root/games/robots/init_field.c
/*      $NetBSD: init_field.c,v 1.13 2024/07/05 19:28:36 andvar Exp $   */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init_field.c        8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: init_field.c,v 1.13 2024/07/05 19:28:36 andvar Exp $");
#endif
#endif /* not lint */

#include <curses.h>
#include "robots.h"

static int telx = 0;
static int tely = 0;

/*
 * init_field:
 *      Lay down the initial pattern which is constant across all levels,
 *      and initialize all the global variables.
 */
void
init_field(void)
{
        int i;
        static bool first = true;
        static const char *const desc[] = {
                                "Directions:",
                                "",
                                "y k u",
                                " \\|/",
                                "h- -l",
                                " /|\\",
                                "b j n",
                                "",
                                "Commands:",
                                "",
                                "w:  wait for end",
                                "t:  teleport",
                                "q:  quit",
                                "^L: redraw screen",
                                "",
                                "Legend:",
                                "",
                                "+:  robot",
                                "*:  junk heap",
                                "@:  you",
                                "",
                                "Score: 0",
                                NULL
        };

        Dead = false;
        Waiting = false;
        Score = 0;

        erase();
        move(0, 0);
        addch('+');
        for (i = 1; i < Y_FIELDSIZE; i++) {
                move(i, 0);
                addch('|');
        }
        move(Y_FIELDSIZE, 0);
        addch('+');
        for (i = 1; i < X_FIELDSIZE; i++)
                addch('-');
        addch('+');
        if (first)
                refresh();
        move(0, 1);
        for (i = 1; i < X_FIELDSIZE; i++)
                addch('-');
        addch('+');
        for (i = 1; i < Y_FIELDSIZE; i++) {
                move(i, X_FIELDSIZE);
                addch('|');
        }
        if (first)
                refresh();
        for (i = 0; desc[i] != NULL; i++) {
                move(i, X_FIELDSIZE + 2);
                addstr(desc[i]);
        }
        telx = X_FIELDSIZE + 2;
        tely = i;
        if (first)
                refresh();
        first = false;
#ifdef FANCY
        if (Pattern_roll)
                Next_move = &Move_list[-1];
#endif
}

void
telmsg(int on)
{
        move(tely, telx);
        addstr(on ? "Teleport!" : "         ");
}