#include <Application.h>
#include <GradientRadial.h>
#include <GradientLinear.h>
#include <Shape.h>
#include <Polygon.h>
#include <String.h>
#include <View.h>
#include <Window.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
class View : public BView {
public:
View(BRect rect);
virtual ~View();
virtual void Draw(BRect);
BGradientLinear g[3];
BPoint bezierPoints[3][4];
BShape shapes[3];
BPolygon polygon;
};
View::View(BRect rect)
: BView(rect, "gradients", B_FOLLOW_ALL, B_WILL_DRAW)
{
SetViewColor(0, 255, 0);
for(int i = 0; i < 3; i++) {
g[i].SetStart(BPoint(0, i * 100));
g[i].SetEnd(BPoint(0, (i + 1) * 100));
g[i].AddColor((rgb_color) { 255, 0, 0, 255 }, 255.0);
g[i].AddColor((rgb_color) { 255, 255, 255, 0 }, 0.0);
bezierPoints[i][0] = BPoint(540, i * 100 + 10);
bezierPoints[i][1] = BPoint(610, i * 100 + 10);
bezierPoints[i][2] = BPoint(580, (i + 1) * 100);
bezierPoints[i][3] = BPoint(630, (i + 1) * 100);
shapes[i].MoveTo(BPoint(640, i * 100 + 10));
shapes[i].LineTo(BPoint(670, i * 100 + 40));
shapes[i].LineTo(BPoint(700, i * 100 + 40));
shapes[i].LineTo(BPoint(640, i * 100 + 100));
shapes[i].Close();
}
BPoint p[4] = { BPoint(0, 0), BPoint(0, 50), BPoint(90, 90), BPoint(50, 50) };
polygon.AddPoints(p, 4);
}
View::~View()
{
}
void
View::Draw(BRect)
{
SetHighColor(0, 0, 0);
BPoint text(5, 60);
BRect rect(10, 10, 100, 100);
BRect gradient(110, 10, 200, 100);
rect.OffsetBy(30, 0);
gradient.OffsetBy(30, 0);
int opacity[3] = {255, 254, 100};
for(int i = 0; i < 3; i++) {
BString s;
s << opacity[i];
DrawString(s, 3, text);
BeginLayer(opacity[i]);
FillRect(rect);
FillRect(gradient, g[i]);
FillRoundRect(gradient.OffsetByCopy(100, 0), 10, 10, g[i]);
FillEllipse(gradient.OffsetByCopy(200, 0), g[i]);
FillArc(gradient.OffsetByCopy(300, 0), 30, 120, g[i]);
FillBezier(bezierPoints[i], g[i]);
BShape sh = shapes[i];
MovePenTo(B_ORIGIN);
FillShape(&sh, g[i]);
BPolygon p = polygon;
p.MapTo(BRect(0, 0, 90, 90), gradient.OffsetByCopy(600, 0));
FillPolygon(&p, g[i]);
StrokeLine(BPoint(840, i * 100 + 10), BPoint(930, i * 100 + 100), g[i]);
EndLayer();
rect.OffsetBy(0, 100);
gradient.OffsetBy(0, 100);
text.y += 100;
}
}
class Window : public BWindow {
public:
Window();
virtual ~Window();
virtual bool QuitRequested();
};
Window::Window()
: BWindow(BRect(100, 100, 1040, 410), "Layers-Test",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS)
{
BView *view = new View(Bounds());
AddChild(view);
}
Window::~Window()
{
}
bool
Window::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
class Application : public BApplication {
public:
Application();
virtual void ReadyToRun();
};
Application::Application()
: BApplication("application/x-vnd.haiku-layers_test")
{
}
void
Application::ReadyToRun()
{
Window *window = new Window();
window->Show();
}
int
main(int argc, char **argv)
{
Application app;
app.Run();
return 0;
}