root/games/larn/scores.c
/* scores.c                      Larn is copyrighted 1986 by Noah Morgan.
 * $FreeBSD: src/games/larn/scores.c,v 1.6 1999/11/16 02:57:24 billf Exp $
 * $DragonFly: src/games/larn/scores.c,v 1.4 2006/08/26 17:05:05 pavalos Exp $
 *
 *      Functions in this file are:
 *
 *      readboard()     Function to read in the scoreboard into a static buffer
 *      writeboard()    Function to write the scoreboard from readboard()'s buffer
 *      makeboard()     Function to create a new scoreboard (wipe out old one)
 *      hashewon()      Function to return 1 if player has won a game before, else 0
 *      long paytaxes(x) Function to pay taxes if any are due
 *      winshou()       Subroutine to print out the winning scoreboard
 *      shou(x)         Subroutine to print out the non-winners scoreboard
 *      showscores()    Function to show the scoreboard on the terminal
 *      showallscores() Function to show scores and the iven lists that go with them
 *      sortboard()     Function to sort the scoreboard
 *      newscore(score, whoo, whyded, winner)   Function to add entry to scoreboard
 *      new1sub(score,i,whoo,taxes)             Subroutine to put player into a
 *      new2sub(score,i,whoo,whyded)            Subroutine to put player into a
 *      died(x)         Subroutine to record who played larn, and what the score was
 *      diedsub(x)      Subroutine to print out a line showing player when he is killed
 *      diedlog()       Subroutine to read a log file and print it out in ascii format
 *      getplid(name)   Function to get players id # from id file
 *
 */
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
#include "header.h"

struct scofmt {                 /* This is the structure for the scoreboard */
        long score;             /* the score of the player */
        long suid;              /* the user id number of the player */
        short what;             /* the number of the monster that killed player */
        short level;            /* the level player was on when he died */
        short hardlev;          /* the level of difficulty player played at */
        short order;            /* the relative ordering place of this entry */
        char who[40];           /* the name of the character */
        char sciv[26][2];       /* this is the inventory list of the character */
};
struct wscofmt {                /* This is the structure for the winning scoreboard */
        long score;             /* the score of the player */
        long timeused;          /* the time used in mobuls to win the game */
        long taxes;             /* taxes he owes to LRS */
        long suid;              /* the user id number of the player */
        short hardlev;          /* the level of difficulty player played at */
        short order;            /* the relative ordering place of this entry */
        char who[40];           /* the name of the character */
};

struct log_fmt {                /* 102 bytes struct for the log file */
        long score;             /* the players score */
        time_t diedtime;        /* time when game was over */
        short cavelev;          /* level in caves */
        short diff;             /* difficulty player played at */
#ifdef EXTRA
        long elapsedtime;       /* real time of game in seconds */
        long bytout;            /* bytes input and output */
        long bytin;
        long moves;             /* number of moves made by player */
        short ac;               /* armor class of player */
        short hp,hpmax;         /* players hitpoints */
        short cputime;          /* cpu time needed in seconds */
        short killed,spused;    /* monsters killed and spells cast */
        short usage;            /* usage of the cpu in % */
        short lev;              /* player level */
#endif
        char who[12];           /* player name */
        char what[46];          /* what happened to player */
};

static struct scofmt sco[SCORESIZE];    /* the structure for the scoreboard */
static struct wscofmt winr[SCORESIZE];  /* struct for the winning scoreboard */
static struct log_fmt logg;     /* structure for the log file */
static const char *whydead[] = {
        "quit", "suspended", "self - annihilated", "shot by an arrow",
        "hit by a dart", "fell into a pit", "fell into a bottomless pit",
        "a winner", "trapped in solid rock", "killed by a missing save file",
        "killed by an old save file", "caught by the greedy cheater checker trap",
        "killed by a protected save file", "killed his family and committed suicide",
        "erased by a wayward finger", "fell through a bottomless trap door",
        "fell through a trap door", "drank some poisonous water",
        "fried by an electric shock", "slipped on a volcano shaft",
        "killed by a stupid act of frustration", "attacked by a revolting demon",
        "hit by his own magic", "demolished by an unseen attacker",
        "fell into the dreadful sleep", "killed by an exploding chest",
/*26*/  "killed by a missing maze data file", "annihilated in a sphere",
        "died a post mortem death", "wasted by a malloc() failure"
};

static int readboard(void);
static int writeboard(void);
static int winshou(void);
static int shou(int);
static int sortboard(void);
static void newscore(long, char *, int, int);
static void new1sub(long, int, char *, long);
static void new2sub(long, int, char *, int);
static void diedsub(int);

