root/games/hack/hack.fight.c
/*      $NetBSD: hack.fight.c,v 1.12 2009/08/12 07:28:40 dholland Exp $ */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "hack.h"
#include "extern.h"

static boolean  far_noise;
static long     noisetime;

static void monstone(struct monst *);

/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
int
hitmm(struct monst *magr, struct monst *mdef)
{
        const struct permonst *pa = magr->data, *pd = mdef->data;
        int             didhit;
        schar           tmp;
        boolean         vis;

        if (strchr("Eauy", pa->mlet))
                return (0);
        if (magr->mfroz)
                return (0);     /* riv05!a3 */
        tmp = pd->ac + pa->mlevel;
        if (mdef->mconf || mdef->mfroz || mdef->msleep) {
                tmp += 4;
                if (mdef->msleep)
                        mdef->msleep = 0;
        }
        didhit = (tmp > rnd(20));
        if (didhit)
                mdef->msleep = 0;
        vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
        if (vis) {
                char            buf[BUFSZ];
                if (mdef->mimic)
                        seemimic(mdef);
                if (magr->mimic)
                        seemimic(magr);
                (void) snprintf(buf, sizeof(buf), "%s %s", Monnam(magr),
                               didhit ? "hits" : "misses");
                pline("%s %s.", buf, monnam(mdef));
        } else {
                boolean         far = (dist(magr->mx, magr->my) > 15);
                if (far != far_noise || moves - noisetime > 10) {
                        far_noise = far;
                        noisetime = moves;
                        pline("You hear some noises%s.",
                              far ? " in the distance" : "");
                }
        }
        if (didhit) {
                if (magr->data->mlet == 'c' && !magr->cham) {
                        magr->mhpmax += 3;
                        if (vis)
                                pline("%s is turned to stone!", Monnam(mdef));
                        else if (mdef->mtame)
                                pline("You have a peculiarly sad feeling for a moment, then it passes.");
                        monstone(mdef);
                        didhit = 2;
                } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
                        magr->mhpmax += 1 + rn2(pd->mlevel + 1);
                        if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
                                if (pa == &li_dog)
                                        magr->data = pa = &dog;
                                else if (pa == &dog)
                                        magr->data = pa = &la_dog;
                        }
                        if (vis)
                                pline("%s is killed!", Monnam(mdef));
                        else if (mdef->mtame)
                                pline("You have a sad feeling for a moment, then it passes.");
                        mondied(mdef);
                        didhit = 2;
                }
        }
        return (didhit);
}

/* drop (perhaps) a cadaver and remove monster */
void
mondied(struct monst *mdef)
{
        const struct permonst *pd = mdef->data;
        if (letter(pd->mlet) && rn2(3)) {
                (void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
                if (cansee(mdef->mx, mdef->my)) {
                        unpmon(mdef);
                        atl(mdef->mx, mdef->my, fobj->olet);
                }
                stackobj(fobj);
        }
        mondead(mdef);
}

/* drop a rock and remove monster */
static void
monstone(struct monst *mdef)
{
        if (strchr(mlarge, mdef->data->mlet))
                mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
        else
                mksobj_at(ROCK, mdef->mx, mdef->my);
        if (cansee(mdef->mx, mdef->my)) {
                unpmon(mdef);
                atl(mdef->mx, mdef->my, fobj->olet);
        }
        mondead(mdef);
}


int
fightm(struct monst *mtmp)
{
        struct monst   *mon;
        for (mon = fmon; mon; mon = mon->nmon)
                if (mon != mtmp) {
                        if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
                                if (rn2(4))
                                        return (hitmm(mtmp, mon));
                }
        return (-1);
}

/* u is hit by sth, but not a monster */
int
thitu(int tlev, int dam, const char *name)
{
        char            buf[BUFSZ];

        setan(name, buf, sizeof(buf));
        if (u.uac + tlev <= rnd(20)) {
                if (Blind)
                        pline("It misses.");
                else
                        pline("You are almost hit by %s!", buf);
                return (0);
        } else {
                if (Blind)
                        pline("You are hit!");
                else
                        pline("You are hit by %s!", buf);
                losehp(dam, name);
                return (1);
        }
}

const char mlarge[] = "bCDdegIlmnoPSsTUwY',&";

