bin/sh/redir.c
637
copyfd(int from, int to, int cloexec, int move)
bin/sh/redir.c
653
if (move && newfd == to && from != to)
games/adventure/extern.h
96
void move(int, int);
games/adventure/main.c
418
move(eggs, plac[eggs]);
games/adventure/subr.c
1011
move(troll, 0);
games/adventure/subr.c
1012
move(troll + 100, 0);
games/adventure/subr.c
1013
move(troll2, plac[troll]);
games/adventure/subr.c
1014
move(troll2 + 100, fixd[troll]);
games/adventure/subr.c
239
move(chest, chloc);
games/adventure/subr.c
240
move(message, chloc2);
games/adventure/subr.c
254
move(chest, chloc);
games/adventure/subr.c
255
move(message, chloc2);
games/adventure/subr.c
450
move(troll2, 0);
games/adventure/subr.c
451
move(troll2 + 100, 0);
games/adventure/subr.c
452
move(troll, plac[troll]);
games/adventure/subr.c
453
move(troll + 100, fixd[troll]);
games/adventure/subr.c
675
move(troll, 0);
games/adventure/subr.c
676
move(troll + 100, 0);
games/adventure/subr.c
677
move(troll2, plac[troll]);
games/adventure/subr.c
678
move(troll2 + 100, fixd[troll]);
games/adventure/subr.c
844
move(dragon + 100, -1);
games/adventure/subr.c
845
move(rug + 100, 0);
games/adventure/subr.c
846
move(dragon, k);
games/adventure/subr.c
847
move(rug, k);
games/adventure/subr.c
850
move(obj, k);
games/adventure/subr.c
868
move(troll, 0);
games/adventure/subr.c
869
move(troll + 100, 0);
games/adventure/vocab.c
57
move(object, 0);
games/adventure/vocab.c
67
move(object, i);
games/adventure/vocab.c
68
move(object + 100, j);
games/adventure/vocab.c
88
move(object, where);
games/backgammon/backgammon/backlocal.h
32
struct move;
games/backgammon/backgammon/backlocal.h
40
void move(struct move *, int);
games/backgammon/backgammon/main.c
292
move(mm, 0);
games/backgammon/backgammon/main.c
324
move(mm, 1);
games/backgammon/backgammon/main.c
96
struct move mmstore, *mm;
games/backgammon/backgammon/move.c
103
move(struct move *mm, int okay)
games/backgammon/backgammon/move.c
201
trymove(struct move *mm, int mvnum, int swapped)
games/backgammon/backgammon/move.c
251
bsave(struct move *mm)
games/backgammon/backgammon/move.c
274
binsert(struct move *mm, struct BOARD *new)
games/backgammon/backgammon/move.c
331
mvcheck(struct move *mm, struct BOARD *incumbent, struct BOARD *candidate)
games/backgammon/backgammon/move.c
379
pickmove(struct move *mm)
games/backgammon/backgammon/move.c
403
boardcopy(struct move *mm, struct BOARD *s)
games/backgammon/backgammon/move.c
420
movcmp(struct move *mm)
games/backgammon/backgammon/move.c
89
static struct BOARD *bsave(struct move *);
games/backgammon/backgammon/move.c
90
static void binsert(struct move *, struct BOARD *);
games/backgammon/backgammon/move.c
91
static void boardcopy(struct move *, struct BOARD *);
games/backgammon/backgammon/move.c
93
static void mvcheck(struct move *, struct BOARD *, struct BOARD *);
games/backgammon/backgammon/move.c
95
static void trymove(struct move *, int, int);
games/backgammon/backgammon/move.c
96
static void pickmove(struct move *);
games/backgammon/backgammon/move.c
97
static void movcmp(struct move *);
games/backgammon/common_source/allow.c
44
movallow(struct move *mm)
games/backgammon/common_source/back.h
142
void backone(struct move *, int);
games/backgammon/common_source/back.h
145
int checkmove(struct move *, int);
games/backgammon/common_source/back.h
155
void getarg(struct move *, char ***);
games/backgammon/common_source/back.h
157
void getmove(struct move *);
games/backgammon/common_source/back.h
162
int makmove(struct move *, int);
games/backgammon/common_source/back.h
163
int movallow(struct move *);
games/backgammon/common_source/back.h
164
void movback(struct move *, int);
games/backgammon/common_source/back.h
165
void moverr(struct move *, int);
games/backgammon/common_source/back.h
166
int movokay(struct move *, int);
games/backgammon/common_source/back.h
170
void proll(struct move *);
games/backgammon/common_source/back.h
171
int quit(struct move *);
games/backgammon/common_source/back.h
173
