root/games/larn/diag.c
/*      diag.c          Larn is copyrighted 1986 by Noah Morgan. */
/* $FreeBSD: src/games/larn/diag.c,v 1.5 1999/11/16 02:57:21 billf Exp $ */
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
#include "header.h"
extern int rmst, maxitm, lasttime;

static void greedy(void);
static void fsorry(void);
static void fcheat(void);

static struct tms cputime;

/*
        ***************************
        DIAG -- dungeon diagnostics
        ***************************

        subroutine to print out data for debugging
 */
#ifdef EXTRA
static int dcount(int);
static void drawdiagscreen(void);

static int rndcount[16];

int
diag(void)
{
        int i, j;
        int hit, dam;
        cursors();
        lwclose();
        if (lcreat(diagfile) < 0) {     /* open the diagnostic file */
                lcreat(NULL);
                lprcat("\ndiagnostic failure\n");
                return (-1);
        }

        write(1, "\nDiagnosing . . .\n", 18);
        lprcat("\n\nBeginning of DIAG diagnostics ----------\n");

/* for the character attributes */

        lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)", (long)c[HP], (long)c[HPMAX]);
        lprintf("\ngold: %d  Experience: %d  Character level: %d  Level in caverns: %d",
            (long)c[GOLD], (long)c[EXPERIENCE], (long)c[LEVEL], (long)level);
        lprintf("\nTotal types of monsters: %d", (long)MAXMONST + 8);

        lprcat("\f\nHere's the dungeon:\n\n");

        i = level;
        for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
                newcavelevel(j);
                lprintf("\nMaze for level %s:\n", levelname[level]);
                diagdrawscreen();
        }
        newcavelevel(i);

        lprcat("\f\nNow for the monster data:\n\n");
        lprcat("   Monster Name      LEV  AC   DAM  ATT  DEF    GOLD   HP     EXP   \n");
        lprcat("--------------------------------------------------------------------------\n");
        for (i = 0; i <= MAXMONST + 8; i++) {
                lprintf("%19s  %2d  %3d ", monster[i].name, (long)monster[i].level, (long)monster[i].armorclass);
                lprintf(" %3d  %3d  %3d  ", (long)monster[i].damage, (long)monster[i].attack, (long)monster[i].defense);
                lprintf("%6d  %3d   %6d\n", (long)monster[i].gold, (long)monster[i].hitpoints, (long)monster[i].experience);
        }

        lprcat("\n\nHere's a Table for the to hit percentages\n");
        lprcat("\n     We will be assuming that players level = 2 * monster level");
        lprcat("\n     and that the players dexterity and strength are 16.");
        lprcat("\n    to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
        lprcat("\n    damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
        lprcat("\n    to hit:  if rnd(22) < to hit  then player hits\n");
        lprcat("\n    Each entry is as follows:  to hit / damage / number hits to kill\n");
        lprcat("\n          monster     WC = 4         WC = 20        WC = 40");
        lprcat("\n---------------------------------------------------------------");
        for (i = 0; i <= MAXMONST + 8; i++) {
                hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
                dam = 16 - c[HARDGAME];
                lprintf("\n%20s   %2d/%2d/%2d       %2d/%2d/%2d       %2d/%2d/%2d",
                        monster[i].name,
                        (long)(hit / 2), (long)max(0, dam + 2), (long)(monster[i].hitpoints / (dam + 2) + 1),
                        (long)((hit + 2) / 2), (long)max(0, dam + 10), (long)(monster[i].hitpoints / (dam + 10) + 1),
                        (long)((hit + 5) / 2), (long)max(0, dam + 20), (long)(monster[i].hitpoints / (dam + 20) + 1));
        }

        lprcat("\n\nHere's the list of available potions:\n\n");
        for (i = 0; i < MAXPOTION; i++)
                lprintf("%20s\n", &potionhide[i][1]);
        lprcat("\n\nHere's the list of available scrolls:\n\n");
        for (i = 0; i < MAXSCROLL; i++)
                lprintf("%20s\n", &scrollhide[i][1]);
        lprcat("\n\nHere's the spell list:\n\n");
        lprcat("spell          name           description\n");
        lprcat("-------------------------------------------------------------------------------------------\n\n");
        for (j = 0; j < SPNUM; j++) {
                lprc(' ');
                lprcat(spelcode[j]);
                lprintf(" %21s  %s\n", spelname[j], speldescript[j]);
        }

