root/include/uapi/drm/amdgpu_drm.h
/* amdgpu_drm.h -- Public header for the amdgpu driver -*- linux-c -*-
 *
 * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
 * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
 * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
 * Copyright 2014 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Kevin E. Martin <martin@valinux.com>
 *    Gareth Hughes <gareth@valinux.com>
 *    Keith Whitwell <keith@tungstengraphics.com>
 */

#ifndef __AMDGPU_DRM_H__
#define __AMDGPU_DRM_H__

#include "drm.h"

#if defined(__cplusplus)
extern "C" {
#endif

#define DRM_AMDGPU_GEM_CREATE           0x00
#define DRM_AMDGPU_GEM_MMAP             0x01
#define DRM_AMDGPU_CTX                  0x02
#define DRM_AMDGPU_BO_LIST              0x03
#define DRM_AMDGPU_CS                   0x04
#define DRM_AMDGPU_INFO                 0x05
#define DRM_AMDGPU_GEM_METADATA         0x06
#define DRM_AMDGPU_GEM_WAIT_IDLE        0x07
#define DRM_AMDGPU_GEM_VA               0x08
#define DRM_AMDGPU_WAIT_CS              0x09
#define DRM_AMDGPU_GEM_OP               0x10
#define DRM_AMDGPU_GEM_USERPTR          0x11
#define DRM_AMDGPU_WAIT_FENCES          0x12
#define DRM_AMDGPU_VM                   0x13
#define DRM_AMDGPU_FENCE_TO_HANDLE      0x14
#define DRM_AMDGPU_SCHED                0x15
#define DRM_AMDGPU_USERQ                0x16
#define DRM_AMDGPU_USERQ_SIGNAL         0x17
#define DRM_AMDGPU_USERQ_WAIT           0x18
#define DRM_AMDGPU_GEM_LIST_HANDLES     0x19

#define DRM_IOCTL_AMDGPU_GEM_CREATE     DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create)
#define DRM_IOCTL_AMDGPU_GEM_MMAP       DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap)
#define DRM_IOCTL_AMDGPU_CTX            DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CTX, union drm_amdgpu_ctx)
#define DRM_IOCTL_AMDGPU_BO_LIST        DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_BO_LIST, union drm_amdgpu_bo_list)
#define DRM_IOCTL_AMDGPU_CS             DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CS, union drm_amdgpu_cs)
#define DRM_IOCTL_AMDGPU_INFO           DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_INFO, struct drm_amdgpu_info)
#define DRM_IOCTL_AMDGPU_GEM_METADATA   DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_METADATA, struct drm_amdgpu_gem_metadata)
#define DRM_IOCTL_AMDGPU_GEM_WAIT_IDLE  DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_WAIT_IDLE, union drm_amdgpu_gem_wait_idle)
#define DRM_IOCTL_AMDGPU_GEM_VA         DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_VA, struct drm_amdgpu_gem_va)
#define DRM_IOCTL_AMDGPU_WAIT_CS        DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_CS, union drm_amdgpu_wait_cs)
#define DRM_IOCTL_AMDGPU_GEM_OP         DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op)
#define DRM_IOCTL_AMDGPU_GEM_USERPTR    DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr)
#define DRM_IOCTL_AMDGPU_WAIT_FENCES    DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences)
#define DRM_IOCTL_AMDGPU_VM             DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm)
#define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle)
#define DRM_IOCTL_AMDGPU_SCHED          DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched)
#define DRM_IOCTL_AMDGPU_USERQ          DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ, union drm_amdgpu_userq)
#define DRM_IOCTL_AMDGPU_USERQ_SIGNAL   DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ_SIGNAL, struct drm_amdgpu_userq_signal)
#define DRM_IOCTL_AMDGPU_USERQ_WAIT     DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ_WAIT, struct drm_amdgpu_userq_wait)
#define DRM_IOCTL_AMDGPU_GEM_LIST_HANDLES DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_LIST_HANDLES, struct drm_amdgpu_gem_list_handles)

/**
 * DOC: memory domains
 *
 * %AMDGPU_GEM_DOMAIN_CPU       System memory that is not GPU accessible.
 * Memory in this pool could be swapped out to disk if there is pressure.
 *
 * %AMDGPU_GEM_DOMAIN_GTT       GPU accessible system memory, mapped into the
 * GPU's virtual address space via gart. Gart memory linearizes non-contiguous
 * pages of system memory, allows GPU access system memory in a linearized
 * fashion.
 *
 * %AMDGPU_GEM_DOMAIN_VRAM      Local video memory. For APUs, it is memory
 * carved out by the BIOS.
 *
 * %AMDGPU_GEM_DOMAIN_GDS       Global on-chip data storage used to share data
 * across shader threads.
 *
 * %AMDGPU_GEM_DOMAIN_GWS       Global wave sync, used to synchronize the
 * execution of all the waves on a device.
 *
 * %AMDGPU_GEM_DOMAIN_OA        Ordered append, used by 3D or Compute engines
 * for appending data.
 *
 * %AMDGPU_GEM_DOMAIN_DOORBELL  Doorbell. It is an MMIO region for
 * signalling user mode queues.
 */
#define AMDGPU_GEM_DOMAIN_CPU           0x1
#define AMDGPU_GEM_DOMAIN_GTT           0x2
#define AMDGPU_GEM_DOMAIN_VRAM          0x4
#define AMDGPU_GEM_DOMAIN_GDS           0x8
#define AMDGPU_GEM_DOMAIN_GWS           0x10
#define AMDGPU_GEM_DOMAIN_OA            0x20
#define AMDGPU_GEM_DOMAIN_DOORBELL      0x40
#define AMDGPU_GEM_DOMAIN_MASK          (AMDGPU_GEM_DOMAIN_CPU | \
                                         AMDGPU_GEM_DOMAIN_GTT | \
                                         AMDGPU_GEM_DOMAIN_VRAM | \
                                         AMDGPU_GEM_DOMAIN_GDS | \
                                         AMDGPU_GEM_DOMAIN_GWS | \
                                         AMDGPU_GEM_DOMAIN_OA | \
                                         AMDGPU_GEM_DOMAIN_DOORBELL)

/* Flag that CPU access will be required for the case of VRAM domain */
#define AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED   (1 << 0)
/* Flag that CPU access will not work, this VRAM domain is invisible */
#define AMDGPU_GEM_CREATE_NO_CPU_ACCESS         (1 << 1)
/* Flag that USWC attributes should be used for GTT */
#define AMDGPU_GEM_CREATE_CPU_GTT_USWC          (1 << 2)
/* Flag that the memory should be in VRAM and cleared */
#define AMDGPU_GEM_CREATE_VRAM_CLEARED          (1 << 3)
/* Flag that allocating the BO should use linear VRAM */
#define AMDGPU_GEM_CREATE_VRAM_CONTIGUOUS       (1 << 5)
/* Flag that BO is always valid in this VM */
#define AMDGPU_GEM_CREATE_VM_ALWAYS_VALID       (1 << 6)
/* Flag that BO sharing will be explicitly synchronized */
#define AMDGPU_GEM_CREATE_EXPLICIT_SYNC         (1 << 7)
/* Flag that indicates allocating MQD gart on GFX9, where the mtype
 * for the second page onward should be set to NC. It should never
 * be used by user space applications.
 */
#define AMDGPU_GEM_CREATE_CP_MQD_GFX9           (1 << 8)
/* Flag that BO may contain sensitive data that must be wiped before
 * releasing the memory
 */
#define AMDGPU_GEM_CREATE_VRAM_WIPE_ON_RELEASE  (1 << 9)
/* Flag that BO will be encrypted and that the TMZ bit should be
 * set in the PTEs when mapping this buffer via GPUVM or
 * accessing it with various hw blocks
 */
#define AMDGPU_GEM_CREATE_ENCRYPTED             (1 << 10)
/* Flag that BO will be used only in preemptible context, which does
 * not require GTT memory accounting
 */
#define AMDGPU_GEM_CREATE_PREEMPTIBLE           (1 << 11)
/* Flag that BO can be discarded under memory pressure without keeping the
 * content.
 */
#define AMDGPU_GEM_CREATE_DISCARDABLE           (1 << 12)
/* Flag that BO is shared coherently between multiple devices or CPU threads.
 * May depend on GPU instructions to flush caches to system scope explicitly.
 *
 * This influences the choice of MTYPE in the PTEs on GFXv9 and later GPUs and
 * may override the MTYPE selected in AMDGPU_VA_OP_MAP.
 */
#define AMDGPU_GEM_CREATE_COHERENT              (1 << 13)
/* Flag that BO should not be cached by GPU. Coherent without having to flush
 * GPU caches explicitly
 *
 * This influences the choice of MTYPE in the PTEs on GFXv9 and later GPUs and
 * may override the MTYPE selected in AMDGPU_VA_OP_MAP.
 */
#define AMDGPU_GEM_CREATE_UNCACHED              (1 << 14)
/* Flag that BO should be coherent across devices when using device-level
 * atomics. May depend on GPU instructions to flush caches to device scope
 * explicitly, promoting them to system scope automatically.
 *
 * This influences the choice of MTYPE in the PTEs on GFXv9 and later GPUs and
 * may override the MTYPE selected in AMDGPU_VA_OP_MAP.
 */
#define AMDGPU_GEM_CREATE_EXT_COHERENT          (1 << 15)
/* Set PTE.D and recompress during GTT->VRAM moves according to TILING flags. */
#define AMDGPU_GEM_CREATE_GFX12_DCC             (1 << 16)