/* return TRUE if mon still alive */
boolean
hmon(struct monst *mon, struct obj *obj, int thrown)
{
        int tmp;
        boolean         hittxt = FALSE;

        if (!obj) {
                tmp = rnd(2);   /* attack with bare hands */
                if (mon->data->mlet == 'c' && !uarmg) {
                        pline("You hit the cockatrice with your bare hands.");
                        pline("You turn to stone ...");
                        done_in_by(mon);
                }
        } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
                if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
                        tmp = rnd(2);
                else {
                        if (strchr(mlarge, mon->data->mlet)) {
                                tmp = rnd(objects[obj->otyp].wldam);
                                if (obj->otyp == TWO_HANDED_SWORD)
                                        tmp += d(2, 6);
                                else if (obj->otyp == FLAIL)
                                        tmp += rnd(4);
                        } else {
                                tmp = rnd(objects[obj->otyp].wsdam);
                        }
                        tmp += obj->spe;
                        if (!thrown && obj == uwep && obj->otyp == BOOMERANG
                            && !rn2(3)) {
                                pline("As you hit %s, the boomerang breaks into splinters.",
                                      monnam(mon));
                                freeinv(obj);
                                setworn((struct obj *) 0, obj->owornmask);
                                obfree(obj, (struct obj *) 0);
                                obj = NULL;
                                tmp++;
                        }
                }
                if (mon->data->mlet == 'O' && obj != NULL &&
                    obj->otyp == TWO_HANDED_SWORD &&
                    !strcmp(ONAME(obj), "Orcrist"))
                        tmp += rnd(10);
        } else
                switch (obj->otyp) {
                case HEAVY_IRON_BALL:
                        tmp = rnd(25);
                        break;
                case EXPENSIVE_CAMERA:
                        pline("You succeed in destroying your camera. Congratulations!");
                        freeinv(obj);
                        if (obj->owornmask)
                                setworn((struct obj *) 0, obj->owornmask);
                        obfree(obj, (struct obj *) 0);
                        return (TRUE);
                case DEAD_COCKATRICE:
                        pline("You hit %s with the cockatrice corpse.",
                              monnam(mon));
                        if (mon->data->mlet == 'c') {
                                tmp = 1;
                                hittxt = TRUE;
                                break;
                        }
                        pline("%s is turned to stone!", Monnam(mon));
                        killed(mon);
                        return (FALSE);
                case CLOVE_OF_GARLIC:   /* no effect against demons */
                        if (strchr(UNDEAD, mon->data->mlet))
                                mon->mflee = 1;
                        tmp = 1;
                        break;
                default:
                        /* non-weapons can damage because of their weight */
                        /* (but not too much) */
                        tmp = obj->owt / 10;
                        if (tmp < 1)
                                tmp = 1;
                        else
                                tmp = rnd(tmp);
                        if (tmp > 6)
                                tmp = 6;
                }

        /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */

        tmp += u.udaminc + dbon();
        if (u.uswallow) {
                if ((tmp -= u.uswldtim) <= 0) {
                        pline("Your arms are no longer able to hit.");
                        return (TRUE);
                }
        }
        if (tmp < 1)
                tmp = 1;
        mon->mhp -= tmp;
        if (mon->mhp < 1) {
                killed(mon);
                return (FALSE);
        }
        if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
                mon->mflee = 1; /* Rick Richardson */
                mon->mfleetim += 10 * rnd(tmp);
        }
        if (!hittxt) {
                if (thrown) {
                        /* this assumes that we cannot throw plural things */
                        if (obj == NULL)
                                panic("thrown non-object");
                        hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
                            mon, exclam(tmp));
                } else if (Blind)
                        pline("You hit it.");
                else
                        pline("You hit %s%s", monnam(mon), exclam(tmp));
        }
        if (u.umconf && !thrown) {
                if (!Blind) {
                        pline("Your hands stop glowing blue.");
                        if (!mon->mfroz && !mon->msleep)
                                pline("%s appears confused.", Monnam(mon));
                }
                mon->mconf = 1;
                u.umconf = 0;
        }
        return (TRUE);          /* mon still alive */
}

