AddChild
HIDCollection::AddChild(HIDCollection *child)
Directory::AddChild(Node* node)
PackageDirectory::AddChild(PackageNode* node)
KPPPInterface::AddChild(KPPPInterface *child)
TreeTableNode::AddChild(TreeTableNode* child, int32 index)
bool AddChild(SourcePathComponentNode* child)
bool AddChild(ModelNode* child)
DIESubroutineType::AddChild(DebugInfoEntry* child)
DIENamespace::AddChild(DebugInfoEntry* child)
DIESubprogram::AddChild(DebugInfoEntry* child)
DIETemplateTypeParameterPack::AddChild(DebugInfoEntry* child)
DIETemplateValueParameterPack::AddChild(DebugInfoEntry* child)
DIECallSite::AddChild(DebugInfoEntry* child)
DIECallSiteParameter::AddChild(DebugInfoEntry* child)
DIECompoundType::AddChild(DebugInfoEntry* child)
DIEClassBaseType::AddChild(DebugInfoEntry* child)
DIEArrayType::AddChild(DebugInfoEntry* child)
DIECompileUnitBase::AddChild(DebugInfoEntry* child)
DIEEnumerationType::AddChild(DebugInfoEntry* child)
DIELexicalBlock::AddChild(DebugInfoEntry* child)
DebugInfoEntry::AddChild(DebugInfoEntry* child)
ValueNodeContainer::AddChild(ValueNodeChild* child)
BBitmap::AddChild(BView* view)
BSplitView::AddChild(BView* child, BView* sibling)
BSplitView::AddChild(BView* child, float weight)
BSplitView::AddChild(int32 index, BView* child, float weight)
BSplitView::AddChild(BLayoutItem* child)
BSplitView::AddChild(BLayoutItem* child, float weight)
BSplitView::AddChild(int32 index, BLayoutItem* child, float weight)
BView::AddChild(BView* child, BView* before)
BView::AddChild(BLayoutItem* child)
BWindow::AddChild(BView* child, BView* before)
BWindow::AddChild(BLayoutItem* child)
void AddChild(Entry* child)
void AddChild(Attribute* child)
WriterImplBase::PackageAttribute::AddChild(PackageAttribute* child)
BPrintPanel::AddChild(BView* child, BView* before)
View::AddChild(View* view)
void AddChild(PackageNode* node)
Partition::AddChild()
device_node::AddChild(device_node* node)
KPartition::AddChild(KPartition* partition, int32 index)
void Statement::AddChild(Statement* statement)
View::AddChild(View* child)
ViewLayer::AddChild(ViewLayer* layer)
WindowLayer::AddChild(ViewLayer* layer)
device_node::AddChild(device_node* node)