struct drm_amdgpu_gem_create_in  {
        /** the requested memory size */
        __u64 bo_size;
        /** physical start_addr alignment in bytes for some HW requirements */
        __u64 alignment;
        /** the requested memory domains */
        __u64 domains;
        /** allocation flags */
        __u64 domain_flags;
};

struct drm_amdgpu_gem_create_out  {
        /** returned GEM object handle */
        __u32 handle;
        __u32 _pad;
};

union drm_amdgpu_gem_create {
        struct drm_amdgpu_gem_create_in         in;
        struct drm_amdgpu_gem_create_out        out;
};

/** Opcode to create new residency list.  */
#define AMDGPU_BO_LIST_OP_CREATE        0
/** Opcode to destroy previously created residency list */
#define AMDGPU_BO_LIST_OP_DESTROY       1
/** Opcode to update resource information in the list */
#define AMDGPU_BO_LIST_OP_UPDATE        2

struct drm_amdgpu_bo_list_in {
        /** Type of operation */
        __u32 operation;
        /** Handle of list or 0 if we want to create one */
        __u32 list_handle;
        /** Number of BOs in list  */
        __u32 bo_number;
        /** Size of each element describing BO */
        __u32 bo_info_size;
        /** Pointer to array describing BOs */
        __u64 bo_info_ptr;
};

struct drm_amdgpu_bo_list_entry {
        /** Handle of BO */
        __u32 bo_handle;
        /** New (if specified) BO priority to be used during migration */
        __u32 bo_priority;
};

struct drm_amdgpu_bo_list_out {
        /** Handle of resource list  */
        __u32 list_handle;
        __u32 _pad;
};

union drm_amdgpu_bo_list {
        struct drm_amdgpu_bo_list_in in;
        struct drm_amdgpu_bo_list_out out;
};

/* context related */
#define AMDGPU_CTX_OP_ALLOC_CTX 1
#define AMDGPU_CTX_OP_FREE_CTX  2
#define AMDGPU_CTX_OP_QUERY_STATE       3
#define AMDGPU_CTX_OP_QUERY_STATE2      4
#define AMDGPU_CTX_OP_GET_STABLE_PSTATE 5
#define AMDGPU_CTX_OP_SET_STABLE_PSTATE 6

/* GPU reset status */
#define AMDGPU_CTX_NO_RESET             0
/* this the context caused it */
#define AMDGPU_CTX_GUILTY_RESET         1
/* some other context caused it */
#define AMDGPU_CTX_INNOCENT_RESET       2
/* unknown cause */
#define AMDGPU_CTX_UNKNOWN_RESET        3

/* indicate gpu reset occurred after ctx created */
#define AMDGPU_CTX_QUERY2_FLAGS_RESET    (1<<0)
/* indicate vram lost occurred after ctx created */
#define AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST (1<<1)
/* indicate some job from this context once cause gpu hang */
#define AMDGPU_CTX_QUERY2_FLAGS_GUILTY   (1<<2)
/* indicate some errors are detected by RAS */
#define AMDGPU_CTX_QUERY2_FLAGS_RAS_CE   (1<<3)
#define AMDGPU_CTX_QUERY2_FLAGS_RAS_UE   (1<<4)
/* indicate that the reset hasn't completed yet */
#define AMDGPU_CTX_QUERY2_FLAGS_RESET_IN_PROGRESS (1<<5)

/* Context priority level */
#define AMDGPU_CTX_PRIORITY_UNSET       -2048
#define AMDGPU_CTX_PRIORITY_VERY_LOW    -1023
#define AMDGPU_CTX_PRIORITY_LOW         -512
#define AMDGPU_CTX_PRIORITY_NORMAL      0
/*
 * When used in struct drm_amdgpu_ctx_in, a priority above NORMAL requires
 * CAP_SYS_NICE or DRM_MASTER
*/
#define AMDGPU_CTX_PRIORITY_HIGH        512
#define AMDGPU_CTX_PRIORITY_VERY_HIGH   1023

/* select a stable profiling pstate for perfmon tools */
#define AMDGPU_CTX_STABLE_PSTATE_FLAGS_MASK  0xf
#define AMDGPU_CTX_STABLE_PSTATE_NONE  0
#define AMDGPU_CTX_STABLE_PSTATE_STANDARD  1
#define AMDGPU_CTX_STABLE_PSTATE_MIN_SCLK  2
#define AMDGPU_CTX_STABLE_PSTATE_MIN_MCLK  3
#define AMDGPU_CTX_STABLE_PSTATE_PEAK  4

struct drm_amdgpu_ctx_in {
        /** AMDGPU_CTX_OP_* */
        __u32   op;
        /** Flags */
        __u32   flags;
        __u32   ctx_id;
        /** AMDGPU_CTX_PRIORITY_* */
        __s32   priority;
};

union drm_amdgpu_ctx_out {
                struct {
                        __u32   ctx_id;
                        __u32   _pad;
                } alloc;

                struct {
                        /** For future use, no flags defined so far */
                        __u64   flags;
                        /** Number of resets caused by this context so far. */
                        __u32   hangs;
                        /** Reset status since the last call of the ioctl. */
                        __u32   reset_status;
                } state;

                struct {
                        __u32   flags;
                        __u32   _pad;
                } pstate;
};

union drm_amdgpu_ctx {
        struct drm_amdgpu_ctx_in in;
        union drm_amdgpu_ctx_out out;
};

/* user queue IOCTL operations */
#define AMDGPU_USERQ_OP_CREATE  1
#define AMDGPU_USERQ_OP_FREE    2

/* queue priority levels */
/* low < normal low < normal high < high */
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_MASK  0x3
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_SHIFT 0
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_NORMAL_LOW 0
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_LOW 1
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_NORMAL_HIGH 2
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_HIGH 3 /* admin only */
/* for queues that need access to protected content */
#define AMDGPU_USERQ_CREATE_FLAGS_QUEUE_SECURE  (1 << 2)

/*
 * This structure is a container to pass input configuration
 * info for all supported userqueue related operations.
 * For operation AMDGPU_USERQ_OP_CREATE: user is expected
 *  to set all fields, excep the parameter 'queue_id'.
 * For operation AMDGPU_USERQ_OP_FREE: the only input parameter expected
 *  to be set is 'queue_id', eveything else is ignored.
 */
struct drm_amdgpu_userq_in {
        /** AMDGPU_USERQ_OP_* */
        __u32   op;
        /** Queue id passed for operation USERQ_OP_FREE */
        __u32   queue_id;
        /** the target GPU engine to execute workload (AMDGPU_HW_IP_*) */
        __u32   ip_type;
        /**
         * @doorbell_handle: the handle of doorbell GEM object
         * associated with this userqueue client.
         */
        __u32   doorbell_handle;
        /**
         * @doorbell_offset: 32-bit offset of the doorbell in the doorbell bo.
         * Kernel will generate absolute doorbell offset using doorbell_handle
         * and doorbell_offset in the doorbell bo.
         */
        __u32   doorbell_offset;
        /**
         * @flags: flags used for queue parameters
         */
        __u32 flags;
        /**
         * @queue_va: Virtual address of the GPU memory which holds the queue
         * object. The queue holds the workload packets.
         */
        __u64   queue_va;
        /**
         * @queue_size: Size of the queue in bytes, this needs to be 256-byte
         * aligned.
         */
        __u64   queue_size;
        /**
         * @rptr_va : Virtual address of the GPU memory which holds the ring RPTR.
         * This object must be at least 8 byte in size and aligned to 8-byte offset.
         */
        __u64   rptr_va;
        /**
         * @wptr_va : Virtual address of the GPU memory which holds the ring WPTR.
         * This object must be at least 8 byte in size and aligned to 8-byte offset.
         *
         * Queue, RPTR and WPTR can come from the same object, as long as the size
         * and alignment related requirements are met.
         */
        __u64   wptr_va;
        /**
         * @mqd: MQD (memory queue descriptor) is a set of parameters which allow
         * the GPU to uniquely define and identify a usermode queue.
         *
         * MQD data can be of different size for different GPU IP/engine and
         * their respective versions/revisions, so this points to a __u64 *
         * which holds IP specific MQD of this usermode queue.
         */
        __u64 mqd;
        /**
         * @size: size of MQD data in bytes, it must match the MQD structure
         * size of the respective engine/revision defined in UAPI for ex, for
         * gfx11 workloads, size = sizeof(drm_amdgpu_userq_mqd_gfx11).
         */
        __u64 mqd_size;
};

