root/src/apps/cortex/addons/common/AudioBuffer.h
/*
 * Copyright (c) 1999-2000, Eric Moon.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions, and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


// AudioBuffer.h
// eamoon@meadgroup.com
// 31mar99
//
// Represents a buffer of audio data.  Derived from RawBuffer;
// adds simple audio-specific operations.

#ifndef __AudioBuffer_H__
#define __AudioBuffer_H__

#include "RawBuffer.h"
#include <MediaDefs.h>

class AudioBuffer :
        public          RawBuffer {
        typedef RawBuffer _inherited;

public:                                         // constants
        static const media_raw_audio_format             defaultFormat;
        
public:                                         // ctor/dtor/accessors
        virtual ~AudioBuffer();
        
        // initialize empty buffer
        AudioBuffer(
                const media_raw_audio_format& format=defaultFormat,
                rtm_pool* pFromPool=0);
        
        // allocate buffer of given format & size
        AudioBuffer(
                const media_raw_audio_format& format,
                uint32 frames,
                bool bCircular=true,
                rtm_pool* pFromPool=0);
                
        // point to given buffer
        AudioBuffer(
                const media_raw_audio_format& format,
                void* pData,
                uint32 frames,
                bool bCircular=true,
                rtm_pool* pFromPool=0);
        
        // +++++ add a flag to disallow adopt()
        AudioBuffer(
                const media_raw_audio_format& format,
                class BBuffer* pBuffer,
                bool bCircular=true);

        // generate a reference (point) to the target's buffer
        AudioBuffer(const AudioBuffer& clone);
        AudioBuffer& operator=(const AudioBuffer& clone);

        void setFormat(const media_raw_audio_format& format);
        const media_raw_audio_format& format() const;

        // extra adoption support
        void adopt(
                const media_raw_audio_format& format,
                void* pData,
                uint32 frames,
                bool bCircular=true,
                rtm_pool* pFromPool=0);
        
        // as with RawBuffer::adopt(), returns false if the target
        // doesn't own its buffer, but references it anyway
        bool adopt(
                AudioBuffer& target);
        
public:                                         // operations

        // test for format equivalence against target buffer
        // (ie. determine whether any conversion would be necessary
        //  for copy/mix operations)
        
        bool formatSameAs(
                const AudioBuffer& target) const;

        // copy to target audio buffer, applying any necessary
        // format conversions.  behaves like rawCopyTo().
        
        uint32 copyTo(
                AudioBuffer& target,
                uint32* pioFromFrame,
                uint32* pioTargetFrame,
                uint32 frames) const; //nyi

        // as above; copies all frames
        
        uint32 copyTo(
                AudioBuffer& target,
                uint32* pioFromFrame,
                uint32* pioTargetFrame) const;
        
        // mix to target audio buffer, applying any necessary
        // format conversions.  behaves like rawCopyTo().
        
        uint32 mixTo(
                AudioBuffer& target,
                uint32* pioFromFrame,
                uint32* pioTargetFrame,
                uint32 frames,
                float fGain=1.0) const; //nyi           
        
        // calculate minimum & maximum peak levels
        // (converted/scaled to given type if necessary)
        // pMin and pMax must point to arrays with enough room
        // for one value per channel.  existing array values aren't
        // cleared first.
        //
        // (if pMin isn't provided, the maximum _absolute_ levels will
        // be written to pMax)
        //
        // if fromFrame and frameCount are given, scans that range.
        // if pAt is given, it's expected to point to an array with
        // room for one frame value per channel: this stores the
        // frame indices at which the peak levels were found, or
        // ULONG_MAX if no peak was found for the given channel.

        void findMin(float* pMin, uint32* pAt=0) const;
        uint32 findMin(uint32 fromFrame, uint32 frameCount,
                float* pMin, uint32* pAt=0) const;

        void findMax(float* pMax, uint32* pAt=0) const;
        uint32 findMax(uint32 fromFrame, uint32 frameCount,
                float* pMax, uint32* pAt=0) const;

        void findPeaks(float* pPeaks, uint32* pAt=0) const;
        uint32 findPeaks(uint32 fromFrame, uint32 frameCount,
                float* pPeaks, uint32* pAt=0) const;
        
        // find average level
        // (converted/scaled as necessary)
        // pAverage must point to an array with enough room
        // for one value per channel.
        
        void average(float* pAverage) const; //nyi
        uint32 average(uint32 fromFrame, uint32 frameCount,
                float* pAverage) const; //nyi

protected:                                      // members
        media_raw_audio_format                  m_format;
};

#endif /* __AudioBuffer_H__ */