void recover(struct move *, const char *);
games/backgammon/common_source/back.h
175
void roll(struct move *);
games/backgammon/common_source/back.h
176
void save(struct move *, int);
games/backgammon/common_source/back.h
186
void move_init(struct move *);
games/backgammon/common_source/check.c
109
movokay(struct move *mm, int mv)
games/backgammon/common_source/check.c
44
getmove(struct move *mm)
games/backgammon/common_source/init.c
97
move_init(struct move *mm)
games/backgammon/common_source/one.c
100
moverr(struct move *mm, int i)
games/backgammon/common_source/one.c
122
checkd(struct move *mm, int d)
games/backgammon/common_source/one.c
141
movback(struct move *mm, int i)
games/backgammon/common_source/one.c
150
backone(struct move *mm, int i)
games/backgammon/common_source/one.c
43
static int checkd(struct move *, int);
games/backgammon/common_source/one.c
47
makmove(struct move *mm, int i)
games/backgammon/common_source/save.c
148
recover(struct move *mm, const char *s)
games/backgammon/common_source/save.c
59
save(struct move *mm, int n)
games/backgammon/common_source/subs.c
144
proll(struct move *mm)
games/backgammon/common_source/subs.c
218
quit(struct move *mm)
games/backgammon/common_source/subs.c
296
getarg(struct move *mm, char ***arg)
games/backgammon/common_source/subs.c
439
roll(struct move *mm)
games/backgammon/common_source/table.c
203
dotable(struct move *mm, int c, int i)
games/backgammon/common_source/table.c
297
rsetbrd(struct move *mm)
games/backgammon/common_source/table.c
82
static int dotable(struct move *, int, int);
games/backgammon/common_source/table.c
83
static int rsetbrd(struct move *);
games/backgammon/common_source/table.c
86
checkmove(struct move *mm, int ist)
games/backgammon/teachgammon/teach.c
58
struct move mmstore, *mm;
games/backgammon/teachgammon/tutor.c
51
tutor(struct move *mm)
games/backgammon/teachgammon/tutor.h
34
struct move; /* in back.h */
games/backgammon/teachgammon/tutor.h
68
void tutor(struct move *) __dead;
games/battlestar/fly.c
207
move(MIDR, MIDC - 10);
games/battlestar/fly.c
220
move(MIDR, MIDC - 10);
games/battlestar/fly.c
234
move(LINES - 1, 24);
games/battlestar/fly.c
279
move(LINES - 1, 24);
games/battlestar/fly.c
281
move(LINES - 1, 42);
games/battlestar/fly.c
283
move(LINES - 1, 57);
games/boggle/boggle/mach.c
128
move(LIST_LINE, LIST_COL);
games/boggle/boggle/mach.c
132
move(LIST_LINE + 1, LIST_COL);
games/boggle/boggle/mach.c
136
move(row + 1, col);
games/boggle/boggle/mach.c
139
move(row + 2, col);
games/boggle/boggle/mach.c
145
move(SCORE_LINE, SCORE_COL);
games/boggle/boggle/mach.c
195
move(row, col - 1);
games/boggle/boggle/mach.c
204
move(row, col - (int) (p - q));
games/boggle/boggle/mach.c
220
move(crow, ccol);
games/boggle/boggle/mach.c
325
move(LIST_LINE, LIST_COL);
games/boggle/boggle/mach.c
344
move(crow, ccol);
games/boggle/boggle/mach.c
347
move(++crow, ccol);
games/boggle/boggle/mach.c
361
move(crow, ccol);
games/boggle/boggle/mach.c
377
move(row, col);
games/boggle/boggle/mach.c
381
move(crow, ccol);
games/boggle/boggle/mach.c
384
move(row, col);
games/boggle/boggle/mach.c
386
move(crow, ccol);
games/boggle/boggle/mach.c
425
move(r, c);
games/boggle/boggle/mach.c
430
move(r, c);
games/boggle/boggle/mach.c
440
move(row, col);
games/boggle/boggle/mach.c
446
move(r, c);
games/boggle/boggle/mach.c
456
move(row, col);
games/boggle/boggle/mach.c
463
move(r, c);
games/boggle/boggle/mach.c
477
move(crow, ccol);
games/boggle/boggle/mach.c
505
move(row, col - 1);
games/boggle/boggle/mach.c
513
move(row, col - (int) (p - q));
games/boggle/boggle/mach.c
551
move(PROMPT_LINE, PROMPT_COL);
games/boggle/boggle/mach.c
553
move(PROMPT_LINE + 1, PROMPT_COL);
games/boggle/boggle/mach.c
589
move(nlines - 1, 0);
games/boggle/boggle/mach.c
607
move(crow, ccol);
games/boggle/boggle/mach.c
632
move(nlines - 1, 0);
games/boggle/boggle/mach.c
646
move(BOARD_LINE, BOARD_COL);
games/boggle/boggle/mach.c
649
move(++line, BOARD_COL);
games/boggle/boggle/mach.c
657
move(++line, BOARD_COL);
