name
struct name { \
struct name { \
struct name { \
struct name { \
#define B_DEFINE_HPKG_ATTRIBUTE(id, type, name, constant) \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
name(name)
name(other.name)
name(name)
name(entry->GetName())
name(other.name)
name(name ? name : entry->Name())
name(name)
: entry(entry), name(name ? name : entry->GetName()) {}
: entry(NULL), name(name) {}
: IppAttribute(t), name(s ? s : "")
const char* NodeGroup::name() const {
name(NULL)
name(NULL)
name(NULL)
name(name)
name(name.String())
name(entry->Name())
name(other.name)
name(NULL)
name(NULL)
name(NULL)
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
struct name { \
name()
struct Test##name : TestBase { \
: Type(type), name(name) {}
: Type(type), name(name) {}