/* The structure to carry output of userqueue ops */
struct drm_amdgpu_userq_out {
        /**
         * For operation AMDGPU_USERQ_OP_CREATE: This field contains a unique
         * queue ID to represent the newly created userqueue in the system, otherwise
         * it should be ignored.
         */
        __u32   queue_id;
        __u32 _pad;
};

union drm_amdgpu_userq {
        struct drm_amdgpu_userq_in in;
        struct drm_amdgpu_userq_out out;
};

/* GFX V11 IP specific MQD parameters */
struct drm_amdgpu_userq_mqd_gfx11 {
        /**
         * @shadow_va: Virtual address of the GPU memory to hold the shadow buffer.
         * Use AMDGPU_INFO_IOCTL to find the exact size of the object.
         */
        __u64   shadow_va;
        /**
         * @csa_va: Virtual address of the GPU memory to hold the CSA buffer.
         * Use AMDGPU_INFO_IOCTL to find the exact size of the object.
         */
        __u64   csa_va;
};

/* GFX V11 SDMA IP specific MQD parameters */
struct drm_amdgpu_userq_mqd_sdma_gfx11 {
        /**
         * @csa_va: Virtual address of the GPU memory to hold the CSA buffer.
         * This must be a from a separate GPU object, and use AMDGPU_INFO IOCTL
         * to get the size.
         */
        __u64   csa_va;
};

/* GFX V11 Compute IP specific MQD parameters */
struct drm_amdgpu_userq_mqd_compute_gfx11 {
        /**
         * @eop_va: Virtual address of the GPU memory to hold the EOP buffer.
         * This must be a from a separate GPU object, and use AMDGPU_INFO IOCTL
         * to get the size.
         */
        __u64   eop_va;
};

/* userq signal/wait ioctl */
struct drm_amdgpu_userq_signal {
        /**
         * @queue_id: Queue handle used by the userq fence creation function
         * to retrieve the WPTR.
         */
        __u32   queue_id;
        __u32   pad;
        /**
         * @syncobj_handles: The list of syncobj handles submitted by the user queue
         * job to be signaled.
         */
        __u64   syncobj_handles;
        /**
         * @num_syncobj_handles: A count that represents the number of syncobj handles in
         * @syncobj_handles.
         */
        __u64   num_syncobj_handles;
        /**
         * @bo_read_handles: The list of BO handles that the submitted user queue job
         * is using for read only. This will update BO fences in the kernel.
         */
        __u64   bo_read_handles;
        /**
         * @bo_write_handles: The list of BO handles that the submitted user queue job
         * is using for write only. This will update BO fences in the kernel.
         */
        __u64   bo_write_handles;
        /**
         * @num_bo_read_handles: A count that represents the number of read BO handles in
         * @bo_read_handles.
         */
        __u32   num_bo_read_handles;
        /**
         * @num_bo_write_handles: A count that represents the number of write BO handles in
         * @bo_write_handles.
         */
        __u32   num_bo_write_handles;
};

struct drm_amdgpu_userq_fence_info {
        /**
         * @va: A gpu address allocated for each queue which stores the
         * read pointer (RPTR) value.
         */
        __u64   va;
        /**
         * @value: A 64 bit value represents the write pointer (WPTR) of the
         * queue commands which compared with the RPTR value to signal the
         * fences.
         */
        __u64   value;
};

struct drm_amdgpu_userq_wait {
        /**
         * @waitq_id: Queue handle used by the userq wait IOCTL to retrieve the
         * wait queue and maintain the fence driver references in it.
         */
        __u32   waitq_id;
        __u32   pad;
        /**
         * @syncobj_handles: The list of syncobj handles submitted by the user queue
         * job to get the va/value pairs.
         */
        __u64   syncobj_handles;
        /**
         * @syncobj_timeline_handles: The list of timeline syncobj handles submitted by
         * the user queue job to get the va/value pairs at given @syncobj_timeline_points.
         */
        __u64   syncobj_timeline_handles;
        /**
         * @syncobj_timeline_points: The list of timeline syncobj points submitted by the
         * user queue job for the corresponding @syncobj_timeline_handles.
         */
        __u64   syncobj_timeline_points;
        /**
         * @bo_read_handles: The list of read BO handles submitted by the user queue
         * job to get the va/value pairs.
         */
        __u64   bo_read_handles;
        /**
         * @bo_write_handles: The list of write BO handles submitted by the user queue
         * job to get the va/value pairs.
         */
        __u64   bo_write_handles;
        /**
         * @num_syncobj_timeline_handles: A count that represents the number of timeline
         * syncobj handles in @syncobj_timeline_handles.
         */
        __u16   num_syncobj_timeline_handles;
        /**
         * @num_fences: This field can be used both as input and output. As input it defines
         * the maximum number of fences that can be returned and as output it will specify
         * how many fences were actually returned from the ioctl.
         */
        __u16   num_fences;
        /**
         * @num_syncobj_handles: A count that represents the number of syncobj handles in
         * @syncobj_handles.
         */
        __u32   num_syncobj_handles;
        /**
         * @num_bo_read_handles: A count that represents the number of read BO handles in
         * @bo_read_handles.
         */
        __u32   num_bo_read_handles;
        /**
         * @num_bo_write_handles: A count that represents the number of write BO handles in
         * @bo_write_handles.
         */
        __u32   num_bo_write_handles;
        /**
         * @out_fences: The field is a return value from the ioctl containing the list of
         * address/value pairs to wait for.
         */
        __u64   out_fences;
};

/* vm ioctl */
#define AMDGPU_VM_OP_RESERVE_VMID       1
#define AMDGPU_VM_OP_UNRESERVE_VMID     2

struct drm_amdgpu_vm_in {
        /** AMDGPU_VM_OP_* */
        __u32   op;
        __u32   flags;
};

struct drm_amdgpu_vm_out {
        /** For future use, no flags defined so far */
        __u64   flags;
};

union drm_amdgpu_vm {
        struct drm_amdgpu_vm_in in;
        struct drm_amdgpu_vm_out out;
};

/* sched ioctl */
#define AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE       1
#define AMDGPU_SCHED_OP_CONTEXT_PRIORITY_OVERRIDE       2

struct drm_amdgpu_sched_in {
        /* AMDGPU_SCHED_OP_* */
        __u32   op;
        __u32   fd;
        /** AMDGPU_CTX_PRIORITY_* */
        __s32   priority;
        __u32   ctx_id;
};

union drm_amdgpu_sched {
        struct drm_amdgpu_sched_in in;
};

/*
 * This is not a reliable API and you should expect it to fail for any
 * number of reasons and have fallback path that do not use userptr to
 * perform any operation.
 */
#define AMDGPU_GEM_USERPTR_READONLY     (1 << 0)
#define AMDGPU_GEM_USERPTR_ANONONLY     (1 << 1)
#define AMDGPU_GEM_USERPTR_VALIDATE     (1 << 2)
#define AMDGPU_GEM_USERPTR_REGISTER     (1 << 3)

struct drm_amdgpu_gem_userptr {
        __u64           addr;
        __u64           size;
        /* AMDGPU_GEM_USERPTR_* */
        __u32           flags;
        /* Resulting GEM handle */
        __u32           handle;
};

