crypto/libressl/crypto/bn/bn_lcl.h
632
int BN_bntest_rand(BIGNUM *rnd, int bits, int top, int bottom);
crypto/libressl/crypto/bn/bn_lcl.h
633
int bn_rand_interval(BIGNUM *rnd, const BIGNUM *lower_inc, const BIGNUM *upper_exc);
crypto/libressl/crypto/bn/bn_prime.c
134
static int probable_prime(BIGNUM *rnd, int bits);
crypto/libressl/crypto/bn/bn_prime.c
135
static int probable_prime_dh(BIGNUM *rnd, int bits,
crypto/libressl/crypto/bn/bn_prime.c
137
static int probable_prime_dh_safe(BIGNUM *rnd, int bits,
crypto/libressl/crypto/bn/bn_prime.c
409
probable_prime(BIGNUM *rnd, int bits)
crypto/libressl/crypto/bn/bn_prime.c
416
if (!BN_rand(rnd, bits, 1, 1))
crypto/libressl/crypto/bn/bn_prime.c
420
BN_ULONG mod = BN_mod_word(rnd, (BN_ULONG)primes[i]);
crypto/libressl/crypto/bn/bn_prime.c
438
if (!BN_add_word(rnd, delta))
crypto/libressl/crypto/bn/bn_prime.c
440
bn_check_top(rnd);
crypto/libressl/crypto/bn/bn_prime.c
445
probable_prime_dh(BIGNUM *rnd, int bits, const BIGNUM *add, const BIGNUM *rem,
crypto/libressl/crypto/bn/bn_prime.c
455
if (!BN_rand(rnd, bits, 0, 1))
crypto/libressl/crypto/bn/bn_prime.c
460
if (!BN_mod_ct(t1, rnd, add, ctx))
crypto/libressl/crypto/bn/bn_prime.c
462
if (!BN_sub(rnd, rnd, t1))
crypto/libressl/crypto/bn/bn_prime.c
465
if (!BN_add_word(rnd, 1))
crypto/libressl/crypto/bn/bn_prime.c
468
if (!BN_add(rnd, rnd, rem))
crypto/libressl/crypto/bn/bn_prime.c
477
BN_LONG mod = BN_mod_word(rnd, (BN_ULONG)primes[i]);
crypto/libressl/crypto/bn/bn_prime.c
481
if (!BN_add(rnd, rnd, add))
crypto/libressl/crypto/bn/bn_prime.c
490
bn_check_top(rnd);
crypto/libressl/crypto/bn/bn_rand.c
122
bnrand(int pseudorand, BIGNUM *rnd, int bits, int top, int bottom)
crypto/libressl/crypto/bn/bn_rand.c
127
if (rnd == NULL) {
crypto/libressl/crypto/bn/bn_rand.c
138
BN_zero(rnd);
crypto/libressl/crypto/bn/bn_rand.c
187
if (BN_bin2bn(buf, bytes, rnd) == NULL)
crypto/libressl/crypto/bn/bn_rand.c
193
bn_check_top(rnd);
crypto/libressl/crypto/bn/bn_rand.c
198
BN_rand(BIGNUM *rnd, int bits, int top, int bottom)
crypto/libressl/crypto/bn/bn_rand.c
200
return bnrand(0, rnd, bits, top, bottom);
crypto/libressl/crypto/bn/bn_rand.c
204
BN_pseudo_rand(BIGNUM *rnd, int bits, int top, int bottom)
crypto/libressl/crypto/bn/bn_rand.c
206
return bnrand(1, rnd, bits, top, bottom);
crypto/libressl/crypto/bn/bn_rand.c
211
BN_bntest_rand(BIGNUM *rnd, int bits, int top, int bottom)
crypto/libressl/crypto/bn/bn_rand.c
213
return bnrand(2, rnd, bits, top, bottom);
crypto/libressl/crypto/bn/bn_rand.c
286
bn_rand_interval(BIGNUM *rnd, const BIGNUM *lower_inc, const BIGNUM *upper_exc)
crypto/libressl/crypto/bn/bn_rand.c
300
if (!bn_rand_range(0, rnd, len))
crypto/libressl/crypto/bn/bn_rand.c
303
if (!BN_add(rnd, rnd, lower_inc))
crypto/libressl/include/openssl/bn.h
364
int BN_rand(BIGNUM *rnd, int bits, int top, int bottom);
crypto/libressl/include/openssl/bn.h
365
int BN_pseudo_rand(BIGNUM *rnd, int bits, int top, int bottom);
crypto/libressl/include/openssl/bn.h
366
int BN_rand_range(BIGNUM *rnd, const BIGNUM *range);
crypto/libressl/include/openssl/bn.h
367
int BN_pseudo_rand_range(BIGNUM *rnd, const BIGNUM *range);
crypto/openssh/clientloop.c
436
u_int8_t rnd[16];
crypto/openssh/clientloop.c
442
arc4random_buf(rnd, sizeof(rnd));
crypto/openssh/clientloop.c
443
for (i = 0; i < sizeof(rnd); i++) {
crypto/openssh/clientloop.c
445
rnd[i]);