games/boggle/boggle/mach.c
659
move(++line, BOARD_COL);
games/boggle/boggle/mach.c
662
move(SCORE_LINE, SCORE_COL);
games/boggle/boggle/prtable.c
110
move(row + 1, 0);
games/boggle/boggle/timer.c
89
move(TIMER_LINE, TIMER_COL);
games/boggle/boggle/timer.c
91
move(row, col);
games/canfield/canfield/canfield.c
1006
move(talonstatrow, talonstatcol - 7);
games/canfield/canfield/canfield.c
1008
move(handstatrow, handstatcol - 7);
games/canfield/canfield/canfield.c
1010
move(stockstatrow, stockstatcol - 7);
games/canfield/canfield/canfield.c
1013
move(row, cinitcol);
games/canfield/canfield/canfield.c
1038
move(talonstatrow, talonstatcol);
games/canfield/canfield/canfield.c
1051
move(stockstatrow, stockstatcol);
games/canfield/canfield/canfield.c
1076
move(stockrow + 1, sidecol);
games/canfield/canfield/canfield.c
1078
move(talonrow - 2, sidecol);
games/canfield/canfield/canfield.c
1080
move(talonrow - 1, sidecol);
games/canfield/canfield/canfield.c
1082
move(talonrow, sidecol);
games/canfield/canfield/canfield.c
1084
move(talonrow + 1, sidecol);
games/canfield/canfield/canfield.c
1087
move(row, stockcol - 1);
games/canfield/canfield/canfield.c
1092
move(row, stockcol - 1);
games/canfield/canfield/canfield.c
1096
move(handstatrow, handstatcol - 7);
games/canfield/canfield/canfield.c
1098
move(row, stockcol - 1);
games/canfield/canfield/canfield.c
1139
move(tboxrow + 2, boxcol + 13);
games/canfield/canfield/canfield.c
1141
move(tboxrow + 3, boxcol + 13);
games/canfield/canfield/canfield.c
1144
move(tboxrow + 4, boxcol + 13);
games/canfield/canfield/canfield.c
1146
move(tboxrow + 5, boxcol + 13);
games/canfield/canfield/canfield.c
1148
move(tboxrow + 6, boxcol + 13);
games/canfield/canfield/canfield.c
1151
move(tboxrow + 7, boxcol + 13);
games/canfield/canfield/canfield.c
1153
move(tboxrow + 8, boxcol + 13);
games/canfield/canfield/canfield.c
1155
move(tboxrow + 9, boxcol + 13);
games/canfield/canfield/canfield.c
1157
move(tboxrow + 10, boxcol + 13);
games/canfield/canfield/canfield.c
1159
move(tboxrow + 11, boxcol + 13);
games/canfield/canfield/canfield.c
1340
move(row, col);
games/canfield/canfield/canfield.c
1343
move(row, col);
games/canfield/canfield/canfield.c
1367
move(row, col + i);
games/canfield/canfield/canfield.c
1390
move(21, 0);
games/canfield/canfield/canfield.c
1420
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
1606
move(originrow, origincol);
games/canfield/canfield/canfield.c
1620
move(originrow, origincol);
games/canfield/canfield/canfield.c
1680
move(originrow, origincol);
games/canfield/canfield/canfield.c
1686
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
1691
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
1722
move(22,0);
games/canfield/canfield/canfield.c
1735
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
260
move(moverow, boxcol);
games/canfield/canfield/canfield.c
262
move(msgrow, boxcol);
games/canfield/canfield/canfield.c
284
move(tboxrow, boxcol);
games/canfield/canfield/canfield.c
286
move(tboxrow + 1, boxcol);
games/canfield/canfield/canfield.c
288
move(tboxrow + 2, boxcol);
games/canfield/canfield/canfield.c
290
move(tboxrow + 3, boxcol);
games/canfield/canfield/canfield.c
292
move(tboxrow + 4, boxcol);
games/canfield/canfield/canfield.c
294
move(tboxrow + 5, boxcol);
games/canfield/canfield/canfield.c
296
move(tboxrow + 6, boxcol);
games/canfield/canfield/canfield.c
298
move(tboxrow + 7, boxcol);
games/canfield/canfield/canfield.c
300
move(tboxrow + 8, boxcol);
games/canfield/canfield/canfield.c
302
move(tboxrow + 9, boxcol);
games/canfield/canfield/canfield.c
304
move(tboxrow + 10, boxcol);
games/canfield/canfield/canfield.c
306
move(tboxrow + 11, boxcol);
games/canfield/canfield/canfield.c
308
move(tboxrow + 12, boxcol);
games/canfield/canfield/canfield.c
319
move(tboxrow, boxcol);
games/canfield/canfield/canfield.c
321
move(tboxrow + 1, boxcol);
games/canfield/canfield/canfield.c
323
move(tboxrow + 2, boxcol);
games/canfield/canfield/canfield.c
325
move(tboxrow + 3, boxcol);
