#include "header.h"
static void ohear(void);
static void fch(int, long *);
static void fntchange(int);
void
oaltar(void)
{
unsigned long k;
lprcat("\nDo you (p) pray (d) desecrate");
iopts();
while (1) {
while (1)
switch (getchr()) {
case 'p':
lprcat(" pray\nDo you (m) give money or (j) just pray? ");
while (1)
switch (getchr()) {
case 'j':
if (rnd(100) < 75)
lprcat("\nnothing happens");
else if (rnd(13) < 4)
ohear();
else if (rnd(43) == 10) {
if (c[WEAR])
lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor();
return;
} else if (rnd(43) == 10) {
if (c[WIELD])
lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon();
return;
} else
createmonster(makemonst(level + 1));
return;
case 'm':
lprcat("\n\n");
cursor(1, 24);
cltoeoln();
cursor(1, 23);
cltoeoln();
lprcat("how much do you donate? ");
k = readnum((long)c[GOLD]);
if (c[GOLD] < (long)k) {
lprcat("\nYou don't have that much!");
return;
}
c[GOLD] -= k;
if ((long)k < c[GOLD] / 10 || (long)k < rnd(50)) {
createmonster(makemonst(level + 1));
c[AGGRAVATE] += 200;
} else if (rnd(101) > 50) {
ohear();
return;
} else if (rnd(43) == 5) {
if (c[WEAR])
lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor();
return;
} else if (rnd(43) == 8) {
if (c[WIELD])
lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon();
return;
} else
lprcat("\nThank You.");
bottomline();
return;
case '\33':
return;
}
case 'd':
lprcat(" desecrate");
if (rnd(100) < 60) {
createmonster(makemonst(level + 2) + 8);
c[AGGRAVATE] += 2500;
} else if (rnd(101) < 30) {
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
forget();
} else
lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
if (rnd(100) < 30) {
createmonster(makemonst(level + 1));
c[AGGRAVATE] += rnd(450);
} else
lprcat("\nnothing happens");
return;
}
}
}
static void
ohear(void)
{
lprcat("\nYou have been heard!");
if (c[ALTPRO] == 0)
c[MOREDEFENSES] += 3;
c[ALTPRO] += 500;
bottomline();
}
void
othrone(int arg)
{
int i, k;
lprcat("\nDo you (p) pry off jewels, (s) sit down");
iopts();
while (1) {
while (1)
switch (getchr()) {
case 'p':
lprcat(" pry off");
k = rnd(101);
if (k < 25) {
for (i = 0; i < rnd(4); i++)
creategem();
item[playerx][playery] = ODEADTHRONE;
know[playerx][playery] = 0;
} else if (k < 40 && arg == 0) {
createmonster(GNOMEKING);
item[playerx][playery] = OTHRONE2;
know[playerx][playery] = 0;
} else
lprcat("\nnothing happens");
return;
case 's':
lprcat(" sit down");
k = rnd(101);
if (k < 30 && arg == 0) {
createmonster(GNOMEKING);
item[playerx][playery] = OTHRONE2;
know[playerx][playery] = 0;
} else if (k < 35) {
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
oteleport(0);
} else
lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
return;
}
}
}
void
odeadthrone(void)
{
int k;
lprcat("\nDo you (s) sit down");
iopts();
while (1) {
while (1)
switch (getchr()) {
case 's':
lprcat(" sit down");
k = rnd(101);
if (k < 35) {
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
oteleport(0);
} else
lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
return;
}
}
}
void
ochest(void)
{
int i, k;
lprcat("\nDo you (t) take it, (o) try to open it");
iopts();
while (1) {
while (1)
switch (getchr()) {
case 'o':
lprcat(" open it");
k = rnd(101);
if (k < 40) {
lprcat("\nThe chest explodes as you open it");
beep();
i = rnd(10);
lastnum = 281;
lprintf("\nYou suffer %d hit points damage!", (long)i);
checkloss(i);
switch (rnd(10)) {
case 1:
c[ITCHING] += rnd(1000) + 100;