crypto/openssh/packet.c
2803
u_int32_t rnd = 0;
crypto/openssh/packet.c
2812
rnd = arc4random();
crypto/openssh/packet.c
2813
if ((r = sshpkt_put_u8(ssh, (u_char)rnd & 0xff)) != 0)
crypto/openssh/packet.c
2815
rnd >>= 8;
crypto/openssh/sshd-session.c
266
u_int32_t rnd[256];
crypto/openssh/sshd-session.c
272
arc4random_buf(rnd, sizeof(rnd)); /* let arc4random notice PID change */
crypto/openssh/sshd-session.c
275
RAND_seed(rnd, sizeof(rnd));
crypto/openssh/sshd-session.c
277
if ((RAND_bytes((u_char *)rnd, 1)) != 1)
crypto/openssh/sshd-session.c
281
explicit_bzero(rnd, sizeof(rnd));
crypto/openssh/sshd.c
1107
arc4random_buf(rnd, sizeof(rnd));
crypto/openssh/sshd.c
1109
RAND_seed(rnd, sizeof(rnd));
crypto/openssh/sshd.c
1110
if ((RAND_bytes((u_char *)rnd, 1)) != 1)
crypto/openssh/sshd.c
1113
explicit_bzero(rnd, sizeof(rnd));
crypto/openssh/sshd.c
855
u_char rnd[256];
games/atc/update.c
296
int i, num_starts, is_close, rnd, rnd2, pnum;
games/atc/update.c
304
rnd = random() % num_starts;
games/atc/update.c
306
if (rnd < sp->num_exits) {
games/atc/update.c
308
p.dest_no = rnd;
games/atc/update.c
311
p.dest_no = rnd - sp->num_exits;
games/atc/update.c
317
while ((rnd2 = random() % num_starts) == rnd)
games/battlestar/command1.c
147
fight(ELF, rnd(30));
games/battlestar/command1.c
198
hurt = rnd(NUMOFINJURIES);
games/battlestar/command1.c
267
ourtime += rnd(CYCLE / 4);
games/battlestar/command1.c
271
hurt1 = rnd(NUMOFINJURIES - 2) + 2;
games/battlestar/command1.c
272
hurt2 = rnd(NUMOFINJURIES - 2) + 2;
games/battlestar/command2.c
321
if (rnd(100) < 50) {
games/battlestar/command5.c
201
if (OUTSIDE && rnd(100) < 50) {
games/battlestar/command5.c
204
switch (rnd(4)) {
games/battlestar/command5.c
207
n = rnd(NUMOFOBJECTS);
games/battlestar/command5.c
209
n = rnd(NUMOFOBJECTS);
games/battlestar/command6.c
201
while (!(position = rnd(NUMOFROOMS + 1)) || !OUTSIDE ||
games/battlestar/command7.c
108
switch (rnd(3)) {
games/battlestar/command7.c
123
switch (rnd(3)) {
games/battlestar/command7.c
126
(rnd(2) ? "left" : "right"));
games/battlestar/command7.c
140
switch (rnd(3)) {
games/battlestar/command7.c
160
switch (rnd(3)) {
games/battlestar/command7.c
279
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/command7.c
66
hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
games/battlestar/command7.c
69
hurt = rnd(50) % (WEIGHT - carrying) -
games/battlestar/command7.c
75
hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
games/battlestar/command7.c
78
hurt = rnd(7) - encumber;
games/battlestar/command7.c
80
switch (rnd(3)) {
games/battlestar/command7.c
94
switch (rnd(3)) {
games/battlestar/fly.c
184
i = rnd(100);
games/battlestar/fly.c
186
r = rnd(LINES - 3) + 1;
games/battlestar/fly.c
187
c = rnd(COLS);
games/battlestar/fly.c
263
row += (rnd(9) - 4) % (4 - abs(row - MIDR));
games/battlestar/fly.c
264
column += (rnd(9) - 4) % (4 - abs(column - MIDC));
games/battlestar/fly.c
81
row = rnd(LINES - 3) + 1;
games/battlestar/fly.c
82
column = rnd(COLS - 2) + 1;
games/bs/bs.c
299
ss->y = rnd(BDEPTH);
games/bs/bs.c
300
ss->x = rnd(BWIDTH);
games/bs/bs.c
301
ss->dir = rnd(2) ? E : S;
games/bs/bs.c
480
turn = rnd(2);
games/bs/bs.c
627
switch(rnd(3)) {
games/bs/bs.c
645
switch(rnd(3)) {
games/bs/bs.c
790
switch(rnd(5))
games/bs/bs.c
853
huntoffs = rnd(srchstep);
games/bs/bs.c
874
i = rnd(npref);
games/bs/bs.c
881
i = rnd(nposs);
games/bs/bs.c
