#include <Messenger.h>
#include "MultiInvoker.h"
MultiInvoker::MultiInvoker()
{
m_message = 0;
m_timeout = B_INFINITE_TIMEOUT;
m_replyHandler = 0;
}
MultiInvoker::MultiInvoker(const MultiInvoker& src)
{
Clone(src);
}
MultiInvoker::~MultiInvoker()
{
Clear();
}
MultiInvoker& MultiInvoker::operator=(const MultiInvoker& src)
{
if (this != &src) {
Clear();
Clone(src);
}
return *this;
}
void MultiInvoker::Clear()
{
delete m_message;
int32 i=CountTargets();
while (--i >=0) {
RemoveTarget(i);
}
}
void MultiInvoker::Clone(const MultiInvoker& src)
{
m_message = new BMessage(*src.Message());
int32 len=src.CountTargets();
for (int32 i=0; i<len; i++) {
AddTarget(src.TargetAt(i));
}
m_timeout = src.Timeout();
m_replyHandler = src.HandlerForReply();
}
void MultiInvoker::SetMessage(BMessage* message)
{
delete m_message;
m_message = message;
}
BMessage* MultiInvoker::Message() const
{
return m_message;
}
uint32 MultiInvoker::Command() const
{
return (m_message) ? m_message->what : 0;
}
status_t MultiInvoker::AddTarget(const BHandler* h, const BLooper* loop)
{
status_t err;
BMessenger* msgr = new BMessenger(h, loop, &err);
if (err == B_OK)
m_messengers.AddItem(msgr);
else
delete msgr;
return err;
}
status_t MultiInvoker::AddTarget(BMessenger* msgr)
{
if (msgr) {
m_messengers.AddItem(msgr);
return B_OK;
} else {
return B_BAD_VALUE;
}
}
void MultiInvoker::RemoveTarget(const BHandler* h)
{
int32 i = IndexOfTarget(h);
if (i >= 0)
RemoveTarget(i);
}
void MultiInvoker::RemoveTarget(int32 index)
{
BMessenger* msgr = static_cast<BMessenger*>
(m_messengers.RemoveItem(index));
delete msgr;
}
int32 MultiInvoker::IndexOfTarget(const BHandler* h) const
{
int32 len = CountTargets();
for (int32 i=0; i<len; i++) {
BMessenger* msgr = MessengerAt(i);
if (msgr && msgr->Target(0) == h) {
return i;
}
}
return -1;
}
int32 MultiInvoker::CountTargets() const
{
return m_messengers.CountItems();
}
BHandler* MultiInvoker::TargetAt(int32 index, BLooper** looper) const
{
BMessenger* msgr = MessengerAt(index);
if (msgr) {
return msgr->Target(looper);
} else {
if (looper) *looper = 0;
return 0;
}
}
BMessenger* MultiInvoker::MessengerAt(int32 index) const
{
return static_cast<BMessenger*>
(m_messengers.ItemAt(index));
}
bool MultiInvoker::IsTargetLocal(int32 index) const
{
BMessenger* msgr = MessengerAt(index);
return (msgr) ? msgr->IsTargetLocal() : false;
}
void MultiInvoker::SetTimeout(bigtime_t timeout)
{
m_timeout = timeout;
}
bigtime_t MultiInvoker::Timeout() const
{
return m_timeout;
}
void MultiInvoker::SetHandlerForReply(BHandler* h)
{
m_replyHandler = h;
}
BHandler* MultiInvoker::HandlerForReply() const
{
return m_replyHandler;
}
status_t MultiInvoker::Invoke(BMessage* msg)
{
BMessage* sendMsg = (msg) ? msg : m_message;
if (! sendMsg)
return B_BAD_VALUE;
status_t err, finalResult=B_OK;
BMessage replyMsg;
int32 len = CountTargets();
for (int32 i=0; i<len; i++) {
BMessenger* msgr = MessengerAt(i);
if (msgr) {
err = msgr->SendMessage(sendMsg,
HandlerForReply(), m_timeout);
if (err != B_OK) finalResult = err;
}
}
return finalResult;
}