root/src/kits/textencoding/CharacterSetRoster.cpp
#include <string.h>
#include <strings.h>
#include <CharacterSet.h>
#include <CharacterSetRoster.h>
#include "character_sets.h"

namespace BPrivate {

BCharacterSetRoster::BCharacterSetRoster()
{
        index = 0;
}

BCharacterSetRoster::~BCharacterSetRoster()
{
        // nothing to do
}

status_t
BCharacterSetRoster::GetNextCharacterSet(BCharacterSet * charset)
{
        if (charset == 0) {
                return B_BAD_VALUE;
        }
        if (index >= character_sets_by_id_count) {
                return B_BAD_VALUE;
        }       
        *charset = *character_sets_by_id[index++];
        return B_NO_ERROR;
}

status_t
BCharacterSetRoster::RewindCharacterSets()
{
        index = 0;
        if (index >= character_sets_by_id_count) {
                return B_BAD_VALUE;
        }
        return B_NO_ERROR;
}

status_t
BCharacterSetRoster::StartWatching(BMessenger target)
{
        // TODO: implement it
        return B_ERROR;
}

status_t
BCharacterSetRoster::StopWatching(BMessenger target)
{
        // TODO: implement it
        return B_ERROR;
}

const BCharacterSet * 
BCharacterSetRoster::GetCharacterSetByFontID(uint32 id)
{
        if (id >= character_sets_by_id_count) {
                return NULL;
        }
        return character_sets_by_id[id];
}

const BCharacterSet * 
BCharacterSetRoster::GetCharacterSetByConversionID(uint32 id)
{
        if (id + 1 >= character_sets_by_id_count) {
                return NULL;
        }
        return character_sets_by_id[id+1];
}

const BCharacterSet * 
BCharacterSetRoster::GetCharacterSetByMIBenum(uint32 MIBenum)
{
        if (MIBenum > maximum_valid_MIBenum) {
                return NULL;
        }
        return character_sets_by_MIBenum[MIBenum];
}

const BCharacterSet * 
BCharacterSetRoster::FindCharacterSetByPrintName(const char * name)
{
        for (uint id = 0 ; (id < character_sets_by_id_count) ; id++) {
                if (strcmp(character_sets_by_id[id]->GetPrintName(),name) == 0) {
                        return character_sets_by_id[id];
                }
        }
        return 0;
}

const BCharacterSet * 
BCharacterSetRoster::FindCharacterSetByName(const char * name)
{
        // first search standard names and mime names
        for (uint id = 0 ; (id < character_sets_by_id_count) ; id++) {
                if (strcasecmp(character_sets_by_id[id]->GetName(),name) == 0) {
                        return character_sets_by_id[id];
                }
                const char * mime = character_sets_by_id[id]->GetMIMEName();
                if ((mime != NULL) && (strcasecmp(mime,name) == 0)) {
                        return character_sets_by_id[id];
                }
        }
        // only after searching all the above names do we look at aliases
        for (uint id = 0 ; (id < character_sets_by_id_count) ; id++) {
                for (int alias = 0 ; (alias < character_sets_by_id[id]->CountAliases()) ; alias++) {
                        if (strcasecmp(character_sets_by_id[id]->AliasAt(alias),name) == 0) {
                                return character_sets_by_id[id];
                        }
                }
        }
        return 0;
}

}