987
for (d = 0, n = rnd(navail) + 1; n; n--)
games/hack/extern.h
538
int rnd(int);
games/hack/hack.apply.c
164
mtmp->mfleetim = rnd(100);
games/hack/hack.apply.c
170
tmp2 += rnd(1 + 50 / tmp);
games/hack/hack.c
150
u_wipe_engr(rnd(5));
games/hack/hack.c
917
num = rnd(10);
games/hack/hack.do.c
263
losehp(rnd(3), "fall");
games/hack/hack.do.c
267
losehp(rnd(20), "iron ball");
games/hack/hack.do.c
281
u.ux = rnd(COLNO - 1);
games/hack/hack.do.c
288
losehp(rnd(25), "iron ball");
games/hack/hack.do.c
367
losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
games/hack/hack.do.c
419
if (u.uswallow || tmp >= rnd(20)) {
games/hack/hack.do.c
441
if (u.uswallow || tmp >= rnd(20)) {
games/hack/hack.eat.c
139
Glib = rnd(15);
games/hack/hack.eat.c
146
u.ustr += rnd(((u.ustr < 17) ? 19 : 118) - u.ustr);
games/hack/hack.eat.c
253
nomul(-rnd(10));
games/hack/hack.eat.c
320
u.uhp += rnd(20);
games/hack/hack.eat.c
472
losestr(rnd(4));
games/hack/hack.eat.c
473
losehp(rnd(15), "poisonous corpse");
games/hack/hack.eat.c
479
losehp(rnd(8), "cadaver");
games/hack/hack.fight.c
193
if (u.uac + tlev <= rnd(20)) {
games/hack/hack.fight.c
219
tmp = rnd(2); /* attack with bare hands */
games/hack/hack.fight.c
227
tmp = rnd(2);
games/hack/hack.fight.c
230
tmp = rnd(objects[obj->otyp].wldam);
games/hack/hack.fight.c
234
tmp += rnd(4);
games/hack/hack.fight.c
236
tmp = rnd(objects[obj->otyp].wsdam);
games/hack/hack.fight.c
253
tmp += rnd(10);
games/hack/hack.fight.c
257
tmp = rnd(25);
games/hack/hack.fight.c
289
tmp = rnd(tmp);
games/hack/hack.fight.c
312
mon->mfleetim += 10 * rnd(tmp);
games/hack/hack.fight.c
415
if (tmp <= rnd(20) && !u.uswallow) {
games/hack/hack.fight.c
428
mtmp->mfleetim = rnd(100);
games/hack/hack.fight.c
441
losehp_m(rnd(6), mtmp);
games/hack/hack.fight.c
91
didhit = (tmp > rnd(20));
games/hack/hack.invent.c
935
eps = rnd((int) (u.ugold / 100 + 1));
games/hack/hack.main.c
396
u.uhp += rnd((int) u.ulevel - 9);
games/hack/hack.makemon.c
126
mtmp->mhpmax = mtmp->mhp = rnd(4);
games/hack/hack.makemon.c
167
int cnt = rnd(10);
games/hack/hack.mhitu.c
129
(!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50));
games/hack/hack.mhitu.c
141
(void) hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
142
(void) hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
178
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
194
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
195
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
215
if (17 - (u.ulevel / 2) > rnd(20)) {
games/hack/hack.mhitu.c
229
nomul(-rnd(10));
games/hack/hack.mhitu.c
234
nomul(-rnd(10));
games/hack/hack.mhitu.c
240
tmp = hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
241
tmp &= hitu(mtmp, rnd(3));
games/hack/hack.mhitu.c
243
(void) hitu(mtmp, rnd(4));
games/hack/hack.mhitu.c
244
(void) hitu(mtmp, rnd(4));
games/hack/hack.mhitu.c
248
if ((hitu(mtmp, rnd(4)) || !rn2(3)) && ctmp) {
games/hack/hack.mhitu.c
271
u.uhp += rnd(7);
games/hack/hack.mhitu.c
285
tmp = hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
286
if (hitu(mtmp, rnd(6)) && tmp && /* hits with both paws */
games/hack/hack.mhitu.c
303
(void) hitu(mtmp, rnd(2));
games/hack/hack.mhitu.c
304
(void) hitu(mtmp, rnd(2));
games/hack/hack.mhitu.c
327
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
328
(void) hitu(mtmp, rnd(8));
games/hack/hack.mhitu.c
331
