root/games/hack/hack.wizard.c
/*      $NetBSD: hack.wizard.c,v 1.10 2011/08/07 06:03:45 dholland Exp $        */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */

#include "hack.h"
#include "extern.h"

#define WIZSHOT     6           /* one chance in WIZSHOT that wizard will try
                                 * magic */
#define BOLT_LIM    8           /* from this distance D and 1 will try to hit
                                 * you */

static const char wizapp[] = "@DNPTUVXcemntx";

static void aggravate(void);
static void clonewiz(struct monst *);


/* If he has found the Amulet, make the wizard appear after some time */
void
amulet(void)
{
        struct obj     *otmp;
        struct monst   *mtmp;

        if (!flags.made_amulet || !flags.no_of_wizards)
                return;
        /* find wizard, and wake him if necessary */
        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
                if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
                        for (otmp = invent; otmp; otmp = otmp->nobj)
                                if (otmp->olet == AMULET_SYM && !otmp->spe) {
                                        mtmp->msleep = 0;
                                        if (dist(mtmp->mx, mtmp->my) > 2)
                                                pline(
                                                      "You get the creepy feeling that somebody noticed your taking the Amulet."
                                                        );
                                        return;
                                }
}

int
wiz_hit(struct monst *mtmp)
{
        /* if we have stolen or found the amulet, we disappear */
        if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
            mtmp->minvent->spe == 0) {
                /* vanish -- very primitive */
                fall_down(mtmp);
                return (1);
        }
        /* if it is lying around someplace, we teleport to it */
        if (!carrying(AMULET_OF_YENDOR)) {
                struct obj     *otmp;

                for (otmp = fobj; otmp; otmp = otmp->nobj)
                        if (otmp->olet == AMULET_SYM && !otmp->spe) {
                                if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
                                    !m_at(otmp->ox, otmp->oy)) {

                                        /* teleport to it and pick it up */
                                        mtmp->mx = otmp->ox;
                                        mtmp->my = otmp->oy;
                                        freeobj(otmp);
                                        mpickobj(mtmp, otmp);
                                        pmon(mtmp);
                                        return (0);
                                }
                                goto hithim;
                        }
                return (0);     /* we don't know where it is */
        }
hithim:
        if (rn2(2)) {           /* hit - perhaps steal */

                /*
                 * if hit 1/20 chance of stealing amulet & vanish - amulet is
                 * on level 26 again.
                 */
                if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
                    && !rn2(20) && stealamulet(mtmp)) {
                        /* nothing */
                }
        } else
                inrange(mtmp);  /* try magic */
        return (0);
}

void
inrange(struct monst *mtmp)
{
        schar           tx, ty;

        /* do nothing if cancelled (but make '1' say something) */
        if (mtmp->data->mlet != '1' && mtmp->mcan)
                return;

        /* spit fire only when both in a room or both in a corridor */
        if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
                return;
        tx = u.ux - mtmp->mx;
        ty = u.uy - mtmp->my;
        if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
            || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
                switch (mtmp->data->mlet) {
                case 'D':
                        /* spit fire in the direction of @ (not nec. hitting) */
                        buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
                        break;
                case '1':
                        if (rn2(WIZSHOT))
                                break;
                        /*
                         * if you zapped wizard with wand of cancellation, he
                         * has to shake off the effects before he can throw
                         * spells successfully.  1/2 the time they fail
                         * anyway
                         */
                        if (mtmp->mcan || rn2(2)) {
                                if (canseemon(mtmp))
                                        pline("%s makes a gesture, then curses.",
                                              Monnam(mtmp));
                                else
                                        pline("You hear mumbled cursing.");
                                if (!rn2(3)) {
                                        mtmp->mspeed = 0;
                                        mtmp->minvis = 0;
                                }
                                if (!rn2(3))
                                        mtmp->mcan = 0;
                        } else {
                                if (canseemon(mtmp)) {
                                        if (!rn2(6) && !Invis) {
                                                pline("%s hypnotizes you.", Monnam(mtmp));
                                                nomul(rn2(3) + 3);
                                                break;
                                        } else
                                                pline("%s chants an incantation.",
                                                      Monnam(mtmp));
                                } else
                                        pline("You hear a mumbled incantation.");
                                switch (rn2(Invis ? 5 : 6)) {
                                case 0:
                                        /*
                                         * create a nasty monster from a deep
                                         * level
                                         */
                                        /*
                                         * (for the moment, 'nasty' is not
                                         * implemented)
                                         */
                                        (void) makemon((struct permonst *) 0, u.ux, u.uy);
                                        break;
                                case 1:
                                        pline("\"Destroy the thief, my pets!\"");
                                        aggravate();    /* aggravate all the
                                                         * monsters */
                                        /* FALLTHROUGH */
                                case 2:
                                        if (flags.no_of_wizards == 1 && rnd(5) == 0)
                                                /*
                                                 * if only 1 wizard, clone
                                                 * himself
                                                 */
                                                clonewiz(mtmp);
                                        break;
                                case 3:
                                        if (mtmp->mspeed == MSLOW)
                                                mtmp->mspeed = 0;
                                        else
                                                mtmp->mspeed = MFAST;
                                        break;
                                case 4:
                                        mtmp->minvis = 1;
                                        break;
                                case 5:
                                        /* Only if not Invisible */
                                        pline("You hear a clap of thunder!");
                                        /*
                                         * shoot a bolt of fire or cold, or a
                                         * sleep ray
                                         */
                                        buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
                                        break;
                                }
                        }
                }
                if (u.uhp < 1)
                        done_in_by(mtmp);
        }
}

void
aggravate(void)
{
        struct monst   *mtmp;

        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
                mtmp->msleep = 0;
                if (mtmp->mfroz && !rn2(5))
                        mtmp->mfroz = 0;
        }
}

void
clonewiz(struct monst *mtmp)
{
        struct monst   *mtmp2;

        if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
                flags.no_of_wizards = 2;
                unpmon(mtmp2);
                mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
                pmon(mtmp);
        }
}