/*
 *      readboard()     Function to read in the scoreboard into a static buffer
 *
 *      returns -1 if unable to read in the scoreboard, returns 0 if all is OK
 */
static int
readboard(void)
{
        if (lopen(scorefile) < 0) {
                lprcat("Can't read scoreboard\n");
                lflush();
                return (-1);
        }
        lrfill((char *)sco, sizeof(sco));
        lrfill((char *)winr, sizeof(winr));
        lrclose();
        lcreat(NULL);
        return (0);
}

/*
 *      writeboard()    Function to write the scoreboard from readboard()'s buffer
 *
 *      returns -1 if unable to write the scoreboard, returns 0 if all is OK
 */
static int
writeboard(void)
{
        set_score_output();
        if (lcreat(scorefile) < 0) {
                lprcat("Can't write scoreboard\n");
                lflush();
                return (-1);
        }
        lwrite((char *)sco, sizeof(sco));
        lwrite((char *)winr, sizeof(winr));
        lwclose();
        lcreat(NULL);
        return (0);
}

/*
 *      makeboard()             Function to create a new scoreboard (wipe out old one)
 *
 *      returns -1 if unable to write the scoreboard, returns 0 if all is OK
 */
int
makeboard(void)
{
        int i;
        for (i = 0; i < SCORESIZE; i++) {
                winr[i].taxes = winr[i].score = sco[i].score = 0;
                winr[i].order = sco[i].order = i;
        }
        if (writeboard())
                return (-1);
        chmod(scorefile, 0660);
        return (0);
}

/*
 *      hashewon()       Function to return 1 if player has won a game before, else 0
 *
 *      This function also sets c[HARDGAME] to appropriate value -- 0 if not a
 *      winner, otherwise the next level of difficulty listed in the winners
 *      scoreboard.  This function also sets outstanding_taxes to the value in
 *      the winners scoreboard.
 */
int
hashewon(void)
{
        int i;
        c[HARDGAME] = 0;
        if (readboard() < 0)
                return (0);     /* can't find scoreboard */
        /* search through winners scoreboard */
        for (i = 0; i < SCORESIZE; i++)
                if (winr[i].suid == userid)
                        if (winr[i].score > 0) {
                                c[HARDGAME] = winr[i].hardlev + 1;
                                outstanding_taxes = winr[i].taxes;
                                return (1);
                        }
        return (0);
}

/*
 *      long paytaxes(x)                 Function to pay taxes if any are due
 *
 *      Enter with the amount (in gp) to pay on the taxes.
 *      Returns amount actually paid.
 */
long
paytaxes(long x)
{
        int i;
        long amt;
        if (x < 0)
                return (0L);
        if (readboard() < 0)
                return (0L);
        for (i = 0; i < SCORESIZE; i++)
                if (winr[i].suid == userid)     /* look for players winning entry */
                        /* search for a winning entry for the player */
                        if (winr[i].score > 0) {
                                amt = winr[i].taxes;
                                if (x < amt)    /* don't overpay taxes (Ughhhhh) */
                                        amt = x;
                                winr[i].taxes -= amt;
                                outstanding_taxes -= amt;
                                if (writeboard() < 0)
                                        return (0);
                                return (amt);
                        }
        return (0L);            /* couldn't find user on winning scoreboard */
}

/*
 *      winshou()               Subroutine to print out the winning scoreboard
 *
 *      Returns the number of players on scoreboard that were shown
 */
static int
winshou(void)
{
        struct wscofmt *p;
        int i, j, count;
        /* is there anyone on the scoreboard? */
        for (count = j = i = 0; i < SCORESIZE; i++)
                if (winr[i].score != 0) {
                        j++;
                        break;
                }
        if (j) {
                lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");

