root/usr/src/uts/common/os/console.c
/*
 * CDDL HEADER START
 *
 * The contents of this file are subject to the terms of the
 * Common Development and Distribution License (the "License").
 * You may not use this file except in compliance with the License.
 *
 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
 * or http://www.opensolaris.org/os/licensing.
 * See the License for the specific language governing permissions
 * and limitations under the License.
 *
 * When distributing Covered Code, include this CDDL HEADER in each
 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
 * If applicable, add the following below this CDDL HEADER, with the
 * fields enclosed by brackets "[]" replaced with your own identifying
 * information: Portions Copyright [yyyy] [name of copyright owner]
 *
 * CDDL HEADER END
 */

/*
 * Copyright 2008 Sun Microsystems, Inc.  All rights reserved.
 * Use is subject to license terms.
 */

#include <sys/types.h>
#include <sys/varargs.h>
#include <sys/modctl.h>
#include <sys/cmn_err.h>
#include <sys/console.h>
#include <sys/consdev.h>
#include <sys/promif.h>
#include <sys/note.h>
#include <sys/polled_io.h>
#include <sys/systm.h>
#include <sys/file.h>
#include <sys/conf.h>
#include <sys/kmem.h>
#include <sys/taskq.h>
#include <sys/log.h>
#include <sys/ddi.h>
#include <sys/sunddi.h>
#include <sys/esunddi.h>
#include <sys/fs/snode.h>
#include <sys/termios.h>
#include <sys/tem_impl.h>

#define MINLINES        10
#define MAXLINES        48
#define LOSCREENLINES   34
#define HISCREENLINES   48

#define MINCOLS         10
#define MAXCOLS         120
#define LOSCREENCOLS    80
#define HISCREENCOLS    120

vnode_t *console_vnode;
taskq_t *console_taskq;

/*
 * The current set of polled I/O routines (if any)
 */
struct cons_polledio *cons_polledio;

/*
 * Console I/O Routines
 *
 * In the event that kernel messages are generated with cmn_err(9F) or printf()
 * early in boot, after a panic, in resource-constrained situations, or sent
 * through /dev/console to the wscons driver, we may be called upon to render
 * characters directly to the frame buffer using the underlying prom_*()
 * routines.  These in turn may attempt to use PROM services directly, or may
 * use a kernel console emulator if one is available.  Unfortunately, if PROM
 * services are being used by the kernel on a multi-CPU system, these routines
 * might be called while another CPU is simultaneously accessing a frame buffer
 * memory mapping (perhaps through the X server).  This situation may not be
 * supported by the frame buffer hardware.
 *
 * To handle this situation, we implement a two-phase locking scheme which we
 * use to protect accesses to the underlying prom_*() rendering routines.  The
 * common-code functions console_hold() and console_rele() are used to gain
 * exclusive access to the console from within the kernel.  We use a standard
 * r/w lock in writer-mode only to implement the kernel lock.  We use an r/w
 * lock instead of a mutex here because character rendering is slow and hold
 * times will be relatively long, and there is no point in adaptively spinning.
 * These routines may be called recursively, in which case subsequent calls
 * just increment the console_depth hold count.  Once exclusive access is
 * gained, we grab the frame buffer device node and block further mappings to
 * it by holding the specfs node lock and the device node's lock.  We then
 * observe if any mappings are present by examining the specfs node's s_mapcnt
 * (non-clone mmaps) and the devinfo node's devi_ref count (clone opens).
 *
 * Then, around each character rendering call, the routines console_enter()
 * and console_exit() are used to inform the platform code that we are
 * accessing the character rendering routines.  These platform routines can
 * then examine the "busy" flag returned by console_enter() and briefly stop
 * the other CPUs so that they cannot access the frame buffer hardware while
 * we are busy rendering characters.  This mess can all be removed when the
 * impossible dream of a unified kernel console emulator is someday realized.
 */

static krwlock_t console_lock;
static uint_t console_depth;
static int console_busy;

extern void pm_cfb_check_and_powerup(void);
extern void pm_cfb_rele(void);

static int
console_hold(void)
{
        if (panicstr != NULL)
                return (console_busy); /* assume exclusive access in panic */

        if (rw_owner(&console_lock) != curthread)
                rw_enter(&console_lock, RW_WRITER);

        if (console_depth++ != 0)
                return (console_busy); /* lock is being entered recursively */

        pm_cfb_check_and_powerup();

