAXY - 2);
games/larn/object.c
733
else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
games/larn/object.c
750
c[WISDOM] += rnd(2);
games/larn/object.c
811
i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
games/larn/object.c
842
c[CONFUSE] += 20 + rnd(9);
games/larn/object.c
851
c[HALFDAM] += 200 + rnd(200);
games/larn/object.c
856
c[SEEINVISIBLE] += rnd(1000) + 400;
games/larn/object.c
990
gltime += (i = rnd(1000) - 850); /* time warp */
games/larn/regen.c
158
if (rnd(100) < 50) {
games/larn/regen.c
176
if (rnd(100) < 33) /* drop your weapon due
games/worm/worm.c
244
bp->y = rnd(LINES-3)+ 1;
games/worm/worm.c
245
bp->x = rnd(COLS-3) + 1;
games/worm/worm.c
255
value = rnd(9) + 1;
games/worm/worm.c
92
static int rnd(int);
lib/libc/arch/aarch64/gen/fpsetround.c
46
fpsetround(fp_rnd_t rnd)
lib/libc/arch/aarch64/gen/fpsetround.c
50
| __SHIFTIN(rnd, FPCR_RMODE);
lib/libc/arch/ia64/gen/fpsetround.c
33
fpsetround(fp_rnd rnd)
lib/libc/arch/ia64/gen/fpsetround.c
40
fpsr = (fpsr & ~0xC00ULL) | ((unsigned int)rnd << 10);
lib/libc/resolv/res_init.c
763
u_char *rnd = statp->_rnd == NULL ? srnd : statp->_rnd;
lib/libc/resolv/res_init.c
767
memcpy(rnd, &u32, 4);
lib/libc/resolv/res_init.c
769
memcpy(rnd + 4, &u32, 4);
lib/libc/resolv/res_init.c
771
memcpy(rnd + 8, &u32, 4);
lib/libc/resolv/res_init.c
773
memcpy(rnd + 12, &u16, 2);
lib/libc/resolv/res_init.c
782
u_char *rnd = statp->_rnd == NULL ? srnd : statp->_rnd;
lib/libc/resolv/res_init.c
786
memcpy(rnd + 14, &u16, 2);
lib/libc/resolv/res_init.c
789
MD5_Update(&ctx, rnd, 16);
lib/libc/resolv/res_init.c
790
MD5_Final(rnd, &ctx);
lib/libc/resolv/res_init.c
793
MD5Update(&ctx, rnd, 16);
lib/libc/resolv/res_init.c
794
MD5Final(rnd, &ctx);
lib/libc/resolv/res_init.c
796
memcpy(&u16, rnd + 14, 2);
sbin/fdisk/fdisk.c
2544
off_t rnd = offs & ~(secsize - 1);
sbin/fdisk/fdisk.c
2546
if (lseek(*rfd, rnd, SEEK_SET) == (off_t)-1)
sbin/fdisk/fdisk.c
2570
off_t rnd = offs & ~(secsize - 1);
sbin/fdisk/fdisk.c
2572
if (lseek(wfd, rnd, SEEK_SET) == (off_t)-1)
sbin/fdisk/fdisk.c
2581
if (lseek(wfd, rnd, SEEK_SET) == (off_t)-1)
sbin/nvmectl/bignum.c
5615
BN_rand(BIGNUM *rnd, int bits, int top, int bottom)
sbin/nvmectl/bignum.c
5621
if (rnd == NULL) {
sbin/nvmectl/bignum.c
5624
mp_init_size(rnd, digits = howmany(bits, DIGIT_BIT));
sbin/nvmectl/bignum.c
5629
rnd->dp[i] = (r & MP_MASK);
sbin/nvmectl/bignum.c
5630
rnd->used += 1;
sbin/nvmectl/bignum.c
5633
rnd->dp[rnd->used - 1] |= (((mp_digit)1)<<((mp_digit)DIGIT_BIT));
sbin/nvmectl/bignum.c
5636
rnd->dp[rnd->used - 1] |= (((mp_digit)1)<<((mp_digit)DIGIT_BIT));
sbin/nvmectl/bignum.c
5637
rnd->dp[rnd->used - 1] |= (((mp_digit)1)<<((mp_digit)(DIGIT_BIT - 1)));
sbin/nvmectl/bignum.c
5640
rnd->dp[0] |= 0x1;
sbin/nvmectl/bignum.c
5646