/* SI-CI-VI: */
/* same meaning as the GB_TILE_MODE and GL_MACRO_TILE_MODE fields */
#define AMDGPU_TILING_ARRAY_MODE_SHIFT                  0
#define AMDGPU_TILING_ARRAY_MODE_MASK                   0xf
#define AMDGPU_TILING_PIPE_CONFIG_SHIFT                 4
#define AMDGPU_TILING_PIPE_CONFIG_MASK                  0x1f
#define AMDGPU_TILING_TILE_SPLIT_SHIFT                  9
#define AMDGPU_TILING_TILE_SPLIT_MASK                   0x7
#define AMDGPU_TILING_MICRO_TILE_MODE_SHIFT             12
#define AMDGPU_TILING_MICRO_TILE_MODE_MASK              0x7
#define AMDGPU_TILING_BANK_WIDTH_SHIFT                  15
#define AMDGPU_TILING_BANK_WIDTH_MASK                   0x3
#define AMDGPU_TILING_BANK_HEIGHT_SHIFT                 17
#define AMDGPU_TILING_BANK_HEIGHT_MASK                  0x3
#define AMDGPU_TILING_MACRO_TILE_ASPECT_SHIFT           19
#define AMDGPU_TILING_MACRO_TILE_ASPECT_MASK            0x3
#define AMDGPU_TILING_NUM_BANKS_SHIFT                   21
#define AMDGPU_TILING_NUM_BANKS_MASK                    0x3

/* GFX9 - GFX11: */
#define AMDGPU_TILING_SWIZZLE_MODE_SHIFT                0
#define AMDGPU_TILING_SWIZZLE_MODE_MASK                 0x1f
#define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT             5
#define AMDGPU_TILING_DCC_OFFSET_256B_MASK              0xFFFFFF
#define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT               29
#define AMDGPU_TILING_DCC_PITCH_MAX_MASK                0x3FFF
#define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT         43
#define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK          0x1
#define AMDGPU_TILING_DCC_INDEPENDENT_128B_SHIFT        44
#define AMDGPU_TILING_DCC_INDEPENDENT_128B_MASK         0x1
#define AMDGPU_TILING_SCANOUT_SHIFT                     63
#define AMDGPU_TILING_SCANOUT_MASK                      0x1

/* GFX12 and later: */
#define AMDGPU_TILING_GFX12_SWIZZLE_MODE_SHIFT                  0
#define AMDGPU_TILING_GFX12_SWIZZLE_MODE_MASK                   0x7
/* These are DCC recompression settings for memory management: */
#define AMDGPU_TILING_GFX12_DCC_MAX_COMPRESSED_BLOCK_SHIFT      3
#define AMDGPU_TILING_GFX12_DCC_MAX_COMPRESSED_BLOCK_MASK       0x3 /* 0:64B, 1:128B, 2:256B */
#define AMDGPU_TILING_GFX12_DCC_NUMBER_TYPE_SHIFT               5
#define AMDGPU_TILING_GFX12_DCC_NUMBER_TYPE_MASK                0x7 /* CB_COLOR0_INFO.NUMBER_TYPE */
#define AMDGPU_TILING_GFX12_DCC_DATA_FORMAT_SHIFT               8
#define AMDGPU_TILING_GFX12_DCC_DATA_FORMAT_MASK                0x3f /* [0:4]:CB_COLOR0_INFO.FORMAT, [5]:MM */
/* When clearing the buffer or moving it from VRAM to GTT, don't compress and set DCC metadata
 * to uncompressed. Set when parts of an allocation bypass DCC and read raw data. */
#define AMDGPU_TILING_GFX12_DCC_WRITE_COMPRESS_DISABLE_SHIFT    14
#define AMDGPU_TILING_GFX12_DCC_WRITE_COMPRESS_DISABLE_MASK     0x1
/* bit gap */
#define AMDGPU_TILING_GFX12_SCANOUT_SHIFT                       63
#define AMDGPU_TILING_GFX12_SCANOUT_MASK                        0x1

/* Set/Get helpers for tiling flags. */
#define AMDGPU_TILING_SET(field, value) \
        (((__u64)(value) & AMDGPU_TILING_##field##_MASK) << AMDGPU_TILING_##field##_SHIFT)
#define AMDGPU_TILING_GET(value, field) \
        (((__u64)(value) >> AMDGPU_TILING_##field##_SHIFT) & AMDGPU_TILING_##field##_MASK)

#define AMDGPU_GEM_METADATA_OP_SET_METADATA                  1
#define AMDGPU_GEM_METADATA_OP_GET_METADATA                  2

/** The same structure is shared for input/output */
struct drm_amdgpu_gem_metadata {
        /** GEM Object handle */
        __u32   handle;
        /** Do we want get or set metadata */
        __u32   op;
        struct {
                /** For future use, no flags defined so far */
                __u64   flags;
                /** family specific tiling info */
                __u64   tiling_info;
                __u32   data_size_bytes;
                __u32   data[64];
        } data;
};

struct drm_amdgpu_gem_mmap_in {
        /** the GEM object handle */
        __u32 handle;
        __u32 _pad;
};

struct drm_amdgpu_gem_mmap_out {
        /** mmap offset from the vma offset manager */
        __u64 addr_ptr;
};

union drm_amdgpu_gem_mmap {
        struct drm_amdgpu_gem_mmap_in   in;
        struct drm_amdgpu_gem_mmap_out out;
};

struct drm_amdgpu_gem_wait_idle_in {
        /** GEM object handle */
        __u32 handle;
        /** For future use, no flags defined so far */
        __u32 flags;
        /** Absolute timeout to wait */
        __u64 timeout;
};

struct drm_amdgpu_gem_wait_idle_out {
        /** BO status:  0 - BO is idle, 1 - BO is busy */
        __u32 status;
        /** Returned current memory domain */
        __u32 domain;
};

union drm_amdgpu_gem_wait_idle {
        struct drm_amdgpu_gem_wait_idle_in  in;
        struct drm_amdgpu_gem_wait_idle_out out;
};

struct drm_amdgpu_wait_cs_in {
        /* Command submission handle
         * handle equals 0 means none to wait for
         * handle equals ~0ull means wait for the latest sequence number
         */
        __u64 handle;
        /** Absolute timeout to wait */
        __u64 timeout;
        __u32 ip_type;
        __u32 ip_instance;
        __u32 ring;
        __u32 ctx_id;
};

struct drm_amdgpu_wait_cs_out {
        /** CS status:  0 - CS completed, 1 - CS still busy */
        __u64 status;
};

union drm_amdgpu_wait_cs {
        struct drm_amdgpu_wait_cs_in in;
        struct drm_amdgpu_wait_cs_out out;
};

struct drm_amdgpu_fence {
        __u32 ctx_id;
        __u32 ip_type;
        __u32 ip_instance;
        __u32 ring;
        __u64 seq_no;
};

struct drm_amdgpu_wait_fences_in {
        /** This points to uint64_t * which points to fences */
        __u64 fences;
        __u32 fence_count;
        __u32 wait_all;
        __u64 timeout_ns;
};

struct drm_amdgpu_wait_fences_out {
        __u32 status;
        __u32 first_signaled;
};

union drm_amdgpu_wait_fences {
        struct drm_amdgpu_wait_fences_in in;
        struct drm_amdgpu_wait_fences_out out;
};

#define AMDGPU_GEM_OP_GET_GEM_CREATE_INFO       0
#define AMDGPU_GEM_OP_SET_PLACEMENT             1
#define AMDGPU_GEM_OP_GET_MAPPING_INFO          2

struct drm_amdgpu_gem_vm_entry {
        /* Start of mapping (in bytes) */
        __u64 addr;

        /* Size of mapping (in bytes) */
        __u64 size;

        /* Mapping offset */
        __u64 offset;

        /* flags needed to recreate mapping */
        __u64 flags;
};

/* Sets or returns a value associated with a buffer. */
struct drm_amdgpu_gem_op {
        /** GEM object handle */
        __u32   handle;
        /** AMDGPU_GEM_OP_* */
        __u32   op;
        /** Input or return value. For MAPPING_INFO op: pointer to array of struct drm_amdgpu_gem_vm_entry */
        __u64   value;
        /** For MAPPING_INFO op: number of mappings (in/out) */
        __u32   num_entries;

        __u32   padding;
};

#define AMDGPU_GEM_LIST_HANDLES_FLAG_IS_IMPORT  (1 << 0)

struct drm_amdgpu_gem_list_handles {
        /* User pointer to array of drm_amdgpu_gem_bo_info_entry */
        __u64   entries;

        /* Size of entries buffer / Number of handles in process (if larger than size of buffer, must retry) */
        __u32   num_entries;

