Symbol: GOLD
games/larn/bill.c
129
(long)c[GOLD]);
games/larn/bill.c
132
sprintf(buf, "\nin preparing your tax bill. You owe %ld gold pieces as", (long)c[GOLD]*TAXRATE);
games/larn/diag.c
251
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
283
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
369
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
403
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
48
(long)c[GOLD], (long)c[EXPERIENCE], (long)c[LEVEL], (long)level);
games/larn/display.c
128
botsub(makecode(GOLD, 69, 19), "%-6d");
games/larn/display.c
139
botsub(makecode(GOLD, 69, 19), "%-6d");
games/larn/display.c
84
lprintf(" Gold: %-6d", (long)c[GOLD]);
games/larn/global.c
785
k = c[GOLD] / 1000;
games/larn/main.c
1093
if ((amt = readnum((long)c[GOLD])) == 0)
games/larn/main.c
1095
if (amt > c[GOLD]) {
games/larn/main.c
1119
c[GOLD] -= amt;
games/larn/main.c
308
if (c[GOLD]) {
games/larn/main.c
309
lprintf(".) %d gold pieces", (long)c[GOLD]);
games/larn/main.c
854
c[GOLD] += 25000;
games/larn/monster.c
1579
if (c[GOLD]) {
games/larn/monster.c
1581
if (c[GOLD] > 32767)
games/larn/monster.c
1582
c[GOLD] >>= 1;
games/larn/monster.c
1584
c[GOLD] -= rnd((int)(1 + (c[GOLD] >> 1)));
games/larn/monster.c
1585
if (c[GOLD] < 0)
games/larn/monster.c
1586
c[GOLD] = 0;
games/larn/moreobj.c
61
k = readnum((long)c[GOLD]);
games/larn/moreobj.c
62
if (c[GOLD] < (long)k) {
games/larn/moreobj.c
66
c[GOLD] -= k;
games/larn/moreobj.c
67
if ((long)k < c[GOLD] / 10 || (long)k < rnd(50)) {
games/larn/object.c
1232
c[GOLD] += i;
games/larn/scores.c
601
c[GOLD] += c[BANKACCOUNT];
games/larn/scores.c
604
newscore(c[GOLD], logname, x, win);
games/larn/scores.c
609
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
games/larn/scores.c
623
logg.score = c[GOLD];
games/larn/scores.c
680
lprintf("Score: %d, Diff: %d, %s ", (long)c[GOLD], (long)c[HARDGAME], logname);
games/larn/store.c
245
lprintf("%d gold pieces", (long)c[GOLD]);
games/larn/store.c
278
else if (c[GOLD] < itm_[i].price * 10)
games/larn/store.c
285
c[GOLD] -= itm_[i].price * 10;
games/larn/store.c
379
lprintf("%d gold pieces. ", (long)c[GOLD]);
games/larn/store.c
397
if (c[GOLD] < 250)
games/larn/store.c
403
c[GOLD] -= 250;
games/larn/store.c
416
c[GOLD] += 250;
games/larn/store.c
435
c[GOLD] += 250;
games/larn/store.c
589
lprintf("You have %8d gold pieces", (long)c[GOLD]);
games/larn/store.c
590
if (c[BANKACCOUNT] + c[GOLD] >= 500000)
games/larn/store.c
610
amt = readnum((long)c[GOLD]);
games/larn/store.c
611
if (amt > (unsigned)c[GOLD]) {
games/larn/store.c
615
c[GOLD] -= amt;
games/larn/store.c
627
c[GOLD] += amt;
games/larn/store.c
640
c[GOLD] += gemvalue[i];
games/larn/store.c
654
c[GOLD] += gemvalue[i];
games/larn/store.c
669
lprintf("%8d", (long)c[GOLD]);
games/larn/store.c
749
c[GOLD] += value;
games/larn/store.c
806
amt = readnum((long)c[GOLD]);
games/larn/store.c
807
if (amt > (unsigned)c[GOLD])
games/larn/store.c
810
c[GOLD] -= paytaxes((long)amt);
games/larn/store.c
826
if (c[GOLD] > 0)
games/larn/store.c
827
lprintf("You have %6d gp. ", (long)c[GOLD]);
games/rogue/inventory.c
454
if (obj->what_is == GOLD) {
games/rogue/move.c
137
if (obj->what_is == GOLD) {
games/rogue/object.c
223
obj->what_is = GOLD;
games/rogue/pack.c
126
if (obj->what_is == GOLD) {
games/rogue/pack.c
561
if (obj->what_is == GOLD) {
games/rogue/room.c
228
case GOLD:
games/rogue/spec_hit.c
250
obj->what_is = GOLD;
games/rogue/spec_hit.c
340
(obj->what_is == GOLD)) {