games/canfield/canfield/canfield.c
327
move(tboxrow + 4, boxcol);
games/canfield/canfield/canfield.c
329
move(tboxrow + 5, boxcol);
games/canfield/canfield/canfield.c
331
move(tboxrow + 6, boxcol);
games/canfield/canfield/canfield.c
333
move(tboxrow + 7, boxcol);
games/canfield/canfield/canfield.c
335
move(tboxrow + 8, boxcol);
games/canfield/canfield/canfield.c
337
move(tboxrow + 9, boxcol);
games/canfield/canfield/canfield.c
339
move(tboxrow + 10, boxcol);
games/canfield/canfield/canfield.c
341
move(tboxrow + 11, boxcol);
games/canfield/canfield/canfield.c
343
move(tboxrow + 12, boxcol);
games/canfield/canfield/canfield.c
356
move(tboxrow + i, boxcol);
games/canfield/canfield/canfield.c
359
move(tboxrow + 12, boxcol);
games/canfield/canfield/canfield.c
369
move(bboxrow, boxcol);
games/canfield/canfield/canfield.c
371
move(bboxrow + 1, boxcol);
games/canfield/canfield/canfield.c
373
move(bboxrow + 2, boxcol);
games/canfield/canfield/canfield.c
383
move(bboxrow, boxcol);
games/canfield/canfield/canfield.c
385
move(bboxrow + 1, boxcol);
games/canfield/canfield/canfield.c
387
move(bboxrow + 2, boxcol);
games/canfield/canfield/canfield.c
399
move(bboxrow, boxcol);
games/canfield/canfield/canfield.c
402
move(bboxrow + i, boxcol);
games/canfield/canfield/canfield.c
415
move(titlerow, titlecol);
games/canfield/canfield/canfield.c
417
move(fttlrow, fttlcol);
games/canfield/canfield/canfield.c
419
move(foundrow - 1, fttlcol);
games/canfield/canfield/canfield.c
421
move(foundrow, fttlcol);
games/canfield/canfield/canfield.c
423
move(foundrow + 1, fttlcol);
games/canfield/canfield/canfield.c
425
move(ottlrow, sidecol);
games/canfield/canfield/canfield.c
427
move(stockrow - 1, sidecol);
games/canfield/canfield/canfield.c
429
move(stockrow, sidecol);
games/canfield/canfield/canfield.c
431
move(stockrow + 1, sidecol);
games/canfield/canfield/canfield.c
433
move(talonrow - 2, sidecol);
games/canfield/canfield/canfield.c
435
move(talonrow - 1, sidecol);
games/canfield/canfield/canfield.c
437
move(talonrow, sidecol);
games/canfield/canfield/canfield.c
439
move(talonrow + 1, sidecol);
games/canfield/canfield/canfield.c
441
move(tabrow - 1, atabcol);
games/canfield/canfield/canfield.c
461
move(row, sidecol);
games/canfield/canfield/canfield.c
464
move(row, sidecol);
games/canfield/canfield/canfield.c
466
move(stockrow + 1, sidecol);
games/canfield/canfield/canfield.c
468
move(talonrow - 2, sidecol);
games/canfield/canfield/canfield.c
470
move(talonrow - 1, sidecol);
games/canfield/canfield/canfield.c
472
move(talonrow + 1, sidecol);
games/canfield/canfield/canfield.c
475
move(stockrow, sidecol);
games/canfield/canfield/canfield.c
477
move(talonrow, sidecol);
games/canfield/canfield/canfield.c
479
move(foundrow, fttlcol);
games/canfield/canfield/canfield.c
557
move(b, a);
games/canfield/canfield/canfield.c
567
move(b, a);
games/canfield/canfield/canfield.c
602
move(b, a);
games/canfield/canfield/canfield.c
752
move(foundrow - 2, basecol);
games/canfield/canfield/canfield.c
754
move(foundrow - 1, basecol);
games/canfield/canfield/canfield.c
775
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
789
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
800
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
812
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
878
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
888
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
918
move(msgrow, msgcol);
games/canfield/canfield/canfield.c
944
move(handstatrow, handstatcol);
games/canfield/canfield/canfield.c
946
move(talonstatrow, talonstatcol);
games/canfield/canfield/canfield.c
966
move(talonstatrow, talonstatcol - 7);
games/canfield/canfield/canfield.c
968
move(handstatrow, handstatcol - 7);
games/canfield/canfield/canfield.c
970
move(stockstatrow, stockstatcol - 7);
games/cgram/cgram.c
334
move(y, 0);
games/cgram/cgram.c
355
move(LINES - 1, 0);
games/cgram/cgram.c
360
move(extent_y + 1 - offset_y, 0);
games/cgram/cgram.c
368
move(cursor_y - offset_y, cursor_x - offset_x);