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
332
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
366
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
367
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
368
(void) hitu(mtmp, rnd(5));
games/hack/hack.mhitu.c
375
set_wounded_legs(side, rnd(50));
games/hack/hack.mhitu.c
390
(void) hitu(mtmp, rnd(6));
games/hack/hack.mhitu.c
431
if (tmp <= rnd(20)) {
games/hack/hack.mhitu.c
99
youswld(mtmp, rnd(6), 7, "The lurker above");
games/hack/hack.mklev.c
199
mkgold((long) (rnd(dlevel * 100) + 50), x, y);
games/hack/hack.mklev.c
502
if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
games/hack/hack.mklev.c
707
int ct = rnd(nroom / 2 + 1);
games/hack/hack.mkobj.c
125
otmp->spe = rnd(3);
games/hack/hack.mkobj.c
128
otmp->spe = -rnd(3);
games/hack/hack.mkobj.c
137
otmp->spe = rnd(...);
games/hack/hack.mkobj.c
155
otmp->spe = rnd(3);
games/hack/hack.mkobj.c
157
otmp->spe = -rnd(3);
games/hack/hack.mkobj.c
172
otmp->spe = -rnd(2);
games/hack/hack.mkobj.c
174
otmp->spe = rnd(2);
games/hack/hack.mkobj.c
204
long amount = (num ? num : 1 + (rnd(dlevel + 2) * rnd(30)));
games/hack/hack.mkshop.c
195
shk->mgold = 1000 + 30 * rnd(100); /* initial capital */
games/hack/hack.mon.c
272
if (mdat->mmove < rnd(6))
games/hack/hack.mon.c
285
mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
games/hack/hack.mon.c
306
if (mdat->mmove - 12 > rnd(12))
games/hack/hack.mon.c
869
tmp = rnd(10);
games/hack/hack.mon.c
871
tmp = rnd(10);
games/hack/hack.potion.c
101
multi = -rnd(15);
games/hack/hack.potion.c
124
u.uhp += rnd(10);
games/hack/hack.potion.c
179
losehp(rnd(10), "contaminated potion");
games/hack/hack.potion.c
193
u.ustr += rnd(118 - u.ustr);
games/hack/hack.potion.c
239
Levitation += rnd(100);
games/hack/hack.potion.c
268
num = rnd(10);
games/hack/hack.potion.c
304
losehp(rnd(2), "thrown potion");
games/hack/hack.potion.c
387
Confusion += rnd(5);
games/hack/hack.potion.c
394
nomul(-rnd(5));
games/hack/hack.potion.c
397
Fast += rnd(5);
games/hack/hack.potion.c
403
Blind += rnd(5);
games/hack/hack.read.c
153
Confusion += rnd(100);
games/hack/hack.read.c
213
cnt += rnd(4);
games/hack/hack.read.c
476
num = rnd(6);
games/hack/hack.shk.c
844
tmp = 10 * rnd(500);
games/hack/hack.shk.c
847
tmp = 10 * rnd((obj->otyp == EXPENSIVE_CAMERA) ? 150 : 30);
games/hack/hack.shk.c
850
tmp = 10 * rnd(100);
games/hack/hack.shk.c
853
tmp = 10 * rnd(100);
games/hack/hack.shk.c
856
tmp = 10 * rnd(50);
games/hack/hack.shk.c
859
tmp = rnd(5);
games/hack/hack.shk.c
863
tmp = 10 * rnd(50);
games/hack/hack.shk.c
866
tmp = 10 * rnd(5 + (2000 / realhunger()));
games/hack/hack.shk.c
869
tmp = 10 * rnd(20);
games/hack/hack.shk.c
875
tmp = 100 + ac * ac * rnd(10 + ac);
games/hack/hack.shk.c
879
tmp = 5 * rnd(10);
games/hack/hack.shk.c
882
tmp = 10 * rnd(150);
games/hack/hack.shk.c
884
tmp = 10 * rnd(75);
games/hack/hack.steal.c
77
(u.ugold > 10000) ? rnd(10000) : rnd((int) u.ugold));
games/hack/hack.trap.c
116
nomul(-rnd(25));
games/hack/hack.trap.c
139
if (!thitu(8, rnd(6), "arrow")) {
games/hack/hack.trap.c
169
if (thitu(7, rnd(3), "little dart")) {
games/hack/hack.trap.c
196
losehp(rnd(6), "fall into a pit");
games/hack/hack.trap.c
379
nux = rnd(COLNO - 1);
games/hack/hack.u_init.c
262
Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
games/hack/hack.u_init.c
269
Tourist[3].trquan = 20 + rnd(20);