        __u32 padding;
};

struct drm_amdgpu_gem_list_handles_entry {
        /* gem handle of buffer object */
        __u32 gem_handle;

        /* Currently just one flag: IS_IMPORT */
        __u32 flags;

        /* Size of bo */
        __u64 size;

        /* Preferred domains for GEM_CREATE */
        __u64 preferred_domains;

        /* GEM_CREATE flags for re-creation of buffer */
        __u64 alloc_flags;

        /* physical start_addr alignment in bytes for some HW requirements */
        __u64 alignment;
};

#define AMDGPU_VA_OP_MAP                        1
#define AMDGPU_VA_OP_UNMAP                      2
#define AMDGPU_VA_OP_CLEAR                      3
#define AMDGPU_VA_OP_REPLACE                    4

/* Delay the page table update till the next CS */
#define AMDGPU_VM_DELAY_UPDATE          (1 << 0)

/* Mapping flags */
/* readable mapping */
#define AMDGPU_VM_PAGE_READABLE         (1 << 1)
/* writable mapping */
#define AMDGPU_VM_PAGE_WRITEABLE        (1 << 2)
/* executable mapping, new for VI */
#define AMDGPU_VM_PAGE_EXECUTABLE       (1 << 3)
/* unmapped page of partially resident textures */
#define AMDGPU_VM_PAGE_PRT              (1 << 4)
/* MTYPE flags use bit 5 to 8 */
#define AMDGPU_VM_MTYPE_MASK            (0xf << 5)
/* Default MTYPE. Pre-AI must use this.  Recommended for newer ASICs. */
#define AMDGPU_VM_MTYPE_DEFAULT         (0 << 5)
/* Use Non Coherent MTYPE instead of default MTYPE */
#define AMDGPU_VM_MTYPE_NC              (1 << 5)
/* Use Write Combine MTYPE instead of default MTYPE */
#define AMDGPU_VM_MTYPE_WC              (2 << 5)
/* Use Cache Coherent MTYPE instead of default MTYPE */
#define AMDGPU_VM_MTYPE_CC              (3 << 5)
/* Use UnCached MTYPE instead of default MTYPE */
#define AMDGPU_VM_MTYPE_UC              (4 << 5)
/* Use Read Write MTYPE instead of default MTYPE */
#define AMDGPU_VM_MTYPE_RW              (5 << 5)
/* don't allocate MALL */
#define AMDGPU_VM_PAGE_NOALLOC          (1 << 9)

struct drm_amdgpu_gem_va {
        /** GEM object handle */
        __u32 handle;
        __u32 _pad;
        /** AMDGPU_VA_OP_* */
        __u32 operation;
        /** AMDGPU_VM_PAGE_* */
        __u32 flags;
        /** va address to assign . Must be correctly aligned.*/
        __u64 va_address;
        /** Specify offset inside of BO to assign. Must be correctly aligned.*/
        __u64 offset_in_bo;
        /** Specify mapping size. Must be correctly aligned. */
        __u64 map_size;
        /**
         * vm_timeline_point is a sequence number used to add new timeline point.
         */
        __u64 vm_timeline_point;
        /**
         * The vm page table update fence is installed in given vm_timeline_syncobj_out
         * at vm_timeline_point.
         */
        __u32 vm_timeline_syncobj_out;
        /** the number of syncobj handles in @input_fence_syncobj_handles */
        __u32 num_syncobj_handles;
        /** Array of sync object handle to wait for given input fences */
        __u64 input_fence_syncobj_handles;
};

#define AMDGPU_HW_IP_GFX          0
#define AMDGPU_HW_IP_COMPUTE      1
#define AMDGPU_HW_IP_DMA          2
#define AMDGPU_HW_IP_UVD          3
#define AMDGPU_HW_IP_VCE          4
#define AMDGPU_HW_IP_UVD_ENC      5
#define AMDGPU_HW_IP_VCN_DEC      6
/*
 * From VCN4, AMDGPU_HW_IP_VCN_ENC is re-used to support
 * both encoding and decoding jobs.
 */
#define AMDGPU_HW_IP_VCN_ENC      7
#define AMDGPU_HW_IP_VCN_JPEG     8
#define AMDGPU_HW_IP_VPE          9
#define AMDGPU_HW_IP_NUM          10

#define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1

#define AMDGPU_CHUNK_ID_IB              0x01
#define AMDGPU_CHUNK_ID_FENCE           0x02
#define AMDGPU_CHUNK_ID_DEPENDENCIES    0x03
#define AMDGPU_CHUNK_ID_SYNCOBJ_IN      0x04
#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT     0x05
#define AMDGPU_CHUNK_ID_BO_HANDLES      0x06
#define AMDGPU_CHUNK_ID_SCHEDULED_DEPENDENCIES  0x07
#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_WAIT    0x08
#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_SIGNAL  0x09
#define AMDGPU_CHUNK_ID_CP_GFX_SHADOW   0x0a

struct drm_amdgpu_cs_chunk {
        __u32           chunk_id;
        __u32           length_dw;
        __u64           chunk_data;
};

struct drm_amdgpu_cs_in {
        /** Rendering context id */
        __u32           ctx_id;
        /**  Handle of resource list associated with CS */
        __u32           bo_list_handle;
        __u32           num_chunks;
        __u32           flags;
        /** this points to __u64 * which point to cs chunks */
        __u64           chunks;
};

struct drm_amdgpu_cs_out {
        __u64 handle;
};

union drm_amdgpu_cs {
        struct drm_amdgpu_cs_in in;
        struct drm_amdgpu_cs_out out;
};

/* Specify flags to be used for IB */

/* This IB should be submitted to CE */
#define AMDGPU_IB_FLAG_CE       (1<<0)

/* Preamble flag, which means the IB could be dropped if no context switch */
#define AMDGPU_IB_FLAG_PREAMBLE (1<<1)

/* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */
#define AMDGPU_IB_FLAG_PREEMPT (1<<2)

/* The IB fence should do the L2 writeback but not invalidate any shader
 * caches (L2/vL1/sL1/I$). */
#define AMDGPU_IB_FLAG_TC_WB_NOT_INVALIDATE (1 << 3)

/* Set GDS_COMPUTE_MAX_WAVE_ID = DEFAULT before PACKET3_INDIRECT_BUFFER.
 * This will reset wave ID counters for the IB.
 */
#define AMDGPU_IB_FLAG_RESET_GDS_MAX_WAVE_ID (1 << 4)

/* Flag the IB as secure (TMZ)
 */
#define AMDGPU_IB_FLAGS_SECURE  (1 << 5)

/* Tell KMD to flush and invalidate caches
 */
#define AMDGPU_IB_FLAG_EMIT_MEM_SYNC  (1 << 6)

struct drm_amdgpu_cs_chunk_ib {
        __u32 _pad;
        /** AMDGPU_IB_FLAG_* */
        __u32 flags;
        /** Virtual address to begin IB execution */
        __u64 va_start;
        /** Size of submission */
        __u32 ib_bytes;
        /** HW IP to submit to */
        __u32 ip_type;
        /** HW IP index of the same type to submit to  */
        __u32 ip_instance;
        /** Ring index to submit to */
        __u32 ring;
};

struct drm_amdgpu_cs_chunk_dep {
        __u32 ip_type;
        __u32 ip_instance;
        __u32 ring;
        __u32 ctx_id;
        __u64 handle;
};

struct drm_amdgpu_cs_chunk_fence {
        __u32 handle;
        __u32 offset;
};

struct drm_amdgpu_cs_chunk_sem {
        __u32 handle;
};

struct drm_amdgpu_cs_chunk_syncobj {
       __u32 handle;
       __u32 flags;
       __u64 point;
};

#define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ      0
#define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ_FD   1
#define AMDGPU_FENCE_TO_HANDLE_GET_SYNC_FILE_FD 2

union drm_amdgpu_fence_to_handle {
        struct {
                struct drm_amdgpu_fence fence;
                __u32 what;
                __u32 pad;
        } in;
        struct {
                __u32 handle;
        } out;
};

struct drm_amdgpu_cs_chunk_data {
        union {
                struct drm_amdgpu_cs_chunk_ib           ib_data;
                struct drm_amdgpu_cs_chunk_fence        fence_data;
        };
};

#define AMDGPU_CS_CHUNK_CP_GFX_SHADOW_FLAGS_INIT_SHADOW         0x1

struct drm_amdgpu_cs_chunk_cp_gfx_shadow {
        __u64 shadow_va;
        __u64 csa_va;
        __u64 gds_va;
        __u64 flags;
};