games/cgram/cgram.c
584
move(LINES - 1, 0);
games/colorbars/colorbars.c
93
move(0, 0);
games/cribbage/io.c
545
move(oy, ox);
games/dab/ttyscrn.cc
53
move(y + TTYSCRN::offsy, x + TTYSCRN::offsx);
games/fish/fish.c
125
move = usermove();
games/fish/fish.c
126
if (!comphand[move]) {
games/fish/fish.c
127
if (gofish(move, USER, userhand))
games/fish/fish.c
130
goodmove(USER, move, userhand, comphand);
games/fish/fish.c
135
move = compmove();
games/fish/fish.c
136
if (!userhand[move]) {
games/fish/fish.c
137
if (!gofish(move, COMPUTER, comphand))
games/fish/fish.c
140
goodmove(COMPUTER, move, comphand, userhand);
games/fish/fish.c
303
goodmove(int player, int move, int *hand, int *opphand)
games/fish/fish.c
307
opphand[move], cards[move], opphand[move] == 1 ? "": "'s");
games/fish/fish.c
309
hand[move] += opphand[move];
games/fish/fish.c
310
opphand[move] = 0;
games/fish/fish.c
312
if (hand[move] == CARDS) {
games/fish/fish.c
314
(void)printf("made a book of %s's!\n", cards[move]);
games/fish/fish.c
98
int ch, move;
games/gomoku/bdisp.c
186
move(scr_y(row), scr_x(col));
games/gomoku/bdisp.c
250
move(lastline + 1, TRANSCRIPT_COL);
games/gomoku/bdisp.c
264
move(BSZ + 4, len);
games/gomoku/bdisp.c
359
move(scr_y(y), scr_x(x));
games/gomoku/bdisp.c
363
move(scr_y(y), scr_x(x));
games/gomoku/bdisp.c
86
move(BSZ + 4, 0);
games/gomoku/main.c
101
move(y, x);
games/gomoku/main.c
206
move(BSZ + 3, 0);
games/gomoku/main.c
255
move(BSZ + 3, 0);
games/hack/def.flag.h
85
unsigned move:1;
games/hack/hack.apply.c
143
flags.move = multi = 0;
games/hack/hack.apply.c
267
flags.move = multi = 0;
games/hack/hack.c
226
flags.move = 0;
games/hack/hack.cmd.c
163
flags.move = 0;
games/hack/hack.cmd.c
225
flags.move = 0;
games/hack/hack.cmd.c
246
multi = flags.move = 0;
games/hack/hack.cmd.c
341
flags.move = multi = 0;
games/hack/hack.cmd.c
355
flags.move = multi = 0;
games/hack/hack.end.c
169
flags.move = 0;
games/hack/hack.main.c
321
flags.move = 0;
games/hack/hack.main.c
357
flags.move = 1;
games/hack/hack.main.c
370
if (flags.move) { /* actual time passed */
games/hack/hack.main.c
443
flags.move = 1;
games/hack/hack.main.c
459
flags.move = 0;
games/hack/hack.mkmaze.c
173
move(&x, &y, dir);
games/hack/hack.mkmaze.c
175
move(&x, &y, dir);
games/hack/hack.mkmaze.c
202
move(&x, &y, dir);
games/hack/hack.mkmaze.c
203
move(&x, &y, dir);
games/hack/hack.mkmaze.c
77
static void move(int *, int *, int);
games/hack/hack.tty.c
319
flags.move = 1;
games/hangman/endgame.c
57
move(MESGY, MESGX);
games/hangman/endgame.c
76
move(MESGY, MESGX);
games/hangman/getguess.c
57
move(PROMPTY, PROMPTX + sizeof "Guess: ");
games/hangman/getguess.c
76
move(MESGY, MESGX);
games/hangman/prdata.c
56
move(GUESSY, GUESSX);
games/hangman/prword.c
50
move(KNOWNY, KNOWNX + sizeof "Word: ");
games/hangman/setup.c
66
move(sp - Noose_pict, 0);
games/hunt/hunt/hunt.c
403
move(1, 0);
games/hunt/hunt/hunt.c
406
move(3 + i, 0);
games/hunt/hunt/hunt.c
411
move(4 + i, 0);
games/hunt/hunt/hunt.c
475
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
499
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
577
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
595
move(y, x);
games/hunt/hunt/hunt.c
613
move(HEIGHT, 0);
games/hunt/hunt/playit.c
116
move(y, x);
games/hunt/hunt/playit.c
294
move(HEIGHT, 0);
games/hunt/hunt/playit.c
310
move(HEIGHT, 0);
games/hunt/hunt/playit.c
331
move(HEIGHT, 0);
games/hunt/hunt/playit.c
344
move(y, x - 1);
games/hunt/hunt/playit.c
353
move(y, x - (cp - buf));
games/hunt/hunt/playit.c
378
move(HEIGHT, 0);
games/hunt/hunt/playit.c
417
move(0, 0);
games/mille/init.c
148
move(i, 0);
games/mille/init.c
180
move(0, 22);
games/mille/init.c
195
move(5, 1);
games/mille/init.c
204
move(SCORE_Y - 1, 1);
games/mille/move.c
553
move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
games/mille/move.c
555
move(MOVE_Y, MOVE_X);
games/mille/print.c
94
move(EXT_Y, EXT_X);
games/monop/cards.c
301
move(num);
games/monop/execute.c
118
move(r1+r2);
games/monop/jail.c
94