BN_rand_range(BIGNUM *rnd, BIGNUM *range)
sbin/nvmectl/bignum.c
5648
if (rnd == NULL || range == NULL || BN_is_zero(range)) {
sbin/nvmectl/bignum.c
5651
BN_rand(rnd, BN_num_bits(range), 1, 0);
sbin/nvmectl/bignum.c
5652
return modulo(rnd, range, rnd) == MP_OKAY;
sbin/ping/ping.c
1918
static u_int32_t rnd;
sbin/ping/ping.c
1922
rnd = (3141592621U * rnd + 663896637U);
sbin/ping/ping.c
1923
opack_icmp.icmp_data[i] = rnd>>24;
sys/arch/alpha/alpha/fp_complete.c
551
insn.float_detail.trp, insn.float_detail.rnd,
sys/arch/alpha/alpha/fp_complete.c
659
rm = inst.float_detail.rnd;
sys/arch/alpha/include/alpha_instruction.h
191
rnd : 2,
sys/arch/amd64/stand/prekern/mm.c
209
uint64_t rnd;
sys/arch/amd64/stand/prekern/mm.c
214
prng_get_rand(&rnd, sizeof(rnd));
sys/arch/amd64/stand/prekern/mm.c
216
rnd % (KASLR_WINDOW_SIZE - size), pagesz);
sys/arch/amd64/stand/prekern/mm.c
290
uint64_t rnd;
sys/arch/amd64/stand/prekern/mm.c
309
prng_get_rand(&rnd, sizeof(rnd));
sys/arch/amd64/stand/prekern/mm.c
310
offset = roundup(rnd % shiftsize, elfalign);
sys/arch/amd64/stand/prekern/mm.c
322
uint64_t rnd;
sys/arch/amd64/stand/prekern/mm.c
344
prng_get_rand(&rnd, sizeof(rnd));
sys/arch/amd64/stand/prekern/mm.c
345
randva = rounddown(HEAD_WINDOW_BASE + rnd % (HEAD_WINDOW_SIZE - size),
sys/arch/m68k/060sp/dist/fpsp.s
11824
# if the rnd mode is anything but RZ, then we have to re-do the above
sys/arch/m68k/060sp/dist/pfpsp.s
8256
# if the rnd mode is anything but RZ, then we have to re-do the above
sys/arch/m68k/m68k/linux_bootinfo.c
526
struct bi_data *rnd = bootinfo_dataptr(bi);
sys/arch/m68k/m68k/linux_bootinfo.c
530
rnd->data_bytes, rnd->data_length,
sys/arch/m68k/m68k/linux_bootinfo.c
531
rnd->data_length * NBBY);
sys/arch/m68k/m68k/linux_bootinfo.c
532
explicit_memset(rnd->data_bytes, 0, rnd->data_length);
sys/compat/netbsd32/netbsd32_ioctl.h
241
sys/rnd.h:186:#define RNDGETPOOL _IOR('R', 103, u_char *) /* get whole pool */
sys/kern/kern_acct.c
149
int exp, rnd;
sys/kern/kern_acct.c
152
rnd = 0;
sys/kern/kern_acct.c
157
rnd = s & (1 << (EXPSIZE - 1)); /* Round up? */
sys/kern/kern_acct.c
163
if (rnd && (++s > MAXFRACT)) {
sys/rump/librump/rumpvfs/rumpfs.c
1027
struct rumpfs_node *rnd = dvp->v_data, *rn;
sys/rump/librump/rumpvfs/rumpfs.c
1033
rn->rn_parent = rnd;
sys/rump/librump/rumpvfs/rumpfs.c
1040
makedir(rnd, cnp, rn);
sys/rump/librump/rumpvfs/rumpfs.c
1056
struct rumpfs_node *rnd = dvp->v_data;
sys/rump/librump/rumpvfs/rumpfs.c
1074
freedir(rnd, cnp);
sys/rump/librump/rumpvfs/rumpfs.c
1096
struct rumpfs_node *rnd = dvp->v_data;
sys/rump/librump/rumpvfs/rumpfs.c
1103
freedir(rnd, cnp);
sys/rump/librump/rumpvfs/rumpfs.c
1124
struct rumpfs_node *rnd = dvp->v_data, *rn;
sys/rump/librump/rumpvfs/rumpfs.c
1137
makedir(rnd, cnp, rn);
