BCharacterSetRoster
class BCharacterSetRoster {
BCharacterSetRoster();
virtual ~BCharacterSetRoster();
= BCharacterSetRoster::GetCharacterSetByConversionID(value);
&& BCharacterSetRoster::GetCharacterSetByConversionID(fMailCharacterSet) == NULL)
= BCharacterSetRoster::FindCharacterSetByName(B_TRANSLATE_COMMENT(
&& BCharacterSetRoster::GetCharacterSetByConversionID(fMailCharacterSet) == NULL)
BCharacterSetRoster roster;
BCharacterSetRoster roster;
&& BCharacterSetRoster::GetCharacterSetByConversionID(fMailCharacterSet)
= BCharacterSetRoster::FindCharacterSetByName(fEncoding);
BCharacterSetRoster roster;
= BCharacterSetRoster::GetCharacterSetByConversionID(encoding);
= BCharacterSetRoster::GetCharacterSetByFontID(encoding);
BCharacterSetRoster::FindCharacterSetByName(fEncoding.String());
= BCharacterSetRoster::GetCharacterSetByFontID(
= BCharacterSetRoster::GetCharacterSetByConversionID(id);
BCharacterSetRoster roster;
= BCharacterSetRoster::GetCharacterSetByFontID(fTextView->GetEncoding());
BCharacterSetRoster roster;
= BPrivate::BCharacterSetRoster::FindCharacterSetByName(name);
= BCharacterSetRoster::GetCharacterSetByConversionID(fEncoding);
= BCharacterSetRoster::FindCharacterSetByName(
= BCharacterSetRoster::GetCharacterSetByConversionID(view->Encoding());
BCharacterSetRoster roster;
const BCharacterSet* cs = BCharacterSetRoster::FindCharacterSetByName(charset_string);
= BCharacterSetRoster::FindCharacterSetByName(charsetName);
BCharacterSetRoster::~BCharacterSetRoster()
BCharacterSetRoster::GetNextCharacterSet(BCharacterSet * charset)
BCharacterSetRoster::RewindCharacterSets()
BCharacterSetRoster::StartWatching(BMessenger target)
BCharacterSetRoster::StopWatching(BMessenger target)
BCharacterSetRoster::GetCharacterSetByFontID(uint32 id)
BCharacterSetRoster::GetCharacterSetByConversionID(uint32 id)
BCharacterSetRoster::GetCharacterSetByMIBenum(uint32 MIBenum)
BCharacterSetRoster::FindCharacterSetByPrintName(const char * name)
BCharacterSetRoster::BCharacterSetRoster()
BCharacterSetRoster::FindCharacterSetByName(const char * name)
const BCharacterSet* charset = BCharacterSetRoster::GetCharacterSetByConversionID(
const BCharacterSet* charset = BCharacterSetRoster::GetCharacterSetByConversionID(
characterSet = BCharacterSetRoster::FindCharacterSetByName(encoding);