/*
 *  Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU
 *
 */
#define AMDGPU_IDS_FLAGS_FUSION                 0x01
#define AMDGPU_IDS_FLAGS_PREEMPTION             0x02
#define AMDGPU_IDS_FLAGS_TMZ                    0x04
#define AMDGPU_IDS_FLAGS_CONFORMANT_TRUNC_COORD 0x08
#define AMDGPU_IDS_FLAGS_GANG_SUBMIT            0x10

/*
 *  Query h/w info: Flag identifying VF/PF/PT mode
 *
 */
#define AMDGPU_IDS_FLAGS_MODE_MASK      0x300
#define AMDGPU_IDS_FLAGS_MODE_SHIFT     0x8
#define AMDGPU_IDS_FLAGS_MODE_PF        0x0
#define AMDGPU_IDS_FLAGS_MODE_VF        0x1
#define AMDGPU_IDS_FLAGS_MODE_PT        0x2

/* indicate if acceleration can be working */
#define AMDGPU_INFO_ACCEL_WORKING               0x00
/* get the crtc_id from the mode object id? */
#define AMDGPU_INFO_CRTC_FROM_ID                0x01
/* query hw IP info */
#define AMDGPU_INFO_HW_IP_INFO                  0x02
/* query hw IP instance count for the specified type */
#define AMDGPU_INFO_HW_IP_COUNT                 0x03
/* timestamp for GL_ARB_timer_query */
#define AMDGPU_INFO_TIMESTAMP                   0x05
/* Query the firmware version */
#define AMDGPU_INFO_FW_VERSION                  0x0e
        /* Subquery id: Query VCE firmware version */
        #define AMDGPU_INFO_FW_VCE              0x1
        /* Subquery id: Query UVD firmware version */
        #define AMDGPU_INFO_FW_UVD              0x2
        /* Subquery id: Query GMC firmware version */
        #define AMDGPU_INFO_FW_GMC              0x03
        /* Subquery id: Query GFX ME firmware version */
        #define AMDGPU_INFO_FW_GFX_ME           0x04
        /* Subquery id: Query GFX PFP firmware version */
        #define AMDGPU_INFO_FW_GFX_PFP          0x05
        /* Subquery id: Query GFX CE firmware version */
        #define AMDGPU_INFO_FW_GFX_CE           0x06
        /* Subquery id: Query GFX RLC firmware version */
        #define AMDGPU_INFO_FW_GFX_RLC          0x07
        /* Subquery id: Query GFX MEC firmware version */
        #define AMDGPU_INFO_FW_GFX_MEC          0x08
        /* Subquery id: Query SMC firmware version */
        #define AMDGPU_INFO_FW_SMC              0x0a
        /* Subquery id: Query SDMA firmware version */
        #define AMDGPU_INFO_FW_SDMA             0x0b
        /* Subquery id: Query PSP SOS firmware version */
        #define AMDGPU_INFO_FW_SOS              0x0c
        /* Subquery id: Query PSP ASD firmware version */
        #define AMDGPU_INFO_FW_ASD              0x0d
        /* Subquery id: Query VCN firmware version */
        #define AMDGPU_INFO_FW_VCN              0x0e
        /* Subquery id: Query GFX RLC SRLC firmware version */
        #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_CNTL 0x0f
        /* Subquery id: Query GFX RLC SRLG firmware version */
        #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_GPM_MEM 0x10
        /* Subquery id: Query GFX RLC SRLS firmware version */
        #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_SRM_MEM 0x11
        /* Subquery id: Query DMCU firmware version */
        #define AMDGPU_INFO_FW_DMCU             0x12
        #define AMDGPU_INFO_FW_TA               0x13
        /* Subquery id: Query DMCUB firmware version */
        #define AMDGPU_INFO_FW_DMCUB            0x14
        /* Subquery id: Query TOC firmware version */
        #define AMDGPU_INFO_FW_TOC              0x15
        /* Subquery id: Query CAP firmware version */
        #define AMDGPU_INFO_FW_CAP              0x16
        /* Subquery id: Query GFX RLCP firmware version */
        #define AMDGPU_INFO_FW_GFX_RLCP         0x17
        /* Subquery id: Query GFX RLCV firmware version */
        #define AMDGPU_INFO_FW_GFX_RLCV         0x18
        /* Subquery id: Query MES_KIQ firmware version */
        #define AMDGPU_INFO_FW_MES_KIQ          0x19
        /* Subquery id: Query MES firmware version */
        #define AMDGPU_INFO_FW_MES              0x1a
        /* Subquery id: Query IMU firmware version */
        #define AMDGPU_INFO_FW_IMU              0x1b
        /* Subquery id: Query VPE firmware version */
        #define AMDGPU_INFO_FW_VPE              0x1c

/* number of bytes moved for TTM migration */
#define AMDGPU_INFO_NUM_BYTES_MOVED             0x0f
/* the used VRAM size */
#define AMDGPU_INFO_VRAM_USAGE                  0x10
/* the used GTT size */
#define AMDGPU_INFO_GTT_USAGE                   0x11
/* Information about GDS, etc. resource configuration */
#define AMDGPU_INFO_GDS_CONFIG                  0x13
/* Query information about VRAM and GTT domains */
#define AMDGPU_INFO_VRAM_GTT                    0x14
/* Query information about register in MMR address space*/
#define AMDGPU_INFO_READ_MMR_REG                0x15
/* Query information about device: rev id, family, etc. */
#define AMDGPU_INFO_DEV_INFO                    0x16
/* visible vram usage */
#define AMDGPU_INFO_VIS_VRAM_USAGE              0x17
/* number of TTM buffer evictions */
#define AMDGPU_INFO_NUM_EVICTIONS               0x18
/* Query memory about VRAM and GTT domains */
#define AMDGPU_INFO_MEMORY                      0x19
/* Query vce clock table */
#define AMDGPU_INFO_VCE_CLOCK_TABLE             0x1A
/* Query vbios related information */
#define AMDGPU_INFO_VBIOS                       0x1B
        /* Subquery id: Query vbios size */
        #define AMDGPU_INFO_VBIOS_SIZE          0x1
        /* Subquery id: Query vbios image */
        #define AMDGPU_INFO_VBIOS_IMAGE         0x2
        /* Subquery id: Query vbios info */
        #define AMDGPU_INFO_VBIOS_INFO          0x3
/* Query UVD handles */
#define AMDGPU_INFO_NUM_HANDLES                 0x1C
/* Query sensor related information */
#define AMDGPU_INFO_SENSOR                      0x1D
        /* Subquery id: Query GPU shader clock */
        #define AMDGPU_INFO_SENSOR_GFX_SCLK             0x1
        /* Subquery id: Query GPU memory clock */
        #define AMDGPU_INFO_SENSOR_GFX_MCLK             0x2
        /* Subquery id: Query GPU temperature */
        #define AMDGPU_INFO_SENSOR_GPU_TEMP             0x3
        /* Subquery id: Query GPU load */
        #define AMDGPU_INFO_SENSOR_GPU_LOAD             0x4
        /* Subquery id: Query average GPU power */
        #define AMDGPU_INFO_SENSOR_GPU_AVG_POWER        0x5
        /* Subquery id: Query northbridge voltage */
        #define AMDGPU_INFO_SENSOR_VDDNB                0x6
        /* Subquery id: Query graphics voltage */
        #define AMDGPU_INFO_SENSOR_VDDGFX               0x7
        /* Subquery id: Query GPU stable pstate shader clock */
        #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_SCLK               0x8
        /* Subquery id: Query GPU stable pstate memory clock */
        #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_MCLK               0x9
        /* Subquery id: Query GPU peak pstate shader clock */
        #define AMDGPU_INFO_SENSOR_PEAK_PSTATE_GFX_SCLK                 0xa
        /* Subquery id: Query GPU peak pstate memory clock */
        #define AMDGPU_INFO_SENSOR_PEAK_PSTATE_GFX_MCLK                 0xb
        /* Subquery id: Query input GPU power   */
        #define AMDGPU_INFO_SENSOR_GPU_INPUT_POWER      0xc
/* Number of VRAM page faults on CPU access. */
#define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS    0x1E
#define AMDGPU_INFO_VRAM_LOST_COUNTER           0x1F
/* query ras mask of enabled features*/
#define AMDGPU_INFO_RAS_ENABLED_FEATURES        0x20
/* RAS MASK: UMC (VRAM) */
#define AMDGPU_INFO_RAS_ENABLED_UMC                     (1 << 0)
/* RAS MASK: SDMA */
#define AMDGPU_INFO_RAS_ENABLED_SDMA                    (1 << 1)
/* RAS MASK: GFX */
#define AMDGPU_INFO_RAS_ENABLED_GFX                     (1 << 2)
/* RAS MASK: MMHUB */
#define AMDGPU_INFO_RAS_ENABLED_MMHUB                   (1 << 3)
/* RAS MASK: ATHUB */
#define AMDGPU_INFO_RAS_ENABLED_ATHUB                   (1 << 4)
/* RAS MASK: PCIE */
#define AMDGPU_INFO_RAS_ENABLED_PCIE                    (1 << 5)
/* RAS MASK: HDP */
#define AMDGPU_INFO_RAS_ENABLED_HDP                     (1 << 6)
/* RAS MASK: XGMI */
#define AMDGPU_INFO_RAS_ENABLED_XGMI                    (1 << 7)
/* RAS MASK: DF */
#define AMDGPU_INFO_RAS_ENABLED_DF                      (1 << 8)
/* RAS MASK: SMN */
#define AMDGPU_INFO_RAS_ENABLED_SMN                     (1 << 9)
/* RAS MASK: SEM */
#define AMDGPU_INFO_RAS_ENABLED_SEM                     (1 << 10)
/* RAS MASK: MP0 */
#define AMDGPU_INFO_RAS_ENABLED_MP0                     (1 << 11)
/* RAS MASK: MP1 */
#define AMDGPU_INFO_RAS_ENABLED_MP1                     (1 << 12)
/* RAS MASK: FUSE */
#define AMDGPU_INFO_RAS_ENABLED_FUSE                    (1 << 13)
/* query video encode/decode caps */
#define AMDGPU_INFO_VIDEO_CAPS                  0x21
        /* Subquery id: Decode */
        #define AMDGPU_INFO_VIDEO_CAPS_DECODE           0
        /* Subquery id: Encode */
        #define AMDGPU_INFO_VIDEO_CAPS_ENCODE           1
/* Query the max number of IBs per gang per submission */
#define AMDGPU_INFO_MAX_IBS                     0x22
/* query last page fault info */
#define AMDGPU_INFO_GPUVM_FAULT                 0x23
/* query FW object size and alignment */
#define AMDGPU_INFO_UQ_FW_AREAS                 0x24