        lprcat("\n\nFor the c[] array:\n");
        for (j = 0; j < 100; j += 10) {
                lprintf("\nc[%2d] = ", (long)j);
                for (i = 0; i < 9; i++)
                        lprintf("%5d ", (long)c[i + j]);
        }

        lprcat("\n\nTest of random number generator ----------------");
        lprcat("\n    for 25,000 calls divided into 16 slots\n\n");

        for (i = 0; i < 16; i++)
                rndcount[i] = 0;
        for (i = 0; i < 25000; i++)
                rndcount[rund(16)]++;
        for (i = 0; i < 16; i++) {
                lprintf("  %5d", (long)rndcount[i]);
                if (i == 7)
                        lprc('\n');
        }

        lprcat("\n\n");
        lwclose();
        lcreat(NULL);
        lprcat("Done Diagnosing . . .");
        return (0);
}
/*
        subroutine to count the number of occurrences of an object
 */
static int
dcount(int l)
{
        int i, j, p;
        int k;
        k = 0;
        for (i = 0; i < MAXX; i++)
                for (j = 0; j < MAXY; j++)
                        for (p = 0; p < MAXLEVEL; p++)
                                if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
                                        k++;
        return (k);
}

/*
        subroutine to draw the whole screen as the player knows it
 */
static void
diagdrawscreen(void)
{
        int i, j, k;

        /* for the east west walls of this line */
        for (i = 0; i < MAXY; i++) {
                for (j = 0; j < MAXX; j++)
                        if (k = mitem[j][i])
                                lprc(monstnamelist[k]);
                        else
                                lprc(objnamelist[item[j][i]]);
                lprc('\n');
        }
}
#endif

/*
        to save the game in a file
 */
static time_t zzz = 0;

int
savegame(char *fname)
{
        int i, k;
        struct sphere *sp;
        struct stat statbuf;

        nosignal = 1;
        lflush();
        savelevel();
        ointerest();
        if (lcreat(fname) < 0) {
                lcreat(NULL);
                lprintf("\nCan't open file <%s> to save game\n", fname);
                nosignal = 0;
                return (-1);
        }

        set_score_output();
        lwrite((char *)beenhere, MAXLEVEL + MAXVLEVEL);
        for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
                if (beenhere[k])
                        lwrite((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
        times(&cputime);        /* get cpu time */
        c[CPUTIME] += (cputime.tms_utime + cputime.tms_stime) / 60;
        lwrite((char *)&c[0], 100 * sizeof(long));
        lprint((long)gtime);
        lprc(level);
        lprc(playerx);
        lprc(playery);
        lwrite((char *)iven, 26);
        lwrite((char *)ivenarg, 26 * sizeof(short));
        for (k = 0; k < MAXSCROLL; k++)
                lprc(scrollname[k][0]);
        for (k = 0; k < MAXPOTION; k++)
                lprc(potionname[k][0]);
        lwrite((char *)spelknow, SPNUM);
        lprc(wizard);
        lprc(rmst);             /* random monster generation counter */
        for (i = 0; i < 90; i++)
                lprc(itm_[i].qty);
        lwrite((char *)course, 25);
        lprc(cheat);
        lprc(VERSION);
        for (i = 0; i < MAXMONST; i++)
                lprc(monster[i].genocided);     /* genocide info */
        /* save spheres of annihilation */
        for (sp = spheres; sp; sp = sp->p)
                lwrite((char *)sp, sizeof(struct sphere));
        time(&zzz);
        lprint((long)(zzz - initialtime));
        lwrite((char *)&zzz, sizeof(long));
        if (fstat(io_outfd, &statbuf) < 0)
                lprint(0L);
        else
                lprint((long)statbuf.st_ino);   /* inode # */
        lwclose();
        lastmonst[0] = 0;
#ifndef VT100
        setscroll();
#endif /* VT100 */
        lcreat(NULL);
        nosignal = 0;
        return (0);
}

void
restoregame(char *fname)
{
        int i, k;
        struct sphere *sp, *sp2;
        struct stat filetimes;
        cursors();
        lprcat("\nRestoring . . .");
        lflush();
        if (lopen(fname) <= 0) {
                lcreat(NULL);
                lprintf("\nCan't open file <%s>to restore game\n", fname);
                nap(2000);
                c[GOLD] = c[BANKACCOUNT] = 0;
                died(-265);
                return;
        }
        lrfill((char *)beenhere, MAXLEVEL + MAXVLEVEL);
        for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
                if (beenhere[k])
                        lrfill((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);

