BAudioEvent
BAudioEvent::Destination()
BAudioEvent::SetDestination(int32)
BAudioEvent::MixIn(float *dst, int32 frames, mk_time time)
BAudioEvent::Clone()
BAudioEvent::CaptureTime()
BAudioEvent::SetCaptureTime(bigtime_t)
BAudioEvent::BAudioEvent(int32 frames, bool stereo, float *samples)
BAudioEvent::~BAudioEvent()
BAudioEvent::Start()
BAudioEvent::SetStart(mk_time)
BAudioEvent::Duration()
BAudioEvent::Frames()
BAudioEvent::Samples()
BAudioEvent::ChannelCount()
BAudioEvent::Gain()
BAudioEvent::SetGain(float)
BAudioEvent* fCurrentEvent;
BAudioEvent* fCurrentEvent;
BAudioEvent* fNextEvent;
class BAudioEvent : public BMediaEvent {
BAudioEvent(int32 frames, bool stereo, float* samples = NULL);
~BAudioEvent();