games/hack/hack.u_init.c
270
u.ugold = u.ugold0 = rnd(1000);
games/hack/hack.wizard.c
221
if (flags.no_of_wizards == 1 && rnd(5) == 0)
games/hack/hack.wizard.c
244
buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
games/hack/hack.worm.c
124
wgrowtime[tmp] = moves + rnd(5);
games/hack/hack.worm.c
126
wgrowtime[tmp] += 2 + rnd(15);
games/hack/hack.worm.c
211
tmp = rnd(20);
games/hack/hack.zap.c
108
mtmp->mhp -= rnd(8);
games/hack/hack.zap.c
465
(void) thitu(10, rnd(10), "boomerang");
games/hack/hack.zap.c
558
if (rnd(20) < 18 + mon->data->ac) {
games/hack/hack.zap.c
575
if (rnd(20) < 18 + u.uac) {
games/hack/hack.zap.c
592
nomul(-rnd(25)); /* sleep ray */
games/hack/hack.zap.c
91
if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
games/larn/create.c
110
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
128
tmp2 = rnd(3) + 3;
games/larn/create.c
130
my = rnd(11) + 2;
games/larn/create.c
131
myl = my - rnd(2);
games/larn/create.c
132
myh = my + rnd(2);
games/larn/create.c
134
mx = rnd(44) + 5;
games/larn/create.c
135
mxl = mx - rnd(4);
games/larn/create.c
136
mxh = mx + rnd(12) + 3;
games/larn/create.c
139
mx = rnd(60) + 3;
games/larn/create.c
140
mxl = mx - rnd(2);
games/larn/create.c
141
mxh = mx + rnd(2);
games/larn/create.c
153
my = rnd(MAXY - 2);
games/larn/create.c
168
dir = rnd(4);
games/larn/create.c
255
arg = rnd(30);
games/larn/create.c
308
for (tx = 1 + rnd(10); tx < MAXX - 10; tx += 10)
games/larn/create.c
309
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
310
xsize = rnd(6) + 3;
games/larn/create.c
311
ysize = rnd(3) + 3;
games/larn/create.c
312
ty = rnd(MAXY - 9) + 1; /* upper left corner of room */
games/larn/create.c
314
troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
games/larn/create.c
316
troom(lv, xsize, ysize, tx, ty, rnd(9));
games/larn/create.c
342
switch (rnd(2)) { /* locate the door on the treasure room */
games/larn/create.c
358
for (i = 0, j = rnd(6); i <= j; i++) {
games/larn/create.c
364
for (i = 0, j = rnd(4); i <= j; i++) {
games/larn/create.c
410
fillmroom(rnd(3) - 2, OIVTELETRAP, 0);
games/larn/create.c
414
fillmroom(rnd(3) - 2, OIVDARTRAP, 0);
games/larn/create.c
423
fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10);
games/larn/create.c
424
fillmroom(rund(2), ORUBY, rnd(6 * j + 1) + 6);
games/larn/create.c
425
fillmroom(rund(2), OEMERALD, rnd(4 * j + 1) + 4);
games/larn/create.c
426
fillmroom(rund(2), OSAPPHIRE, rnd(3 * j + 1) + 2);
games/larn/create.c
428
for (i = 0; i < rnd(4) + 3; i++)
games/larn/create.c
43
playerx = rnd(MAXX - 2);
games/larn/create.c
430
for (i = 0; i < rnd(5) + 3; i++)
games/larn/create.c
432
for (i = 0; i < rnd(12) + 11; i++)
games/larn/create.c
433
fillroom(OGOLDPILE, 12 * rnd(j + 1) + (j << 3) + 10); /* make GOLD */
games/larn/create.c
44
playery = rnd(MAXY - 2);
games/larn/create.c
446
froom(7, OSPEAR, rnd(5)); /* a spear */
games/larn/create.c
457
if (c[HARDGAME] < 3 || (rnd(4) == 3)) {
games/larn/create.c
460
froom(5, O2SWORD, rnd(4)); /* a two handed sword */
games/larn/create.c
482
if (rnd(151) < n)
games/larn/create.c
499
x = rnd(MAXX - 2);
games/larn/create.c
500
y = rnd(MAXY - 2);
games/larn/create.c
506
x += rnd(3) - 2;
games/larn/create.c
507
y += rnd(3) - 2;
games/larn/create.c
530
x = rnd(MAXX - 2);
games/larn/create.c
531
y = rnd(MAXY - 2);
games/larn/create.c
562
j = rnd(12) + 2 + (level >> 1);
games/larn/display.c