                /* this loop is needed to print out the */
                for (i = 0; i < SCORESIZE; i++)
                        for (j = 0; j < SCORESIZE; j++) {       /* winners in order */
                                p = &winr[j];   /* pointer to the scoreboard entry */
                                if (p->order == i) {
                                        if (p->score) {
                                                count++;
                                                lprintf("%10d     %2d      %5d Mobuls   %s \n",
                                                        (long)p->score, (long)p->hardlev, (long)p->timeused, p->who);
                                        }
                                        break;
                                }
                        }
        }
        return (count); /* return number of people on scoreboard */
}

/*
 *      shou(x)                 Subroutine to print out the non-winners scoreboard
 *              int x;
 *
 *      Enter with 0 to list the scores, enter with 1 to list inventories too
 *      Returns the number of players on scoreboard that were shown
 */
static int
shou(int x)
{
        int i, j, n, k;
        int count;
        /* is the scoreboard empty? */
        for (count = j = i = 0; i < SCORESIZE; i++)
                if (sco[i].score != 0) {
                        j++;
                        break;
                }
        if (j) {
                lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
                /* be sure to print them out in order */
                for (i = 0; i < SCORESIZE; i++)
                        for (j = 0; j < SCORESIZE; j++)
                                if (sco[j].order == i) {
                                        if (sco[j].score) {
                                                count++;
                                                lprintf("%10d     %2d       %s ",
                                                        (long)sco[j].score, (long)sco[j].hardlev, sco[j].who);
                                                if (sco[j].what < 256)
                                                        lprintf("killed by a %s", monster[sco[j].what].name);
                                                else
                                                        lprintf("%s", whydead[sco[j].what - 256]);
                                                if (x != 263)
                                                        lprintf(" on %s", levelname[sco[j].level]);
                                                if (x) {
                                                        for (n = 0; n < 26; n++) {
                                                                iven[n] = sco[j].sciv[n][0];
                                                                ivenarg[n] = sco[j].sciv[n][1];
                                                        }
                                                        for (k = 1; k < 99; k++)
                                                                for (n = 0; n < 26; n++)
                                                                        if (k == iven[n]) {
                                                                                srcount = 0;
                                                                                show3(n);
                                                                        }
                                                        lprcat("\n\n");
                                                } else
                                                        lprc('\n');
                                        }
                                        j = SCORESIZE;
                                }
        }
        return (count);         /* return the number of players just shown */
}

/*
 *      showscores()            Function to show the scoreboard on the terminal
 *
 *      Returns nothing of value
 */
static char esb[] = "The scoreboard is empty.\n";

void
showscores(void)
{
        int i, j;
        lflush();
        lcreat(NULL);
        if (readboard() < 0)
                return;
        i = winshou();
        j = shou(0);
        if (i + j == 0)
                lprcat(esb);
        else
                lprc('\n');
        lflush();
}

/*
 *      showallscores() Function to show scores and the iven lists that go with them
 *
 *      Returns nothing of value
 */
void
showallscores(void)
{
        int i, j;
        lflush();
        lcreat(NULL);
        if (readboard() < 0)
                return;
        /* not wielding or wearing anything */
        c[WEAR] = c[WIELD] = c[SHIELD] = -1;
        for (i = 0; i < MAXPOTION; i++)
                potionname[i] = potionhide[i];
        for (i = 0; i < MAXSCROLL; i++)
                scrollname[i] = scrollhide[i];
        i = winshou();
        j = shou(1);
        if (i + j == 0)
                lprcat(esb);
        else
                lprc('\n');
        lflush();
}

/*
 *      sortboard()             Function to sort the scoreboard
 *
 *      Returns 0 if no sorting done, else returns 1
 */
static int
sortboard(void)
{
        int i, j = 0, pos;
        long jdat;
        for (i = 0; i < SCORESIZE; i++)
                sco[i].order = winr[i].order = -1;
        pos = 0;
        while (pos < SCORESIZE) {
                jdat = 0;
                for (i = 0; i < SCORESIZE; i++)
                        if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
                                j = i;
                                jdat = sco[i].score;
                        }
                sco[j].order = pos++;
        }
        pos = 0;
        while (pos < SCORESIZE) {
                jdat = 0;
                for (i = 0; i < SCORESIZE; i++)
                        if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
                                j = i;
                                jdat = winr[i].score;
                        }
                winr[j].order = pos++;
        }
        return (1);
}

