root/src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.h
//------------------------------------------------------------------------------
// SimpleSoundTest.h
//
// Unit test for the game kit.
//
// Copyright (c) 2001 Haiku Project
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, 
// and/or sell copies of the Software, and to permit persons to whom the 
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included 
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//      File Name:              SimpleSoundTest.h
//      Author:                 Christopher ML Zumwalt May (zummy@users.sf.net)
//      Description:    BSimpleGameSound test application
//------------------------------------------------------------------------------

#ifndef _SIMPLESOUNDTEST_H
#define _SIMPLESOUNDTEST_H

#include <Application.h>
#include <Window.h>

class SimpleSoundWin : public BWindow
{
public:
        SimpleSoundWin(BRect frame, const char * title);
        ~SimpleSoundWin();

        void Quit();
        void MessageReceived(BMessage* msg);
        
        void SetSound(BSimpleGameSound* sound);
        
private:

        BSlider *                       fGain;
        BSlider *                       fPan;
        
        BButton *                       fBrowse;
        BButton *                       fStart;
        BButton *                       fStop;
        BCheckBox *                     fLoop;
        BTextControl *          fRamp;
        
        BSimpleGameSound *      fSound;
        BFilePanel *            fPanel;
};

class SimpleSoundApp : public BApplication
{
public:
        SimpleSoundApp(const char * signature);
        
        void ReadyToRun();
        void RefsReceived(BMessage * msg);

private:
        SimpleSoundWin *        fWin;
};

#endif