move(r1+r2);
games/monop/monop.h
159
void move(int);
games/phantasia/fight.c
127
move(Lines = 8, 0);
games/phantasia/fight.c
171
move(4, 0);
games/phantasia/fight.c
240
move(8, 0);
games/phantasia/fight.c
57
move(6, 0);
games/phantasia/fight.c
945
move(4, 0);
games/phantasia/fight.c
947
move(6, 0);
games/phantasia/interplayer.c
126
move(4, 0);
games/phantasia/interplayer.c
189
move(22, 0);
games/phantasia/interplayer.c
237
move(Lines = 8, 0);
games/phantasia/interplayer.c
284
move(4, 0);
games/phantasia/interplayer.c
305
move(Lines = 8, 0);
games/phantasia/interplayer.c
409
move(4, 0);
games/phantasia/interplayer.c
605
move(9, 0);
games/phantasia/interplayer.c
633
move(6, 0);
games/phantasia/interplayer.c
678
move(6, 0);
games/phantasia/interplayer.c
686
move(6, 0);
games/phantasia/interplayer.c
688
move(4, 0);
games/phantasia/io.c
135
move(4, loop);
games/phantasia/io.c
157
move(y, x); /* restore cursor */
games/phantasia/io.c
241
move(oldy, oldx);
games/phantasia/main.c
1051
move(LINES - 2, 0);
games/phantasia/main.c
280
move(6, 0);
games/phantasia/main.c
460
move(7, 0);
games/phantasia/map.c
102
move(700, 900);
games/phantasia/map.c
104
move(700, 800);
games/phantasia/map.c
106
move(700, 700);
games/phantasia/map.c
108
move(700, 600);
games/phantasia/map.c
110
move(700, 300);
games/phantasia/map.c
113
move(700, -400);
games/phantasia/map.c
115
move(700, -800);
games/phantasia/map.c
117
move(700, -860);
games/phantasia/map.c
119
move(700, -920);
games/phantasia/map.c
125
move(-1380, 1180);
games/phantasia/map.c
138
move(x, y);
games/phantasia/map.c
15
move(-1400, -1000);
games/phantasia/map.c
155
move(x, y);
games/phantasia/map.c
60
move(-670, 1075);
games/phantasia/map.c
63
move(-360, 80);
games/phantasia/map.c
65
move(-385, -100);
games/phantasia/map.c
67
move(-560, 80);
games/phantasia/map.c
69
move(-580, -100);
games/phantasia/map.c
83
move(340, 900);
games/phantasia/map.c
85
move(300, 840);
games/phantasia/map.c
87
move(340, -840);
games/phantasia/map.c
89
move(300, -900);
games/phantasia/map.c
91
move(-1340, 900);
games/phantasia/map.c
93
move(-1340, 840);
games/phantasia/map.c
95
move(-1340, -840);
games/phantasia/map.c
97
move(-1340, -900);
games/phantasia/map.c
99
move(700, 1000);
games/phantasia/misc.c
186
move(7, 0);
games/phantasia/misc.c
210
move(5, 36);
games/phantasia/misc.c
212
move(15, 0);
games/phantasia/misc.c
223
move(15, 0);
games/phantasia/misc.c
677
move(10, 0);
games/phantasia/misc.c
931
move(3, 0);
games/robots/auto.c
144
move(test.y, test.x);
games/robots/auto.c
150
move(y, x);
games/robots/init_field.c
101
move(0, 1);
games/robots/init_field.c
106
move(i, X_FIELDSIZE);
games/robots/init_field.c
112
move(i, X_FIELDSIZE + 2);
games/robots/init_field.c
129
move(tely, telx);
games/robots/init_field.c
88
move(0, 0);
games/robots/init_field.c
91
move(i, 0);
games/robots/init_field.c
94
move(Y_FIELDSIZE, 0);
games/robots/main.c
182
move(My_pos.y, My_pos.x);
games/robots/main.c
228
move(y, 1);
games/robots/move.c
264
move(My_pos.y, My_pos.x);
games/robots/move_robs.c
119
move(Min.y, Min.x);
games/robots/move_robs.c
121
move(Max.y, Max.x);
games/robots/move_robs.c
137
move(Y_SCORE, X_SCORE);
games/robots/move_robs.c
58
move(Min.y, Min.x);
games/robots/move_robs.c
60
move(Max.y, Max.x);
games/robots/play_level.c
102
move(Y_PROMPT, X_PROMPT);
games/robots/play_level.c
111
move(Y_PROMPT, X_PROMPT);
games/robots/play_level.c
113
move(Y_PROMPT + 1, X_PROMPT);
games/robots/play_level.c
54
move(My_pos.y, My_pos.x);
games/robots/play_level.c
60
move(cp->y, cp->x);
games/robots/play_level.c
66
move(Min.y, Min.x);
games/robots/play_level.c
68
move(Max.y, Max.x);
games/robots/play_level.c
75
move(My_pos.y, My_pos.x);
games/robots/play_level.c
86
move(Y_PROMPT, X_PROMPT);
games/robots/play_level.c
88
move(Y_PROMPT + 1, X_PROMPT);
games/robots/query.c
55
move(Y_PROMPT, X_PROMPT);
games/robots/query.c
60
move(Y_PROMPT, X_PROMPT);
games/robots/query.c
62
move(y, x);
games/robots/score.c
169
move(1, 15);
games/robots/score.c
176