#ifdef _HAVE_TEM_FIRMWARE
        if (consmode == CONS_FW && ncpus > 1 && fbvp != NULL) {
                struct snode *csp = VTOS(VTOS(fbvp)->s_commonvp);

                mutex_enter(&csp->s_lock);
                console_busy = csp->s_mapcnt != 0;

                if (csp->s_mapcnt == 0 && fbdip != NULL) {
                        mutex_enter(&DEVI(fbdip)->devi_lock);
                        console_busy = DEVI(fbdip)->devi_ref != 0;
                }
        }
#endif /* _HAVE_TEM_FIRMWARE */
        return (console_busy);
}

static void
console_rele(void)
{
        if (panicstr != NULL)
                return; /* do not modify lock states if we are panicking */

        ASSERT(RW_WRITE_HELD(&console_lock));
        ASSERT(console_depth != 0);

        if (--console_depth != 0)
                return; /* lock is being dropped recursively */

#ifdef _HAVE_TEM_FIRMWARE
        if (consmode == CONS_FW && ncpus > 1 && fbvp != NULL) {
                struct snode *csp = VTOS(VTOS(fbvp)->s_commonvp);

                ASSERT(MUTEX_HELD(&csp->s_lock));
                if (csp->s_mapcnt == 0 && fbdip != NULL)
                        mutex_exit(&DEVI(fbdip)->devi_lock);

                mutex_exit(&csp->s_lock);
        }
#endif /* _HAVE_TEM_FIRMWARE */
        pm_cfb_rele();
        console_busy = 0;
        rw_exit(&console_lock);
}

static void
console_getprop(dev_t dev, dev_info_t *dip, char *name, ushort_t *sp)
{
        uchar_t *data;
        uint_t len;
        uint_t i;

        *sp = 0;
        if (ddi_prop_lookup_byte_array(dev, dip, 0, name, &data, &len) ==
            DDI_PROP_SUCCESS) {
                for (i = 0; i < len; i++) {
                        if (data[i] < '0' || data[i] > '9')
                                break;
                        *sp = *sp * 10 + data[i] - '0';
                }
                ddi_prop_free(data);
        }
}

/*
 * Gets the number of rows and columns (in char's) and the
 * width and height (in pixels) of the console.
 */
void
console_get_size(ushort_t *r, ushort_t *c, ushort_t *x, ushort_t *y)
{
        int rel_needed = 0;
        dev_info_t *dip;
        dev_t dev;

        /*
         * If we have loaded the console IO stuff, then ask for the screen
         * size properties from the layered terminal emulator.  Else ask for
         * them from the root node, which will eventually fall through to the
         * options node and get them from the prom.
         */
        if (rwsconsvp == NULL || consmode == CONS_FW) {
                dip = ddi_root_node();
                dev = DDI_DEV_T_ANY;
        } else {
                dev = rwsconsvp->v_rdev; /* layering is wc -> tem */
                dip = e_ddi_hold_devi_by_dev(dev, 0);
                rel_needed = 1;
        }

        /*
         * If we have not initialized a console yet and don't have a root
         * node (ie. we have not initialized the DDI yet) return our default
         * size for the screen.
         */
        if (dip == NULL) {
                *r = LOSCREENLINES;
                *c = LOSCREENCOLS;
                *x = *y = 0;
                return;
        }

        console_getprop(DDI_DEV_T_ANY, dip, "screen-#columns", c);
        console_getprop(DDI_DEV_T_ANY, dip, "screen-#rows", r);
        console_getprop(DDI_DEV_T_ANY, dip, "screen-width", x);
        console_getprop(DDI_DEV_T_ANY, dip, "screen-height", y);

        if (*c < MINCOLS)
                *c = LOSCREENCOLS;
        else if (*c > MAXCOLS)
                *c = HISCREENCOLS;

        if (*r < MINLINES)
                *r = LOSCREENLINES;
        else if (*r > MAXLINES)
                *r = HISCREENLINES;

        if (rel_needed)
                ddi_release_devi(dip);
}

typedef struct console_msg {
        size_t  cm_size;
        char    cm_text[1];
} console_msg_t;

/*
 * If we can't access the console stream, fall through to PROM, which redirects
 * it back into to terminal emulator as appropriate.  The console stream should
 * be available after consconfig runs.
 */
static void
console_putmsg(console_msg_t *cm)
{
        int busy, spl;
        ssize_t res;