/* try to attack; return FALSE if monster evaded */
/* u.dx and u.dy must be set */
int
attack(struct monst *mtmp)
{
        schar           tmp;
        boolean         malive = TRUE;
        const struct permonst *mdat;
        mdat = mtmp->data;

        u_wipe_engr(3);         /* andrew@orca: prevent unlimited pick-axe
                                 * attacks */

        if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
            !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
            (m_move(mtmp, 0) == 2 /* he died */ ||      /* he moved: */
             mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
                return (FALSE);

        if (mtmp->mimic) {
                if (!u.ustuck && !mtmp->mflee)
                        u.ustuck = mtmp;
                switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
                case '+':
                        pline("The door actually was a Mimic.");
                        break;
                case '$':
                        pline("The chest was a Mimic!");
                        break;
                default:
                        pline("Wait! That's a Mimic!");
                }
                wakeup(mtmp);   /* clears mtmp->mimic */
                return (TRUE);
        }
        wakeup(mtmp);

        if (mtmp->mhide && mtmp->mundetected) {
                struct obj     *obj;

                mtmp->mundetected = 0;
                if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
                        pline("Wait! There's a %s hiding under %s!",
                              mdat->mname, doname(obj));
                return (TRUE);
        }
        tmp = u.uluck + u.ulevel + mdat->ac + abon();
        if (uwep) {
                if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
                        tmp += uwep->spe;
                if (uwep->otyp == TWO_HANDED_SWORD)
                        tmp -= 1;
                else if (uwep->otyp == DAGGER)
                        tmp += 2;
                else if (uwep->otyp == CRYSKNIFE)
                        tmp += 3;
                else if (uwep->otyp == SPEAR &&
                         strchr("XDne", mdat->mlet))
                        tmp += 2;
        }
        if (mtmp->msleep) {
                mtmp->msleep = 0;
                tmp += 2;
        }
        if (mtmp->mfroz) {
                tmp += 4;
                if (!rn2(10))
                        mtmp->mfroz = 0;
        }
        if (mtmp->mflee)
                tmp += 2;
        if (u.utrap)
                tmp -= 3;

        /* with a lot of luggage, your agility diminishes */
        tmp -= (inv_weight() + 40) / 20;

        if (tmp <= rnd(20) && !u.uswallow) {
                if (Blind)
                        pline("You miss it.");
                else
                        pline("You miss %s.", monnam(mtmp));
        } else {
                /* we hit the monster; be careful: it might die! */

                if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
                        /* monster still alive */
                        if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
                                mtmp->mflee = 1;
                                if (!rn2(3))
                                        mtmp->mfleetim = rnd(100);
                                if (u.ustuck == mtmp && !u.uswallow)
                                        u.ustuck = 0;
                        }
#ifndef NOWORM
                        if (mtmp->wormno)
                                cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
                                        uwep ? uwep->otyp : 0);
#endif  /* NOWORM */
                }
                if (mdat->mlet == 'a') {
                        if (rn2(2)) {
                                pline("You are splashed by the blob's acid!");
                                losehp_m(rnd(6), mtmp);
                                if (!rn2(30))
                                        corrode_armor();
                        }
                        if (!rn2(6))
                                corrode_weapon();
                }
        }
        if (malive && mdat->mlet == 'E' && canseemon(mtmp)
            && !mtmp->mcan && rn2(3)) {
                if (mtmp->mcansee) {
                        pline("You are frozen by the floating eye's gaze!");
                        nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
                } else {
                        pline("The blinded floating eye cannot defend itself.");
                        if (!rn2(500))
                                if ((int) u.uluck > LUCKMIN)
                                        u.uluck--;
                }
        }
        return (TRUE);
}