        lrfill((char *)&c[0], 100 * sizeof(long));
        gtime = lrint_x();
        level = c[CAVELEVEL] = lgetc();
        playerx = lgetc();
        playery = lgetc();
        lrfill((char *)iven, 26);
        lrfill((char *)ivenarg, 26 * sizeof(short));
        for (k = 0; k < MAXSCROLL; k++)
                scrollname[k] = lgetc() ? scrollhide[k] : "";
        for (k = 0; k < MAXPOTION; k++)
                potionname[k] = lgetc() ? potionhide[k] : "";
        lrfill((char *)spelknow, SPNUM);
        wizard = lgetc();
        rmst = lgetc();         /* random monster creation flag */

        for (i = 0; i < 90; i++)
                itm_[i].qty = lgetc();
        lrfill((char *)course, 25);
        cheat = lgetc();
        if (VERSION != lgetc()) {       /* version number  */
                cheat = 1;
                lprcat("Sorry, But your save file is for an older version of larn\n");
                nap(2000);
                c[GOLD] = c[BANKACCOUNT] = 0;
                died(-266);
                return;
        }

        for (i = 0; i < MAXMONST; i++)
                monster[i].genocided = lgetc(); /* genocide info */
        for (sp = NULL, i = 0; i < c[SPHCAST]; i++) {
                sp2 = sp;
                sp = malloc(sizeof(struct sphere));
                if (sp == NULL) {
                        write(2, "Can't malloc() for sphere space\n", 32);
                        break;
                }
                /* get spheres of annihilation */
                lrfill((char *)sp, sizeof(struct sphere));
                sp->p = 0;      /* null out pointer */
                if (i == 0)
                        spheres = sp;   /* beginning of list */
                else
                        sp2->p = sp;
        }

        time(&zzz);
        initialtime = zzz - lrint_x();
        /* get the creation and modification time of file */
        fstat(io_infd, &filetimes);
        lrfill((char *)&zzz, sizeof(long));
        zzz += 6;
        if (filetimes.st_ctime > zzz)           /* file create time */
                fsorry();
        else if (filetimes.st_mtime > zzz)      /* file modify time */
                fsorry();
        if (c[HP] < 0) {
                died(284);
                return;
        }                       /* died a post mortem death */

        oldx = oldy = 0;
        i = lrint_x();          /* inode # */
        if (i && (filetimes.st_ino != (unsigned)i))
                fsorry();
        lrclose();
        if (strcmp(fname, ckpfile) == 0) {
                if (lappend(fname) < 0)
                        fcheat();
                else {
                        lprc(' ');
                        lwclose();
                }
                lcreat(NULL);
        } else if (unlink(fname) < 0)
                fcheat();       /* can't unlink save file */
        /* for the greedy cheater checker */
        for (k = 0; k < 6; k++)
                if (c[k] > 99)
                        greedy();
        if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
                greedy();
        /* if patch up lev 25 player */
        if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) {
                long tmp;
                tmp = c[EXPERIENCE] - skill[24];        /* amount to go up */
                c[EXPERIENCE] = skill[24];
                raiseexperience((long)tmp);
        }
        getlevel();
        lasttime = gtime;
}

/*
        subroutine to not allow greedy cheaters
 */
static void
greedy(void)
{
#ifdef WIZID
        if (wizard)
                return;
#endif

        lprcat("\n\nI am so sorry, but your character is a little TOO good!  Since this\n");
        lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
        lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
        lprcat("to continue.\n");
        nap(5000);
        c[GOLD] = c[BANKACCOUNT] = 0;
        died(-267);
}

/*
        subroutine to not allow altered save files and terminate the attempted
        restart
 */
static void
fsorry(void)
{
        lprcat("\nSorry, but your savefile has been altered.\n");
        lprcat("However, seeing as I am a good sport, I will let you play.\n");
        lprcat("Be advised though, you won't be placed on the normal scoreboard.");
        cheat = 1;
        nap(4000);
}

/*
        subroutine to not allow game if save file can't be deleted
 */
static void
fcheat(void)
{
#ifdef WIZID
        if (wizard)
                return;
#endif

        lprcat("\nSorry, but your savefile can't be deleted.  This can only mean\n");
        lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
        lprcat("is in.  Since this is unfair to the rest of the larn community, I\n");
        lprcat("cannot let you play this game.\n");
        nap(5000);
        c[GOLD] = c[BANKACCOUNT] = 0;
        died(-268);
}