hit
return s->internal->hit;
if (s->internal->hit && (s->session->cipher_id != cipher->id)) {
s->internal->hit = 0;
if (s->internal->hit) {
s->internal->hit = 1;
if (SSL_is_dtls(s) && !s->internal->hit)
if (SSL_is_dtls(s) && !s->internal->hit)
if (s->internal->hit) {
if (s->internal->hit)
if (s->internal->hit)
s->internal->hit = 1;
s->internal->hit = 0;
s->internal->hit = 0;
if (!s->internal->hit)
if (s->internal->hit)
ret->internal->hit = s->internal->hit;
return (s->internal->hit);
int hit; /* reusing a previous session */
if (!s->internal->hit && s->internal->tls_session_secret_cb != NULL) {
s->internal->hit = 1;
if (!s->internal->hit) {
&& !s->internal->hit)
s->internal->hit ? 0 : s->session->timeout))
if (s->internal->hit) {
if (s->internal->hit)
if (s->internal->hit) {
s->internal->hit = 0;
s->internal->hit = 1;
if (s->internal->hit && CBS_len(&cipher_suites) > 0) {
if (s->internal->hit)
if (!s->internal->hit) {
if (s->internal->hit || s->s3->hs.tls13.hrr) {
if (s->internal->hit)
if (s->internal->hit) {
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
return(hit);
bool hit;
hit = IS_SHIP(board[COMPUTER][curx][cury]);
hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
if (hit)
prompt(1, "You %s.", hit ? "scored a hit" : "missed");
if(hit && (ss = hitship(curx, cury)))
return(hit);
bool hit, sunk;
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
sunk = hit && ss;
if (hit)
addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
int navail, x, y, d, n, hit = S_MISS;
if (!(hit = cpufire(x, y)))
next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
if (!(hit = cpufire(x, y)))
void hit(const char *, struct monst *, const char *);
hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
hit(fltxt, mon, exclam(tmp));
hit("wand", mtmp, exclam(tmp));
int hit, dam;
hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
(long)(hit / 2), (long)max(0, dam + 2), (long)(monster[i].hitpoints / (dam + 2) + 1),
(long)((hit + 2) / 2), (long)max(0, dam + 10), (long)(monster[i].hitpoints / (dam + 10) + 1),
(long)((hit + 5) / 2), (long)max(0, dam + 20), (long)(monster[i].hitpoints / (dam + 20) + 1));
int shootat, hit;
hit = HDT[indx][target-1];
hit = HDTrake[indx][target-1];
hit++;
hit += QUAL[indx][capship(sp)->specs->qual - 1];
hit--;
hit -= 2;
hit++;
hit += 2;
hit--;
hit -= 2;
hit += AMMO[indx][load - 1];
hit--;
hit -= 2;
hit--;
if (hit >= 0) {
hit = hit > 10 ? 10 : hit;
table(sp, closest, shootat, load, hit,
hit = HDT[index][target-1];
hit = HDTrake[index][target-1];
hit++;
hit += QUAL[index][mc->qual-1];
hit--;
hit -= 2;
hit++;
hit += 2;
hit--;
hit -= 2;
hit += AMMO[index][load - 1];
hit--;
hit -= 2;
hit--;
if (hit >= 0) {
chits = hit;
if (hit > 10)
hit = 10;
[hit][roll-1];
table(ms, closest, shootat, load, hit, roll);
int guns, car, ready, shootat, hit;
hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
shldabsb = propor * chgfac * hit;
printf("\aHIT: %d units", hit);
cas = (shldabsb * 100) / hit;
hit -= shldabsb;
cas, hit);
tothit += hit;
if (hit > maxhit)
maxhit = hit;
Ship.energy -= hit;
if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
extradm = (hit * Param.damfac[l]) /
int hit, i, l;
hit = getintpar("units");
if (hit < 0)
if (hit == 0)
extra += hit;
b->units = hit;
hit = getintpar("course");
if (hit < 0 || hit > 360)
b->angle = hit * 0.0174532925;
hit = getintpar("Units to fire");
if (hit <= 0)
if (hit > Ship.energy) {
Ship.energy -= hit;
extra = hit;
hit = b->units - hitreqd[i];
if (hit > 0) {
extra += hit;
b->units -= hit;
hit = hitreqd[i] - b->units;
if (hit <= 0)
if (hit >= extra) {
extra -= hit;
hit = anglefactor * distfactor + 0.5;
k->power -= hit;
printf("%d unit hit on Klingon", hit);
b->units -= hit;
int hit;
int hit;
hit = 0;
hit = ((i == 0 && lp->ls_corr > 0) ||
if (hit)
++hit;
tmp->tm_sec = (int) (rem % SECSPERMIN) + hit;
int hit, i, val, dunit;
for (hit = 0; (i = resource_locate(i, periph_name)) != -1; hit = 0) {
hit++;
hit++;
hit++;
if (hit != 0) {
if (hit == 0 && sim) {
unit = camperiphnextunit(p_drv, unit, /*wired*/hit, pathid,
if (hit)
int hit = 1;
hit = 0;
hit = 0;
int hit = 0;
hit++;
if (hit > 1) {
struct pmaplist *hit = NULL;
hit = pml;
return (hit);
rpcblist_ptr hit = NULL;
hit = rbl;
return (hit);
static time_t hunt(char *name, time_t lot, time_t hit);
hunt(char *name, time_t lot, time_t hit)
time_t diff = hit - lot;
else if (t >= hit)
} else hit = t;
show(name, hit, TRUE);
return hit;