#define AMDGPU_INFO_MMR_SE_INDEX_SHIFT  0
#define AMDGPU_INFO_MMR_SE_INDEX_MASK   0xff
#define AMDGPU_INFO_MMR_SH_INDEX_SHIFT  8
#define AMDGPU_INFO_MMR_SH_INDEX_MASK   0xff

struct drm_amdgpu_query_fw {
        /** AMDGPU_INFO_FW_* */
        __u32 fw_type;
        /**
         * Index of the IP if there are more IPs of
         * the same type.
         */
        __u32 ip_instance;
        /**
         * Index of the engine. Whether this is used depends
         * on the firmware type. (e.g. MEC, SDMA)
         */
        __u32 index;
        __u32 _pad;
};

/* Input structure for the INFO ioctl */
struct drm_amdgpu_info {
        /* Where the return value will be stored */
        __u64 return_pointer;
        /* The size of the return value. Just like "size" in "snprintf",
         * it limits how many bytes the kernel can write. */
        __u32 return_size;
        /* The query request id. */
        __u32 query;

        union {
                struct {
                        __u32 id;
                        __u32 _pad;
                } mode_crtc;

                struct {
                        /** AMDGPU_HW_IP_* */
                        __u32 type;
                        /**
                         * Index of the IP if there are more IPs of the same
                         * type. Ignored by AMDGPU_INFO_HW_IP_COUNT.
                         */
                        __u32 ip_instance;
                } query_hw_ip;

                struct {
                        __u32 dword_offset;
                        /** number of registers to read */
                        __u32 count;
                        __u32 instance;
                        /** For future use, no flags defined so far */
                        __u32 flags;
                } read_mmr_reg;

                struct drm_amdgpu_query_fw query_fw;

                struct {
                        __u32 type;
                        __u32 offset;
                } vbios_info;

                struct {
                        __u32 type;
                } sensor_info;

                struct {
                        __u32 type;
                } video_cap;
        };
};

struct drm_amdgpu_info_gds {
        /** GDS GFX partition size */
        __u32 gds_gfx_partition_size;
        /** GDS compute partition size */
        __u32 compute_partition_size;
        /** total GDS memory size */
        __u32 gds_total_size;
        /** GWS size per GFX partition */
        __u32 gws_per_gfx_partition;
        /** GSW size per compute partition */
        __u32 gws_per_compute_partition;
        /** OA size per GFX partition */
        __u32 oa_per_gfx_partition;
        /** OA size per compute partition */
        __u32 oa_per_compute_partition;
        __u32 _pad;
};

struct drm_amdgpu_info_vram_gtt {
        __u64 vram_size;
        __u64 vram_cpu_accessible_size;
        __u64 gtt_size;
};

struct drm_amdgpu_heap_info {
        /** max. physical memory */
        __u64 total_heap_size;

        /** Theoretical max. available memory in the given heap */
        __u64 usable_heap_size;

        /**
         * Number of bytes allocated in the heap. This includes all processes
         * and private allocations in the kernel. It changes when new buffers
         * are allocated, freed, and moved. It cannot be larger than
         * heap_size.
         */
        __u64 heap_usage;

        /**
         * Theoretical possible max. size of buffer which
         * could be allocated in the given heap
         */
        __u64 max_allocation;
};

struct drm_amdgpu_memory_info {
        struct drm_amdgpu_heap_info vram;
        struct drm_amdgpu_heap_info cpu_accessible_vram;
        struct drm_amdgpu_heap_info gtt;
};

struct drm_amdgpu_info_firmware {
        __u32 ver;
        __u32 feature;
};

struct drm_amdgpu_info_vbios {
        __u8 name[64];
        __u8 vbios_pn[64];
        __u32 version;
        __u32 pad;
        __u8 vbios_ver_str[32];
        __u8 date[32];
};

#define AMDGPU_VRAM_TYPE_UNKNOWN 0
#define AMDGPU_VRAM_TYPE_GDDR1 1
#define AMDGPU_VRAM_TYPE_DDR2  2
#define AMDGPU_VRAM_TYPE_GDDR3 3
#define AMDGPU_VRAM_TYPE_GDDR4 4
#define AMDGPU_VRAM_TYPE_GDDR5 5
#define AMDGPU_VRAM_TYPE_HBM   6
#define AMDGPU_VRAM_TYPE_DDR3  7
#define AMDGPU_VRAM_TYPE_DDR4  8
#define AMDGPU_VRAM_TYPE_GDDR6 9
#define AMDGPU_VRAM_TYPE_DDR5  10
#define AMDGPU_VRAM_TYPE_LPDDR4 11
#define AMDGPU_VRAM_TYPE_LPDDR5 12
#define AMDGPU_VRAM_TYPE_HBM3E 13
#define AMDGPU_VRAM_TYPE_HBM4 14