492
if (c[LEVEL] < rnd(30))
games/larn/global.c
205
tmp = rnd((x = monstlevel[lev - 1]) ? x : 1);
games/larn/global.c
208
tmp = rnd((x = monstlevel[lev - 1] - monstlevel[lev - 4])
games/larn/global.c
656
switch (rnd(4)) {
games/larn/global.c
674
createitem(i, rnd(j) + j / 10);
games/larn/global.c
69
raisemhp((int)(rnd(3) + rnd((tmp > 0) ? tmp : 1)));
games/larn/global.c
99
losemhp((int)rnd((tmp > 0) ? tmp : 1)); /* lose hpoints */
games/larn/header.h
422
int rnd(int);
games/larn/monster.c
1084
while (monster[m = mitem[x][y] = rnd(MAXMONST + 7)].genocided)
games/larn/monster.c
1113
if ((rnd(20) < tmp - c[HARDGAME]) || (rnd(71) < 5)) {
games/larn/monster.c
1118
damag = rnd(damag) + 1;
games/larn/monster.c
1187
dropgold(rnd(amt) + amt);
games/larn/monster.c
1228
if (rnd(33) < 20) {
games/larn/monster.c
1233
if (rnd(30) + 5 * monster[mster].level - c[CHARISMA] < 30) {
games/larn/monster.c
1241
dam += rnd((int)((dam < 1) ? 1 : dam)) + monster[mster].level;
games/larn/monster.c
1245
if (((dam + bias + 8) > c[AC]) || (rnd((int)((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1254
if (((dam + bias) > c[AC]) || (rnd((int)((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1295
if (rnd(101) >= 75)
games/larn/monster.c
1297
if (rnd(5) == 1)
games/larn/monster.c
1334
if (rnd(101) < 8) /* possibly more than one item */
games/larn/monster.c
1365
j = nobjtab[tmp = rnd(tmp)]; /* the object type */
games/larn/monster.c
1383
*i = rnd((lev + 1) * 10) + lev * 10 + 10;
games/larn/monster.c
1410
*i = rnd(lev / 4 + 1);
games/larn/monster.c
1416
*i = rnd(lev / 2 + 1);
games/larn/monster.c
145
for (k = rnd(8), i = -8; i < 0; i++, k++) { /* choose direction, then try all */
games/larn/monster.c
1535
i = rnd(15) + 8 - c[AC];
games/larn/monster.c
1548
i = rnd(20) + 25 - c[AC];
games/larn/monster.c
1562
i = rnd(15) + 18 - c[AC];
games/larn/monster.c
1573
i = rnd(15) + 25 - c[AC];
games/larn/monster.c
1584
c[GOLD] -= rnd((int)(1 + (c[GOLD] >> 1)));
games/larn/monster.c
1619
i = rnd(25) - c[AC];
games/larn/monster.c
1625
c[CONFUSE] += 10 + rnd(10);
games/larn/monster.c
1633
i = rnd(15) + 30 - c[AC];
games/larn/monster.c
1652
i = rnd(10) + 5 - c[AC];
games/larn/monster.c
1657
i = rnd(15) + 10 - c[AC];
games/larn/monster.c
206
for (k = rnd(8), i = -8; i < 0; i++, k++) { /* choose direction, then try all */
games/larn/monster.c
290
if ((rnd(23) == 7) || (rnd(18) > c[INTELLIGENCE])) {
games/larn/monster.c
309
i = rnd(((clev + 1) << 1)) + clev + 3;
games/larn/monster.c
321
i = rnd(3) + 1;
games/larn/monster.c
331
godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@');
games/larn/monster.c
337
i = rnd(3) + 2;
games/larn/monster.c
344
c[STRCOUNT] += 150 + rnd(100);
games/larn/monster.c
373
if (rnd(11) + 7 <= c[WISDOM])
games/larn/monster.c
374
direct(x, rnd(20) + 20 + clev, " The %s believed!", 0);
games/larn/monster.c
389
godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
games/larn/monster.c
393
godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O');
games/larn/monster.c
409
omnidirect(x, 30 + rnd(10), " The %s gasps for air");
games/larn/monster.c
462
godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~');
games/larn/monster.c
483
if (rnd(151) == 63) {
games/larn/monster.c
490
if (c[WISDOM] > rnd(10) + 10)
games/larn/monster.c
499
c[SCAREMONST] += rnd(10) + clev;
games/larn/monster.c
503
c[HOLDMONST] += rnd(10) + clev;