move((scp - Top) + 2, 15);
games/rogue/init.c
202
move(DROWS-1, 0);
games/rogue/inventory.c
277
move(0, 0);
games/rogue/inventory.c
318
move(i, 0);
games/rogue/inventory.c
342
move(i, 0);
games/rogue/message.c
134
move(rogue.row, rogue.col);
games/rogue/message.c
145
move(MIN_ROW-1, 0);
games/rogue/message.c
167
move(0, (n + i + 1));
games/rogue/message.c
183
move(MIN_ROW-1, i+n);
games/rogue/play.c
233
move(rogue.row, rogue.col);
games/rogue/play.c
78
move(rogue.row, rogue.col);
games/rogue/room.c
590
move(i, j + strlen(options[i].prompt));
games/rogue/room.c
592
move(i, j + strlen(options[i].prompt));
games/rogue/room.c
615
move(i, 0);
games/rogue/room.c
650
move(i, strlen(options[i].prompt));
games/rogue/room.c
663
move(LINES-1, 0);
games/rogue/score.c
194
move(orow, ocol);
games/sail/pl_7.c
1203
move(1 + pickerpos - pickerscroll, 55);
games/sail/pl_7.c
1287
move(y, x);
games/sail/pl_7.c
1381
move(y0 + i - joinscroll, COLS/2);
games/sail/pl_7.c
1398
move(leavey, COLS-1);
games/sail/pl_7.c
1422
move(4+startpos, COLS - 2);
games/sail/pl_7.c
1440
move(4+optionspos, COLS - 2);
games/sail/pl_7.c
1443
move(mainy0 + mainpos, mainx0 + 16);
games/sail/pl_7.c
187
move(LINES-1, 0);
games/sail/pl_7.c
225
move(y, x0);
games/sail/pl_7.c
248
move(y, x0);
games/sail/pl_7.c
307
move(y, x);
games/sail/pl_7.c
311
move(oy, ox);
games/sail/pl_7.c
730
move(BOX_T, BOX_L);
games/sail/pl_7.c
733
move(BOX_B, BOX_L);
games/sail/pl_7.c
755
move(LINE_T, LINE_L);
games/sail/pl_7.c
924
move(player + 3, 63);
games/sail/pl_7.c
931
move(loadpos+15, 35);
games/snake/snake/snake.c
270
move(you.line + 1, you.col + 1);
games/testpat/testpat.c
148
move(0, 0);
games/trek/impulse.c
87
Move.time = move(0, course, time, 0.095);
games/trek/trek.h
455
double move(int, int, double, double);
games/trek/warp.c
135
Move.time = move(fl, course, time, speed);
games/warp/bang.c
39
move(y+1,x*2,0);
games/warp/bang.c
76
move(y+1,x*2,0);
games/warp/move.c
94
move(y+1, x*2, numamoebas ? amb[y][x] : ' ');
games/warp/score.c
610
move(23,0,0);
games/warp/term.h
315
void move(int, int, int);
games/warp/term.h
37
#define mvaddch(y,x,ch) move((y),(x),(ch))
games/warp/term.h
39
#define mvaddc(y,x,ch) move((y),(x),(ch))
games/warp/term.h
42
#define mvaddstr(y,x,s) (move((y),(x),0), tmpstr = (s), \
games/warp/weapon.c
474
move(y+1,x*2,0);
games/warp/weapon.c
541
move(y+1,x*2,0);
games/warp/weapon.c
621
move(y+1,x*2,0);
lib/libcurses/EXAMPLES/ex1.c
136
move(0,0);
lib/libcurses/EXAMPLES/ex1.c
156
move( 1, 0 );
lib/libcurses/EXAMPLES/ex1.c
162
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
164
move( 1, 0 );
lib/libcurses/EXAMPLES/ex1.c
169
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
171
move( 1, 0 );
lib/libcurses/EXAMPLES/ex1.c
176
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
178
move( 1, 0 );
lib/libcurses/EXAMPLES/ex1.c
183
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
185
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
214
move( 0, 1 );
lib/libcurses/EXAMPLES/ex1.c
222
move( 0, 3 );
lib/libcurses/EXAMPLES/ex1.c
247
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
252
move( 0, 0 );
lib/libcurses/EXAMPLES/ex1.c
258
move( 1, 0 );
lib/libcurses/EXAMPLES/view.c
495
move(0, 0);
lib/libcurses/EXAMPLES/view.c
502
if (move(0, COLS - i - 2) != ERR)
lib/libcurses/EXAMPLES/view.c
508
move(i, 0);
lib/libcurses/PSD.doc/ex1.c
62
move(0,0);
lib/libcurses/PSD.doc/ex2.c
165
move(y+1, 0);
lib/libcurses/PSD.doc/ex2.c
167
move(y, x);
lib/libcurses/PSD.doc/ex2.c
178
move(0, 0);
lib/libcurses/PSD.doc/ex2.c
186
move(0, 0);
lib/libcurses/PSD.doc/ex2.c
188
move(YSIZE - 1, 0);
lib/libcurses/PSD.doc/ex2.c
196
move(cury, curx);
lib/libcurses/PSD.doc/ex2.c
66
move(0,0);
lib/libcurses/PSD.doc/ex2.c
77
move(0, 0);
lib/libcurses/PSD.doc/life.c
137
move(y, x);
lib/libcurses/PSD.doc/life.c
96
move(1, 1); /* move to upper left corner */
lib/libcurses/curses.h
574
int move(int, int);
lib/libcurses/printw.c
94
if (move(y, x) != OK)
lib/libcurses/scanw.c
107
if (move(y, x) != OK)
lib/libcurses/scanw.c