        ASSERT(taskq_member(console_taskq, curthread));

        if (rconsvp == NULL || panicstr ||
            vn_rdwr(UIO_WRITE, console_vnode, cm->cm_text, strlen(cm->cm_text),
            0, UIO_SYSSPACE, FAPPEND, (rlim64_t)LOG_HIWAT, kcred, &res) != 0) {

                busy = console_hold();
                spl = console_enter(busy);

                prom_printf("%s", cm->cm_text);

                console_exit(busy, spl);
                console_rele();
        }

        kmem_free(cm, cm->cm_size);
}

void
console_vprintf(const char *fmt, va_list adx)
{
        console_msg_t *cm;
        size_t len = vsnprintf(NULL, 0, fmt, adx);
        int busy, spl;

        if (console_taskq != NULL && rconsvp != NULL && panicstr == NULL &&
            (cm = kmem_alloc(sizeof (*cm) + len, KM_NOSLEEP)) != NULL) {
                cm->cm_size = sizeof (*cm) + len;
                (void) vsnprintf(cm->cm_text, len + 1, fmt, adx);
                if (taskq_dispatch(console_taskq, (task_func_t *)console_putmsg,
                    cm, TQ_NOSLEEP) != TASKQID_INVALID)
                        return;
                kmem_free(cm, cm->cm_size);
        }

        busy = console_hold();
        spl = console_enter(busy);

        prom_vprintf(fmt, adx);

        console_exit(busy, spl);
        console_rele();
}

/*PRINTFLIKE1*/
void
console_printf(const char *fmt, ...)
{
        va_list adx;

        va_start(adx, fmt);
        console_vprintf(fmt, adx);
        va_end(adx);
}

/*
 * Avoid calling this function.
 *
 * Nothing in the kernel besides the wscons driver (wc) uses this
 * function. It may hopefully one day be removed altogether.
 * If a wayward module calls this they will pass through to PROM,
 * get redirected into the kernel emulator as appropriate.
 */
void
console_puts(const char *s, size_t n)
{
        int busy, spl;

        busy = console_hold();
        spl = console_enter(busy);

        prom_writestr(s, n);

        console_exit(busy, spl);
        console_rele();
}

/*
 * Let this function just go straight through to the PROM, since
 * we are called in early boot prior to the kernel terminal
 * emulator being available, and prior to the PROM stdout redirect
 * vector being set.
 */
static void
console_putc(int c)
{
        int busy = console_hold();
        int spl = console_enter(busy);

        if (c == '\n')
                prom_putchar('\r');
        prom_putchar(c);

        console_exit(busy, spl);
        console_rele();
}

/*
 * Read a string from the console device.  We only permit synchronous
 * conversation between the kernel and a console user early in boot prior to
 * the initialization of rconsvp.
 */
void
console_gets(char *s, size_t len)
{
        char *p = s;
        char *q = s + len - 1;
        int c;

        ASSERT(rconsvp == NULL);
        (void) console_hold();

        for (;;) {
                switch (c = (prom_getchar() & 0x7f)) {
                case 0x7f: /* DEL */
                        if (p == s)
                                break;
                        console_putc(c);
                        c = '\b';
                        /*FALLTHRU*/

                case '\b':
                        if (p == s)
                                break;
                        console_putc('\b');
                        console_putc(' ');
                        /*FALLTHRU*/

                case '#': /* historical backspace alias */
                        console_putc(c);
                        if (p > s)
                                p--;
                        break;

                case CTRL('u'):
                        console_putc(c);
                        console_putc('\n');
                        p = s;
                        break;

                case '\r':
                case '\n':
                        console_putc('\n');
                        goto done;

                default:
                        if (p < q) {
                                console_putc(c);
                                *p++ = c;
                        } else
                                console_putc('\a');
                }
        }
done:
        console_rele();
        *p = '\0';
}

/*
 * Read a character from the console device.  Synchronous conversation between
 * the kernel and a console user is only permitted early in boot prior to the
 * initialization of rconsvp.
 */
int
console_getc(void)
{
        int c;

        ASSERT(rconsvp == NULL);
        c = prom_getchar();

        if (c == '\r')
                c = '\n';

        console_putc(c);
        return (c);
}