games/larn/monster.c
507
c[TIMESTOP] += rnd(20) + (clev << 1);
games/larn/monster.c
515
omnidirect(x, 35 + rnd(10) + clev, " The %s cringes from the flame");
games/larn/monster.c
521
if ((rnd(23) == 5) && (wizard == 0)) {
games/larn/monster.c
532
newsphere(xl, yl, i, rnd(20) + 11); /* make a sphere */
games/larn/monster.c
542
if (rnd(100) > 30) {
games/larn/monster.c
546
if (rnd(100) > 15) {
games/larn/monster.c
552
i = rnd(40) + 30;
games/larn/monster.c
558
c[WTW] += rnd(10) + 5;
games/larn/monster.c
590
for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++)
games/larn/monster.c
596
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1))
games/larn/monster.c
604
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1))
games/larn/moreobj.c
107
if (rnd(100) < 30) {
games/larn/moreobj.c
109
c[AGGRAVATE] += rnd(450);
games/larn/moreobj.c
145
k = rnd(101);
games/larn/moreobj.c
147
for (i = 0; i < rnd(4); i++)
games/larn/moreobj.c
161
k = rnd(101);
games/larn/moreobj.c
194
k = rnd(101);
games/larn/moreobj.c
225
k = rnd(101);
games/larn/moreobj.c
229
i = rnd(10);
games/larn/moreobj.c
233
switch (rnd(10)) { /* see if he gets a curse */
games/larn/moreobj.c
235
c[ITCHING] += rnd(1000) + 100;
games/larn/moreobj.c
241
c[CLUMSINESS] += rnd(1600) + 200;
games/larn/moreobj.c
247
c[HALFDAM] += rnd(1600) + 200;
games/larn/moreobj.c
253
if (rnd(100) < 69)
games/larn/moreobj.c
255
dropgold(rnd(110 * iarg[playerx][playery] + 200));
games/larn/moreobj.c
256
for (i = 0; i < rnd(4); i++)
games/larn/moreobj.c
290
if (rnd(1501) < 2) {
games/larn/moreobj.c
298
x = rnd(100);
games/larn/moreobj.c
300
c[HALFDAM] += 200 + rnd(200);
games/larn/moreobj.c
306
else if (rnd(3) != 2)
games/larn/moreobj.c
310
if (rnd(12) < 3) {
games/larn/moreobj.c
324
if (rnd(100) < 11) {
games/larn/moreobj.c
325
x = rnd((level << 2) + 2);
games/larn/moreobj.c
331
} else if (rnd(100) < 29)
games/larn/moreobj.c
333
else if (rnd(100) < 31)
games/larn/moreobj.c
335
else if (rnd(100) < 34)
games/larn/moreobj.c
36
if (rnd(100) < 75)
games/larn/moreobj.c
372
switch (rnd(9)) {
games/larn/moreobj.c
38
else if (rnd(13) < 4)
games/larn/moreobj.c
398
j = rnd(level + 1);
games/larn/moreobj.c
40
else if (rnd(43) == 10) {
games/larn/moreobj.c
418
j = rnd(level + 1);
games/larn/moreobj.c
438
j = 5 * rnd((level + 1) * (level + 1));
games/larn/moreobj.c
45
} else if (rnd(43) == 10) {
games/larn/moreobj.c
67
if ((long)k < c[GOLD] / 10 || (long)k < rnd(50)) {
games/larn/moreobj.c
70
} else if (rnd(101) > 50) {
games/larn/moreobj.c
73
} else if (rnd(43) == 5) {
games/larn/moreobj.c
78
} else if (rnd(43) == 8) {
games/larn/moreobj.c
94
if (rnd(100) < 60) {
games/larn/moreobj.c
97
} else if (rnd(101) < 30) {
games/larn/movem.c
144
if ((xl = i + rnd(3) - 2) < 0)
games/larn/movem.c
148
if ((yl = j + rnd(3) - 2) < 0)
games/larn/movem.c
336
if ((hitp[cc][dd] -= rnd(10) + level) <= 0) {
games/larn/movem.c
344
if ((hitp[cc][dd] -= rnd(6)) <= 0) {
games/larn/movem.c
426
switch (rnd((int)max(7, c[INTELLIGENCE] >> 1))) {
games/larn/movem.c
429
sp->dir = rnd(8);
games/larn/object.c
1004
c[STEALTH] += 250 + rnd(250);
games/larn/object.c
1081
if (rnd(101) < 81) {
games/larn/object.c
1082
if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
games/larn/object.c
1088
if (rnd(101) < 20) {
games/larn/object.c
1092
i = rnd(level * 3 + 3);
games/larn/object.c
1176
i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