93
if (move(y, x) != OK)
share/examples/rump/ums_draw/ms.c
95
move(y, x);
sys/arch/m68k/fpsp/fpsp.h
200
* ;on packed move out's. NOTE: this
sys/arch/m68k/include/asm.h
208
move.l -(%a1),%d1; /* doesn't change CCR[X] */ \
sys/arch/m68k/include/asm.h
210
move.l %d1,(%a1)
sys/arch/m68k/include/asm.h
217
move.l -(%a1),%d1; /* doesn't change CCR[X] */ \
sys/arch/m68k/include/asm.h
219
move.l %d1,(%a1)
sys/arch/mac68k/dev/adb_direct.c
1828
move.l compdata, a2
sys/arch/mac68k/dev/adb_direct.c
1829
move.l comprout, a1
sys/arch/mac68k/dev/adb_direct.c
1830
move.l buffer, a0
sys/arch/mac68k/dev/adb_direct.c
1831
move.w cmd, d0
sys/arch/mac68k/dev/adb_direct.c
2407
move.l adbCompData, a2
sys/arch/mac68k/dev/adb_direct.c
2408
move.l adbCompRout, a1
sys/arch/mac68k/dev/adb_direct.c
2409
move.l adbBuffer, a0
sys/arch/mac68k/dev/adb_direct.c
2410
move.w adbWaitingCmd, d0
sys/arch/mips/include/asm.h
117
move AT,ra; \
sys/arch/mips/include/asm.h
133
move AT,ra; \
sys/arch/mips/include/asm.h
150
move AT,ra; \
sys/arch/mips/include/asm.h
722
move r,ra; /* save old ra */ \
sys/arch/mips/include/asm.h
726
move ra,r; \
sys/arch/mips/include/asm.h
731
move r,ra; /* save old ra */ \
sys/arch/mips/include/asm.h
735
move ra,r; \
sys/arch/mips/include/asm.h
764
move b,ra; \
sys/arch/mips/include/asm.h
770
move ra,b
sys/arch/mips/include/asm.h
773
move b,ra; \
sys/arch/mips/include/asm.h
779
move ra,b
sys/arch/mips/include/asm.h
93
move AT,ra; \
sys/arch/vax/boot/boot/data.h
50
long move; /* 4 Move driver entry */
sys/dev/pci/cz.c
1576
u_int move, get, put, size, address;
sys/dev/pci/cz.c
1588
while ((tp->t_outq.c_cc > 0) && ((move = TX_MOVEABLE(get, put, size)))){
sys/dev/pci/cz.c
1591
move = uimin(tp->t_outq.c_cc, move);
sys/dev/pci/cz.c
1592
error = q_to_b(&tp->t_outq, 0, move);
sys/dev/pci/cz.c
1593
if (error != move) {
sys/dev/pci/cz.c
1597
move = error;
sys/dev/pci/cz.c
1601
move = uimin(ndqb(&tp->t_outq, 0), move);
sys/dev/pci/cz.c
1603
address + put, tp->t_outq.c_cf, move);
sys/dev/pci/cz.c
1604
ndflush(&tp->t_outq, move);
sys/dev/pci/cz.c
1609
put = ((put + move) % size);
sys/dev/usb/uatp.c
2435
move(sc, "mouse", x_raw, y_raw, &sc->sc_x_raw, &sc->sc_y_raw,
sys/dev/usb/uatp.c
2445
move(sc, "scroll", x_raw, y_raw, &sc->sc_z_raw, &sc->sc_w_raw,
sys/dev/usb/uatp.c
346
static void move(struct uatp_softc *, const char *, unsigned int, unsigned int,
sys/fs/puffs/puffs_vnops.c
2199
#define RWARGS(cont, iofl, move, offset, creds) \
sys/fs/puffs/puffs_vnops.c
2201
(cont)->pvnr_resid = (move); \
tests/lib/libcurses/slave/curses_commands.c
617
report_return(move(y, x));
usr.bin/colcrt/colcrt.c
217
move(i, i - 1);
usr.bin/colcrt/colcrt.c
218
move(i, i + 1);
usr.bin/colcrt/colcrt.c
76
void move(int, int);
usr.bin/systat/disks.c
77
move(CMDLINE, 0);
usr.bin/systat/globalcmds.c
84
move(CMDLINE, col = 0);
usr.bin/systat/ifcmds.c
62
move(CMDLINE, 0);
usr.bin/systat/keyboard.c
111
move(CMDLINE, 0);
usr.bin/systat/keyboard.c
118
move(CMDLINE, 0);
usr.bin/systat/keyboard.c
146
move(CMDLINE, col);
usr.bin/systat/keyboard.c
72
move(CMDLINE, 0);
usr.bin/systat/main.c
207
move(CMDLINE, 0);
usr.bin/systat/main.c
216
move(CMDLINE, 0);
usr.bin/systat/main.c
313
move(CMDLINE, col);
usr.bin/systat/main.c
369
move(CMDLINE, 0);
usr.bin/systat/main.c
392
move(oy, ox);
usr.bin/systat/main.c
420
move(CMDLINE, 0);
usr.bin/systat/main.c
446
move(CMDLINE, 0);
usr.bin/systat/netcmds.c
110
move(CMDLINE, 0); clrtoeol();
usr.bin/systat/syscall.c
246
move(l, c);
usr.bin/systat/syscall.c
286
move(++l, 0);
usr.bin/systat/vmstat.c
271
move(ie_head[i].ie_loc, INTSCOL + 9);
usr.bin/systat/vmstat.c
738
if (move(l, c) != OK)
usr.bin/systat/vmstat.c
778
if (move(l, c) != OK)
usr.bin/systat/vmstat.c
797
if (move(l, c) != OK)
usr.bin/talk/io.c
122
move(LINES-1, 0);
usr.sbin/sysinst/run.c
691
move(getbegy(actionwin) - 2, 5);
usr.sbin/veriexecgen/veriexecgen.c
371
int move = 1;
usr.sbin/veriexecgen/veriexecgen.c
380
move = 0;
usr.sbin/veriexecgen/veriexecgen.c
384
if (move && !vp->append_output) {