/* * Copyright 2009, Haiku Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Alexandre Deckner <alex@zappotek.com> */ #ifndef _TEXTURE_H #define _TEXTURE_H #include <Referenceable.h> #include <GL/gl.h> class Texture : public BReferenceable { public: Texture(); virtual ~Texture(); GLuint Id(); virtual void Update(float dt); protected: GLuint fId; }; #endif /* _TEXTURE_H */