games/larn/object.c
1179
if (rnd(10) == 4) {
games/larn/object.c
138
if (rnd(11) < 6)
games/larn/object.c
256
if (rnd(11) < 7) {
games/larn/object.c
259
c[AGGRAVATE] += rnd(400);
games/larn/object.c
265
losehp(rnd(20));
games/larn/object.c
332
losehp(30 + rnd(20));
games/larn/object.c
371
losehp(15 + rnd(20));
games/larn/object.c
393
if (rnd(17) < 13) /* for an arrow trap */
games/larn/object.c
403
losehp(rnd(10) + level);
games/larn/object.c
408
if (rnd(17) < 13) /* for a dart trap */
games/larn/object.c
418
losehp(rnd(5));
games/larn/object.c
425
if (rnd(17) < 13) /* for a trap door */
games/larn/object.c
441
losehp(rnd(5 + level));
games/larn/object.c
569
if (rnd(2) == 1)
games/larn/object.c
572
k = rnd((level + 1) << 1);
games/larn/object.c
616
if (rnd(151) < 3) /* stuck in a rock */
games/larn/object.c
622
tmp = rnd(5) + level - 3;
games/larn/object.c
628
tmp = rnd(3) + level - 2;
games/larn/object.c
634
playerx = rnd(MAXX - 2);
games/larn/object.c
635
playery = rnd(MAXY - 2);
games/larn/object.c
718
else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
games/larn/object.c
735
c[WISDOM] += rnd(2);
games/larn/object.c
797
i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
games/larn/object.c
828
c[CONFUSE] += 20 + rnd(9);
games/larn/object.c
837
c[HALFDAM] += 200 + rnd(200);
games/larn/object.c
842
c[SEEINVISIBLE] += rnd(1000) + 400;
games/larn/object.c
967
gtime += (i = rnd(1000) - 850); /* time warp */
games/larn/object.c
984
c[HASTEMONST] += rnd(55) + 12;
games/larn/object.c
994
c[SPIRITPRO] += 300 + rnd(200);
games/larn/object.c
999
c[UNDEADPRO] += 300 + rnd(200);
games/larn/regen.c
154
if (rnd(100) < 50) {
games/larn/regen.c
172
if (rnd(100) < 33) /* drop your weapon due to clumsiness */
games/robots/rnd_pos.c
38
static int rnd(int);
games/robots/rnd_pos.c
50
pos.y = rnd(Y_FIELDSIZE - 1) + 1;
games/robots/rnd_pos.c
51
pos.x = rnd(X_FIELDSIZE - 1) + 1;
games/worm/worm.c
188
bp->y = rnd(LINES-3)+ 2;
games/worm/worm.c
189
bp->x = rnd(COLS-3) + 1;
games/worm/worm.c
199
value = rnd(9) + 1;
games/worm/worm.c
76
static long rnd(int);
lib/libc/gen/arc4random.c
108
u_char rnd[KEYSZ + IVSZ];
lib/libc/gen/arc4random.c
137
if (getentropy(rnd, sizeof rnd) == -1)
lib/libc/gen/arc4random.c
142
_rs_init(rnd, sizeof(rnd));
lib/libc/gen/arc4random.c
146
_rs_init(rnd, sizeof(rnd));
lib/libc/gen/arc4random.c
149
_rs_rekey(rnd, sizeof(rnd));
lib/libc/gen/arc4random.c
150
explicit_bzero(rnd, sizeof(rnd)); /* discard source seed */
sys/kern/kern_acct.c
297
int exp, rnd;
sys/kern/kern_acct.c
300
rnd = 0;
sys/kern/kern_acct.c
305
rnd = s & (1 << (EXPSIZE - 1)); /* Round up? */
sys/kern/kern_acct.c
311
if (rnd && (++s > MAXFRACT)) {
sys/net/bridge/if_bridge.c
713
int cpu, rnd;
sys/net/bridge/if_bridge.c
763
rnd = karc4random();
sys/net/bridge/if_bridge.c
764
bcopy(&rnd, &eaddr[0], 4); /* ETHER_ADDR_LEN == 6 */
sys/net/bridge/if_bridge.c
765
rnd = karc4random();
sys/net/bridge/if_bridge.c
766
bcopy(&rnd, &eaddr[2], 4); /* ETHER_ADDR_LEN == 6 */
usr.bin/enigma/enigma.c
146
unsigned rnd;
usr.bin/enigma/enigma.c
151
rnd = seed % 65521;
usr.bin/enigma/enigma.c
153
ic = (rnd&MASK)%(k+1);
usr.bin/enigma/enigma.c
40
unsigned rnd;
usr.bin/enigma/enigma.c
67
rnd = seed % 65521;
usr.bin/enigma/enigma.c
69
ic = (rnd&MASK)%(k+1);
usr.bin/enigma/enigma.c
70
rnd >>= 8;
usr.bin/enigma/enigma.c
75
ic = (rnd&MASK) % k;