SVGA3D_NUM_TEXTURE_UNITS
uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
if (cur_state->stage >= SVGA3D_NUM_TEXTURE_UNITS) {