sys/rump/librump/rumpvfs/rumpfs.c
1155
struct rumpfs_node *rnd = dvp->v_data, *rn;
sys/rump/librump/rumpvfs/rumpfs.c
1170
makedir(rnd, cnp, rn);
sys/rump/librump/rumpvfs/rumpfs.c
1189
struct rumpfs_node *rnd = dvp->v_data, *rn;
sys/rump/librump/rumpvfs/rumpfs.c
1205
makedir(rnd, cnp, rn);
sys/rump/librump/rumpvfs/rumpfs.c
1239
struct rumpfs_node *rnd = dvp->v_data;
sys/rump/librump/rumpvfs/rumpfs.c
1247
makedir(rnd, cnp, RUMPFS_WHITEOUT);
sys/rump/librump/rumpvfs/rumpfs.c
1251
freedir(rnd, cnp);
sys/rump/librump/rumpvfs/rumpfs.c
1307
struct rumpfs_node *rnd = vp->v_data;
sys/rump/librump/rumpvfs/rumpfs.c
1314
for (i = 0, rdent = LIST_FIRST(&rnd->rn_dir);
sys/rump/librump/rumpvfs/rumpfs.c
570
makedir(struct rumpfs_node *rnd,
sys/rump/librump/rumpvfs/rumpfs.c
583
freedir(rnd, cnp);
sys/rump/librump/rumpvfs/rumpfs.c
585
LIST_INSERT_HEAD(&rnd->rn_dir, rdent, rd_entries);
sys/rump/librump/rumpvfs/rumpfs.c
589
freedir(struct rumpfs_node *rnd, struct componentname *cnp)
sys/rump/librump/rumpvfs/rumpfs.c
593
LIST_FOREACH(rd, &rnd->rn_dir, rd_entries) {
sys/rump/librump/rumpvfs/rumpfs.c
680
struct rumpfs_node *rnd = dvp->v_data, *rn;
sys/rump/librump/rumpvfs/rumpfs.c
733
if (rnd->rn_flags & RUMPNODE_DIR_ET) {
sys/rump/librump/rumpvfs/rumpfs.c
742
newpathlen = strlen(rnd->rn_hostpath) + 1 + cnp->cn_namelen + 1;
sys/rump/librump/rumpvfs/rumpfs.c
745
strlcpy(newpath, rnd->rn_hostpath, newpathlen);
sys/rump/librump/rumpvfs/rumpfs.c
763
if (rnd->rn_flags & RUMPNODE_DIR_ETSUBS) {
sys/rump/librump/rumpvfs/rumpfs.c
772
if ((rn = rnd->rn_parent) != NULL)
sys/rump/librump/rumpvfs/rumpfs.c
775
LIST_FOREACH(rd, &rnd->rn_dir, rd_entries) {
sys/rump/librump/rumpvfs/rumpfs.c
815
if (rnd->rn_flags & RUMPNODE_DIR_ET)
tests/lib/libc/gen/t_fpsetround.c
113
fprintf(stderr, "%4.4s %-5.5s %6d %8d\n", rnd[r].n,
tests/lib/libc/gen/t_fpsetround.c
135
for (size_t i = 0; i < __arraycount(rnd); i++) {
tests/lib/libc/gen/t_fpsetround.c
137
const int o = rnd[i].rm;
tests/lib/libc/gen/t_fpsetround.c
138
const int n = rnd[j].rm;
tests/lib/libc/gen/t_fpsetround.c
148
ATF_CHECK_EQ(r = FLT_ROUNDS, rnd[j].rf);
tests/lib/libc/gen/t_fpsetround.c
149
if (r != rnd[j].rf)
tests/lib/libc/gen/t_fpsetround.c
151
rnd[j].rf, r);
tests/lib/libc/gen/t_fpsetround.c
64
} rnd[] = {
tests/lib/libc/gen/t_fpsetround.c
93
for (size_t i = 0; i < __arraycount(rnd); i++)
tests/lib/libc/gen/t_fpsetround.c
94
if (rnd[i].rm == r)
tests/lib/libc/gen/t_fpsetround.c
95
return rnd[i].n;
usr.sbin/sysinst/mbr.c
248
off_t rnd = offs & ~(secsize - 1);
usr.sbin/sysinst/mbr.c
259
nr = pread(fd, iobuf, secsize, rnd);
usr.sbin/sysinst/mbr.c
278
off_t rnd = offs & ~(secsize - 1);
usr.sbin/sysinst/mbr.c
289
nr = pread(fd, iobuf, secsize, rnd);
usr.sbin/sysinst/mbr.c
292
nr = pwrite(fd, iobuf, secsize, rnd);