struct drm_amdgpu_info_device {
        /** PCI Device ID */
        __u32 device_id;
        /** Internal chip revision: A0, A1, etc.) */
        __u32 chip_rev;
        __u32 external_rev;
        /** Revision id in PCI Config space */
        __u32 pci_rev;
        __u32 family;
        __u32 num_shader_engines;
        __u32 num_shader_arrays_per_engine;
        /* in KHz */
        __u32 gpu_counter_freq;
        __u64 max_engine_clock;
        __u64 max_memory_clock;
        /* cu information */
        __u32 cu_active_number;
        /* NOTE: cu_ao_mask is INVALID, DON'T use it */
        __u32 cu_ao_mask;
        __u32 cu_bitmap[4][4];
        /** Render backend pipe mask. One render backend is CB+DB. */
        __u32 enabled_rb_pipes_mask;
        __u32 num_rb_pipes;
        __u32 num_hw_gfx_contexts;
        /* PCIe version (the smaller of the GPU and the CPU/motherboard) */
        __u32 pcie_gen;
        __u64 ids_flags;
        /** Starting virtual address for UMDs. */
        __u64 virtual_address_offset;
        /** The maximum virtual address */
        __u64 virtual_address_max;
        /** Required alignment of virtual addresses. */
        __u32 virtual_address_alignment;
        /** Page table entry - fragment size */
        __u32 pte_fragment_size;
        __u32 gart_page_size;
        /** constant engine ram size*/
        __u32 ce_ram_size;
        /** video memory type info*/
        __u32 vram_type;
        /** video memory bit width*/
        __u32 vram_bit_width;
        /* vce harvesting instance */
        __u32 vce_harvest_config;
        /* gfx double offchip LDS buffers */
        __u32 gc_double_offchip_lds_buf;
        /* NGG Primitive Buffer */
        __u64 prim_buf_gpu_addr;
        /* NGG Position Buffer */
        __u64 pos_buf_gpu_addr;
        /* NGG Control Sideband */
        __u64 cntl_sb_buf_gpu_addr;
        /* NGG Parameter Cache */
        __u64 param_buf_gpu_addr;
        __u32 prim_buf_size;
        __u32 pos_buf_size;
        __u32 cntl_sb_buf_size;
        __u32 param_buf_size;
        /* wavefront size*/
        __u32 wave_front_size;
        /* shader visible vgprs*/
        __u32 num_shader_visible_vgprs;
        /* CU per shader array*/
        __u32 num_cu_per_sh;
        /* number of tcc blocks*/
        __u32 num_tcc_blocks;
        /* gs vgt table depth*/
        __u32 gs_vgt_table_depth;
        /* gs primitive buffer depth*/
        __u32 gs_prim_buffer_depth;
        /* max gs wavefront per vgt*/
        __u32 max_gs_waves_per_vgt;
        /* PCIe number of lanes (the smaller of the GPU and the CPU/motherboard) */
        __u32 pcie_num_lanes;
        /* always on cu bitmap */
        __u32 cu_ao_bitmap[4][4];
        /** Starting high virtual address for UMDs. */
        __u64 high_va_offset;
        /** The maximum high virtual address */
        __u64 high_va_max;
        /* gfx10 pa_sc_tile_steering_override */
        __u32 pa_sc_tile_steering_override;
        /* disabled TCCs */
        __u64 tcc_disabled_mask;
        __u64 min_engine_clock;
        __u64 min_memory_clock;
        /* The following fields are only set on gfx11+, older chips set 0. */
        __u32 tcp_cache_size;       /* AKA GL0, VMEM cache */
        __u32 num_sqc_per_wgp;
        __u32 sqc_data_cache_size;  /* AKA SMEM cache */
        __u32 sqc_inst_cache_size;
        __u32 gl1c_cache_size;
        __u32 gl2c_cache_size;
        __u64 mall_size;            /* AKA infinity cache */
        /* high 32 bits of the rb pipes mask */
        __u32 enabled_rb_pipes_mask_hi;
        /* shadow area size for gfx11 */
        __u32 shadow_size;
        /* shadow area base virtual alignment for gfx11 */
        __u32 shadow_alignment;
        /* context save area size for gfx11 */
        __u32 csa_size;
        /* context save area base virtual alignment for gfx11 */
        __u32 csa_alignment;
        /* Userq IP mask (1 << AMDGPU_HW_IP_*) */
        __u32 userq_ip_mask;
        __u32 pad;
};

struct drm_amdgpu_info_hw_ip {
        /** Version of h/w IP */
        __u32  hw_ip_version_major;
        __u32  hw_ip_version_minor;
        /** Capabilities */
        __u64  capabilities_flags;
        /** command buffer address start alignment*/
        __u32  ib_start_alignment;
        /** command buffer size alignment*/
        __u32  ib_size_alignment;
        /** Bitmask of available rings. Bit 0 means ring 0, etc. */
        __u32  available_rings;
        /** version info: bits 23:16 major, 15:8 minor, 7:0 revision */
        __u32  ip_discovery_version;
        /* Userq available slots */
        __u32  userq_num_slots;
};

struct drm_amdgpu_info_num_handles {
        /** Max handles as supported by firmware for UVD */
        __u32  uvd_max_handles;
        /** Handles currently in use for UVD */
        __u32  uvd_used_handles;
};

#define AMDGPU_VCE_CLOCK_TABLE_ENTRIES          6

struct drm_amdgpu_info_vce_clock_table_entry {
        /** System clock */
        __u32 sclk;
        /** Memory clock */
        __u32 mclk;
        /** VCE clock */
        __u32 eclk;
        __u32 pad;
};

struct drm_amdgpu_info_vce_clock_table {
        struct drm_amdgpu_info_vce_clock_table_entry entries[AMDGPU_VCE_CLOCK_TABLE_ENTRIES];
        __u32 num_valid_entries;
        __u32 pad;
};

/* query video encode/decode caps */
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_MPEG2                  0
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_MPEG4                  1
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_VC1                    2
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_MPEG4_AVC              3
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_HEVC                   4
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_JPEG                   5
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_VP9                    6
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_AV1                    7
#define AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_COUNT                  8

struct drm_amdgpu_info_video_codec_info {
        __u32 valid;
        __u32 max_width;
        __u32 max_height;
        __u32 max_pixels_per_frame;
        __u32 max_level;
        __u32 pad;
};

struct drm_amdgpu_info_video_caps {
        struct drm_amdgpu_info_video_codec_info codec_info[AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_COUNT];
};

#define AMDGPU_VMHUB_TYPE_MASK                  0xff
#define AMDGPU_VMHUB_TYPE_SHIFT                 0
#define AMDGPU_VMHUB_TYPE_GFX                   0
#define AMDGPU_VMHUB_TYPE_MM0                   1
#define AMDGPU_VMHUB_TYPE_MM1                   2
#define AMDGPU_VMHUB_IDX_MASK                   0xff00
#define AMDGPU_VMHUB_IDX_SHIFT                  8

struct drm_amdgpu_info_gpuvm_fault {
        __u64 addr;
        __u32 status;
        __u32 vmhub;
};

struct drm_amdgpu_info_uq_metadata_gfx {
        /* shadow area size for gfx11 */
        __u32 shadow_size;
        /* shadow area base virtual alignment for gfx11 */
        __u32 shadow_alignment;
        /* context save area size for gfx11 */
        __u32 csa_size;
        /* context save area base virtual alignment for gfx11 */
        __u32 csa_alignment;
};

struct drm_amdgpu_info_uq_metadata_compute {
        /* EOP size for gfx11 */
        __u32 eop_size;
        /* EOP base virtual alignment for gfx11 */
        __u32 eop_alignment;
};

struct drm_amdgpu_info_uq_metadata_sdma {
        /* context save area size for sdma6 */
        __u32 csa_size;
        /* context save area base virtual alignment for sdma6 */
        __u32 csa_alignment;
};

struct drm_amdgpu_info_uq_metadata {
        union {
                struct drm_amdgpu_info_uq_metadata_gfx gfx;
                struct drm_amdgpu_info_uq_metadata_compute compute;
                struct drm_amdgpu_info_uq_metadata_sdma sdma;
        };
};

/*
 * Supported GPU families
 */
#define AMDGPU_FAMILY_UNKNOWN                   0
#define AMDGPU_FAMILY_SI                        110 /* Hainan, Oland, Verde, Pitcairn, Tahiti */
#define AMDGPU_FAMILY_CI                        120 /* Bonaire, Hawaii */
#define AMDGPU_FAMILY_KV                        125 /* Kaveri, Kabini, Mullins */
#define AMDGPU_FAMILY_VI                        130 /* Iceland, Tonga */
#define AMDGPU_FAMILY_CZ                        135 /* Carrizo, Stoney */
#define AMDGPU_FAMILY_AI                        141 /* Vega10 */
#define AMDGPU_FAMILY_RV                        142 /* Raven */
#define AMDGPU_FAMILY_NV                        143 /* Navi10 */
#define AMDGPU_FAMILY_VGH                       144 /* Van Gogh */
#define AMDGPU_FAMILY_GC_11_0_0                 145 /* GC 11.0.0 */
#define AMDGPU_FAMILY_YC                        146 /* Yellow Carp */
#define AMDGPU_FAMILY_GC_11_0_1                 148 /* GC 11.0.1 */
#define AMDGPU_FAMILY_GC_10_3_6                 149 /* GC 10.3.6 */
#define AMDGPU_FAMILY_GC_10_3_7                 151 /* GC 10.3.7 */
#define AMDGPU_FAMILY_GC_11_5_0                 150 /* GC 11.5.0 */
#define AMDGPU_FAMILY_GC_11_5_4                 154 /* GC 11.5.4 */
#define AMDGPU_FAMILY_GC_12_0_0                 152 /* GC 12.0.0 */

#if defined(__cplusplus)
}
#endif

#endif