/*
 *      newscore(score, whoo, whyded, winner)   Function to add entry to scoreboard
 *              int score, winner, whyded;
 *              char *whoo;
 *
 *      Enter with the total score in gp in score,  players name in whoo,
 *              died() reason # in whyded, and TRUE/FALSE in winner if a winner
 *      ex.             newscore(1000, "player 1", 32, 0);
 */
static void
newscore(long score, char *whoo, int whyded, int winner)
{
        int i;
        long taxes;
        if (readboard() < 0)    /* do the scoreboard */
                return;
        /* if a winner then delete all non-winning scores */
        if (cheat)              /* if he cheated, don't let him win */
                winner = 0;
        if (winner) {
                for (i = 0; i < SCORESIZE; i++)
                        if (sco[i].suid == userid)
                                sco[i].score = 0;
                taxes = score * TAXRATE;
                score += 100000 * c[HARDGAME];  /* bonus for winning */
                /* if he has a slot on the winning scoreboard update it if greater score */
                for (i = 0; i < SCORESIZE; i++)
                        if (winr[i].suid == userid) {
                                new1sub(score, i, whoo, taxes);
                                return;
                        }
                /* he had no entry. look for last entry and see if he has a greater score */
                for (i = 0; i < SCORESIZE; i++)
                        if (winr[i].order == SCORESIZE - 1) {
                                new1sub(score, i, whoo, taxes);
                                return;
                        }
        } else if (!cheat) {    /* for not winning scoreboard */
                /* if he has a slot on the scoreboard update it if greater score */
                for (i = 0; i < SCORESIZE; i++)
                        if (sco[i].suid == userid) {
                                new2sub(score, i, whoo, whyded);
                                return;
                        }
                /* he had no entry. look for last entry and see if he has a greater score */
                for (i = 0; i < SCORESIZE; i++)
                        if (sco[i].order == SCORESIZE - 1) {
                                new2sub(score, i, whoo, whyded);
                                return;
                        }
        }
}

/*
 *      new1sub(score,i,whoo,taxes)       Subroutine to put player into a
 *              int score,i,whyded,taxes;                 winning scoreboard entry if his score
 *              char *whoo;                                       is high enough
 *
 *      Enter with the total score in gp in score,  players name in whoo,
 *              died() reason # in whyded, and TRUE/FALSE in winner if a winner
 *              slot in scoreboard in i, and the tax bill in taxes.
 *      Returns nothing of value
 */
static void
new1sub(long score, int i, char *whoo, long taxes)
{
        struct wscofmt *p;
        p = &winr[i];
        p->taxes += taxes;
        if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
                strcpy(p->who, whoo);
                p->score = score;
                p->hardlev = c[HARDGAME];
                p->suid = userid;
                p->timeused = gtime / 100;
        }
}

/*
 *      new2sub(score,i,whoo,whyded)              Subroutine to put player into a
 *              int score,i,whyded,taxes;                 non-winning scoreboard entry if his
 *              char *whoo;                                       score is high enough
 *
 *      Enter with the total score in gp in score,  players name in whoo,
 *              died() reason # in whyded, and slot in scoreboard in i.
 *      Returns nothing of value
 */
static void
new2sub(long score, int i, char *whoo, int whyded)
{
        int j;
        struct scofmt *p;
        p = &sco[i];
        if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
                strcpy(p->who, whoo);
                p->score = score;
                p->what = whyded;
                p->hardlev = c[HARDGAME];
                p->suid = userid;
                p->level = level;
                for (j = 0; j < 26; j++) {
                        p->sciv[j][0] = iven[j];
                        p->sciv[j][1] = ivenarg[j];
                }
        }
}