lprcat("\nYou feel an irritation spread over your skin!");
beep();
break;
case 2:
c[CLUMSINESS] += rnd(1600) + 200;
lprcat("\nYou begin to lose hand to eye coordination!");
beep();
break;
case 3:
c[HALFDAM] += rnd(1600) + 200;
beep();
lprcat("\nA sickness engulfs you!");
break;
}
item[playerx][playery] = know[playerx][playery] = 0;
if (rnd(100) < 69)
creategem();
dropgold(rnd(110 * iarg[playerx][playery] + 200));
for (i = 0; i < rnd(4); i++)
something(iarg[playerx][playery] + 2);
} else
lprcat("\nnothing happens");
return;
case 't':
lprcat(" take");
if (take(OCHEST, iarg[playerx][playery]) == 0)
item[playerx][playery] = know[playerx][playery] = 0;
return;
case 'i':
case '\33':
ignore();
return;
}
}
}
void
ofountain(void)
{
int x;
cursors();
lprcat("\nDo you (d) drink, (w) wash yourself");
iopts();
while (1)
switch (getchr()) {
case 'd':
lprcat("drink");
if (rnd(1501) < 2) {
lprcat("\nOops! You seem to have caught the dreadful sleep!");
beep();
lflush();
sleep(3);
died(280);
return;
}
x = rnd(100);
if (x < 7) {
c[HALFDAM] += 200 + rnd(200);
lprcat("\nYou feel a sickness coming on");
} else if (x < 13)
quaffpotion(23);
else if (x < 45)
lprcat("\nnothing seems to have happened");
else if (rnd(3) != 2)
fntchange(1);
else
fntchange(-1);
if (rnd(12) < 3) {
lprcat("\nThe fountains bubbling slowly quiets");
item[playerx][playery] = ODEADFOUNTAIN;
know[playerx][playery] = 0;
}
return;
case '\33':
case 'i':
ignore();
return;
case 'w':
lprcat("wash yourself");
if (rnd(100) < 11) {
x = rnd((level << 2) + 2);
lprintf("\nOh no! The water was foul! You suffer %d hit points!", (long)x);
lastnum = 273;
losehp(x);
bottomline();
cursors();
} else if (rnd(100) < 29)
lprcat("\nYou got the dirt off!");
else if (rnd(100) < 31)
lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
else if (rnd(100) < 34)
createmonster(WATERLORD);
else
lprcat("\nnothing seems to have happened");
return;
}
}
static void
fch(int how, long *x)
{
if (how < 0) {
lprcat(" went down by one!");
--(*x);
} else {
lprcat(" went up by one!");
(*x)++;
}
bottomline();
}
static void
fntchange(int how)
{
long j;
lprc('\n');
switch (rnd(9)) {
case 1:
lprcat("Your strength");
fch(how, &c[0]);
break;
case 2:
lprcat("Your intelligence");
fch(how, &c[1]);
break;
case 3:
lprcat("Your wisdom");
fch(how, &c[2]);
break;
case 4:
lprcat("Your constitution");
fch(how, &c[3]);
break;
case 5:
lprcat("Your dexterity");
fch(how, &c[4]);
break;
case 6:
lprcat("Your charm");
fch(how, &c[5]);
break;
case 7:
j = rnd(level + 1);
if (how < 0) {
lprintf("You lose %d hit point", (long)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
losemhp((int)j);
} else {
lprintf("You gain %d hit point", (long)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
raisemhp((int)j);
}
bottomline();
break;
case 8:
j = rnd(level + 1);
if (how > 0) {
lprintf("You just gained %d spell", (long)j);
raisemspells((int)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
} else {
lprintf("You just lost %d spell", (long)j);
losemspells((int)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
}
bottomline();
break;
case 9:
j = 5 * rnd((level + 1) * (level + 1));
if (how < 0) {
lprintf("You just lost %d experience point", (long)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
loseexperience((long)j);
} else {
lprintf("You just gained %d experience point", (long)j);
if (j > 1)
lprcat("s!");
else
lprc('!');
raiseexperience((long)j);
}
break;
}
cursors();
}