#include "BezierBounds.h"
#include "BBView.h"
#include <InterfaceKit.h>
BBView::BBView(BRect rect)
: BView(rect, NULL, B_FOLLOW_ALL_SIDES, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_SUBPIXEL_PRECISE) {
fMode = kStroke;
fCurPoint = -1;
fWidth = 16;
}
void BBView::Draw(BRect updateRect) {
if (fMode == kDrawOutline) {
} else if (fMode == kStroke) {
int i;
if (fPath.CountPoints() > 3) {
const int n = 3 * ((fPath.CountPoints()-1) / 3);
BShape shape;
shape.MoveTo(fPath.PointAt(0));
for (i = 1; i < n; i += 3) {
BPoint bezier[3] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2) };
shape.BezierTo(bezier);
}
if (fPath.IsClosed()) shape.Close();
SetPenSize(fWidth);
StrokeShape(&shape);
BRect bounds[2];
SetPenSize(1);
SetHighColor(255, 0, 0);
SetLowColor(0, 255, 0);
for (i = 0; i < n; i += 3) {
BPoint bezier[4] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2), fPath.PointAt(i+3) };
BRect r = BezierBounds(bezier, 4);
StrokeRect(r);
if (i == 0) bounds[0] = r; else bounds[0] = bounds[0] | r;
r = BezierBounds(bezier, 4, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit());
StrokeRect(r, B_SOLID_LOW);
if (i == 0) bounds[1] = r; else bounds[1] = bounds[1] | r;
}
if (fPath.IsClosed()) {
StrokeRect(bounds[0]);
StrokeRect(bounds[1], B_SOLID_LOW);
}
}
SetHighColor(0, 0, 255);
for (i = 0; i < fPath.CountPoints(); i++) {
BPoint p = fPath.PointAt(i);
StrokeLine(BPoint(p.x-2, p.y), BPoint(p.x+2, p.y));
StrokeLine(BPoint(p.x, p.y-2), BPoint(p.x, p.y+2));
}
}
}
void BBView::MouseDown(BPoint point) {
uint32 buttons;
GetMouse(&point, &buttons, false);
if (buttons == B_SECONDARY_MOUSE_BUTTON) {
fCurPoint = fPath.CountPoints();
fPath.AddPoint(point);
} else {
float d = 100000000000.0;
for (int i = 0; i < fPath.CountPoints(); i++) {
BPoint p = point - fPath.PointAt(i);
float e = p.x*p.x + p.y*p.y;
if (e < d) { fCurPoint = i; d = e; }
}
fPath.AtPut(fCurPoint, point);
}
Invalidate();
}
void BBView::MouseMoved(BPoint point, uint32 transit, const BMessage *message) {
if (fCurPoint != -1) {
fPath.AtPut(fCurPoint, point);
Invalidate();
}
}
void BBView::MouseUp(BPoint point) {
fCurPoint = -1;
}
void BBView::SetClose(bool close) {
if (close) fPath.Close();
else fPath.Open();
}