/*
 *      died(x)         Subroutine to record who played larn, and what the score was
 *              int x;
 *
 *      if x < 0 then don't show scores
 *      died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
 *
 *              < 256   killed by the monster number
 *              256             quit
 *              257             suspended
 *              258             self - annihilated
 *              259             shot by an arrow
 *              260             hit by a dart
 *              261             fell into a pit
 *              262             fell into a bottomless pit
 *              263             a winner
 *              264             trapped in solid rock
 *              265             killed by a missing save file
 *              266             killed by an old save file
 *              267             caught by the greedy cheater checker trap
 *              268             killed by a protected save file
 *              269             killed his family and killed himself
 *              270             erased by a wayward finger
 *              271             fell through a bottomless trap door
 *              272             fell through a trap door
 *              273             drank some poisonous water
 *              274             fried by an electric shock
 *              275             slipped on a volcano shaft
 *              276             killed by a stupid act of frustration
 *              277             attacked by a revolting demon
 *              278             hit by his own magic
 *              279             demolished by an unseen attacker
 *              280             fell into the dreadful sleep
 *              281             killed by an exploding chest
 *              282             killed by a missing maze data file
 *              283             killed by a sphere of annihilation
 *              284             died a post mortem death
 *              285             malloc() failure
 *              300             quick quit -- don't put on scoreboard
 */

static int scorerror;

void
died(int x)
{
        int f, win;
        char ch;
        const char *mod;
        time_t zzz;
#ifdef EXTRA
        long i;
        struct tms cputime;
#endif
        if (c[LIFEPROT] > 0) {  /* if life protection */
                switch ((x > 0) ? x : -x) {
                case 256:
                case 257:
                case 262:
                case 263:
                case 265:
                case 266:
                case 267:
                case 268:
                case 269:
                case 271:
                case 282:
                case 284:
                case 285:
                case 300:
                        goto invalid;   /* can't be saved */
                }
                --c[LIFEPROT];
                c[HP] = 1;
                --c[CONSTITUTION];
                cursors();
                lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
                beep();
                lflush();
                sleep(4);
                return;         /* only case where died() returns */
        }
invalid:
        clearvt100();
        lflush();
        f = 0;
        if (ckpflag)    /* remove checkpoint file if used */
                unlink(ckpfile);
        if (x < 0) {
                f++;
                x = -x;
        }       /* if we are not to display the scores */
        if ((x == 300) || (x == 257))   /* for quick exit or saved game */
                exit(0);
        if (x == 263)
                win = 1;
        else
                win = 0;
        c[GOLD] += c[BANKACCOUNT];
        c[BANKACCOUNT] = 0;
        /* now enter the player at the end of the scoreboard */
        newscore(c[GOLD], logname, x, win);
        diedsub(x);             /* print out the score line */
        lflush();

        set_score_output();
        if ((wizard == 0) && (c[GOLD] > 0)) {   /* wizards can't score */
#ifndef NOLOG
                if (lappend(logfile) < 0) {     /* append to file */
                        if (lcreat(logfile) < 0) {      /* and can't create new log file */
                                lcreat(NULL);
                                lprcat("\nCan't open record file:  I can't post your score.\n");
                                sncbr();
                                resetscroll();
                                lflush();
                                exit(1);
                        }
                        chmod(logfile, 0660);
                }
                strcpy(logg.who, loginname);
                logg.score = c[GOLD];
                logg.diff = c[HARDGAME];
                if (x < 256) {
                        ch = *monster[x].name;
                        if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
                                mod = "an";
                        else
                                mod = "a";
                        sprintf(logg.what, "killed by %s %s", mod, monster[x].name);
                } else
                        sprintf(logg.what, "%s", whydead[x - 256]);
                logg.cavelev = level;
                time(&zzz);     /* get CPU time -- write out score info */
                logg.diedtime = zzz;
#ifdef EXTRA
                times(&cputime);/* get CPU time -- write out score info */
                logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
                logg.lev = c[LEVEL];
                logg.ac = c[AC];
                logg.hpmax = c[HPMAX];
                logg.hp = c[HP];
                logg.elapsedtime = (zzz - initialtime + 59) / 60;
                logg.usage = (10000 * i) / (zzz - initialtime);
                logg.bytin = c[BYTESIN];
                logg.bytout = c[BYTESOUT];
                logg.moves = c[MOVESMADE];
                logg.spused = c[SPELLSCAST];
                logg.killed = c[MONSTKILLED];
#endif
                lwrite((char *)&logg, sizeof(struct log_fmt));
                lwclose();
#endif /* NOLOG */

                /* now for the scoreboard maintenance -- not for a suspended game */
                if (x != 257) {
                        if (sortboard())
                                scorerror = writeboard();
                }
        }
        if ((x == 256) || (x == 257) || (f != 0))
                exit(0);
        if (scorerror == 0)     /* if we updated the scoreboard */
                showscores();
        if (x == 263)
                mailbill();
        exit(0);
}

