root/src/apps/haiku3d/Texture.h
/*
 * Copyright 2009, Haiku Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *              Alexandre Deckner <alex@zappotek.com>
 */
#ifndef _TEXTURE_H
#define _TEXTURE_H

#include <Referenceable.h>

#include <GL/gl.h>


class Texture : public BReferenceable {
public:
                                        Texture();
        virtual                 ~Texture();

        GLuint                  Id();

        virtual void    Update(float dt);

protected:
        GLuint                  fId;
};

#endif /* _TEXTURE_H */