/*
 *      diedsub(x) Subroutine to print out the line showing the player when he is killed
 *              int x;
 */
static void
diedsub(int x)
{
        char ch;
        const char *mod;
        lprintf("Score: %d, Diff: %d,  %s ", (long)c[GOLD], (long)c[HARDGAME], logname);
        if (x < 256) {
                ch = *monster[x].name;
                if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
                        mod = "an";
                else
                        mod = "a";
                lprintf("killed by %s %s", mod, monster[x].name);
        } else
                lprintf("%s", whydead[x - 256]);
        if (x != 263)
                lprintf(" on %s\n", levelname[(int)level]);
        else
                lprc('\n');
}

/*
 *      diedlog()       Subroutine to read a log file and print it out in ascii format
 */
void
diedlog(void)
{
        int n;
        char *p;
        struct stat stbuf;
        lcreat(NULL);
        if (lopen(logfile) < 0) {
                lprintf("Can't locate log file <%s>\n", logfile);
                return;
        }
        if (fstat(io_infd, &stbuf) < 0) {
                lprintf("Can't  stat log file <%s>\n", logfile);
                return;
        }
        for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
                lrfill((char *)&logg, sizeof(struct log_fmt));
                p = ctime(&logg.diedtime);
                p[16] = '\n';
                p[17] = 0;
                lprintf("Score: %d, Diff: %d,  %s %s on %d at %s", (long)(logg.score), (long)(logg.diff), logg.who, logg.what, (long)(logg.cavelev), p + 4);
#ifdef EXTRA
                if (logg.moves <= 0)
                        logg.moves = 1;
                lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n", (long)(logg.lev), (long)(logg.ac), (long)(logg.hp), (long)(logg.hpmax), (long)(logg.elapsedtime));
                lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n", (long)(logg.cputime), (long)(logg.usage / 100), (long)(logg.usage % 100));
                lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long)(logg.bytin), (long)(logg.bytout), (long)(logg.moves), (long)(logg.killed), (long)(logg.spused));
                lprintf("  out bytes per move: %d,  time per move: %d ms\n", (long)(logg.bytout / logg.moves), (long)((logg.cputime * 1000) / logg.moves));
#endif
        }
        lflush();
        lrclose();
        return;
}

#ifndef UIDSCORE
/*
 *      getplid(name)           Function to get players id # from id file
 *
 *      Enter with the name of the players character in name.
 *      Returns the id # of the players character, or -1 if failure.
 *      This routine will try to find the name in the id file, if its not there,
 *      it will try to make a new entry in the file.  Only returns -1 if can't
 *      find him in the file, and can't make a new entry in the file.
 *      Format of playerids file:
 *                      Id # in ascii     \n     character name     \n
 */
static int havepid= -1; /* playerid # if previously done */

int
getplid(char *nam)
{
        int fd7, high = 999, no;
        char *p, *p2;
        char name[80];
        if (havepid != -1)      /* already did it */
                return (havepid);
        lflush();               /* flush any pending I/O */
        sprintf(name, "%s\n", nam);     /* append a \n to name */
        if (lopen(playerids) < 0) {     /* no file, make it */
                if ((fd7 = creat(playerids, 0666)) < 0)
                        return (-1);    /* can't make it */
                close(fd7);
                goto addone;    /* now append new playerid record to file */
        }
        for (;;) {      /* now search for the name in the player id file */
                p = lgetl();
                if (p == NULL)  /* EOF? */
                        break;
                no = atoi(p);   /* the id # */
                p2 = lgetl();
                if (p2 == NULL) /* EOF? */
                        break;
                if (no > high)  /* accumulate highest id # */
                        high = no;
                if (strcmp(p2, name) == 0) {    /* we found him */
                        return (no);    /* his id number */
                }
        }
        lrclose();
        /* if we get here, we didn't find him in the file -- put him there */
addone:
        if (lappend(playerids) < 0)
                return (-1);    /* can't open file for append */
        lprintf("%d\n%s", (long)++high, name);  /* new id # and name */
        lwclose();
        lcreat(NULL);   /* re-open terminal channel */
        return (high);
}
#endif /* UIDSCORE */