root/games/hack/hack.vault.c
/*      $OpenBSD: hack.vault.c,v 1.8 2016/01/09 18:33:15 mestre Exp $   */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdlib.h>

#include "hack.h"

#ifdef QUEST
void
setgd(void)
{}

int
gd_move(void)
{
        return(2);
}

void
gddead(void)
{}

void
replgd(struct monst *mtmp, struct monst *mtmp2)
{}

void
invault(void)
{}

#else
extern struct monst *makemon(struct permonst *, int, int);
#define FCSIZ   (ROWNO+COLNO)
struct fakecorridor {
        xchar fx,fy,ftyp;
};

struct egd {
        int fcbeg, fcend;       /* fcend: first unused pos */
        xchar gdx, gdy;         /* goal of guard's walk */
        unsigned gddone:1;
        struct fakecorridor fakecorr[FCSIZ];
};

static struct permonst pm_guard =
        { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };

static struct monst *guard;
static int gdlevel;
#define EGD     ((struct egd *)(&(guard->mextra[0])))

static void restfakecorr(void);
static int  goldincorridor(void);


static void
restfakecorr(void)
{
        int fcx,fcy,fcbeg;
        struct rm *crm;

        while((fcbeg = EGD->fcbeg) < EGD->fcend) {
                fcx = EGD->fakecorr[fcbeg].fx;
                fcy = EGD->fakecorr[fcbeg].fy;
                if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
                   m_at(fcx,fcy))
                        return;
                crm = &levl[fcx][fcy];
                crm->typ = EGD->fakecorr[fcbeg].ftyp;
                if(!crm->typ) crm->seen = 0;
                newsym(fcx,fcy);
                EGD->fcbeg++;
        }
        /* it seems he left the corridor - let the guard disappear */
        mondead(guard);
        guard = 0;
}

static int
goldincorridor(void)
{
        int fci;

        for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
                if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
                        return(1);
        return(0);
}

void
setgd(void)
{
        struct monst *mtmp;

        for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
                guard = mtmp;
                gdlevel = dlevel;
                return;
        }
        guard = 0;
}

void
invault(void)
{
        int tmp = inroom(u.ux, u.uy);

    if(tmp < 0 || rooms[tmp].rtype != VAULT) {
        u.uinvault = 0;
        return;
    }
    if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
        char buf[BUFSZ];
        int x,y,dd,gx,gy;

        /* first find the goal for the guard */
        for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
          for(y = u.uy-dd; y <= u.uy+dd; y++) {
            if(y < 0 || y > ROWNO-1) continue;
            for(x = u.ux-dd; x <= u.ux+dd; x++) {
              if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
                x = u.ux+dd;
              if(x < 0 || x > COLNO-1) continue;
              if(levl[x][y].typ == CORR) goto fnd;
            }
          }
        }
        impossible("Not a single corridor on this level??");
        tele();
        return;
fnd:
        gx = x; gy = y;

        /* next find a good place for a door in the wall */
        x = u.ux; y = u.uy;
        while(levl[x][y].typ == ROOM) {
                int dx,dy;

                dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
                dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
                if(abs(gx-x) >= abs(gy-y))
                        x += dx;
                else
                        y += dy;
        }

        /* make something interesting happen */
        if(!(guard = makemon(&pm_guard,x,y))) return;
        guard->isgd = guard->mpeaceful = 1;
        EGD->gddone = 0;
        gdlevel = dlevel;
        if(!cansee(guard->mx, guard->my)) {
                mondead(guard);
                guard = 0;
                return;
        }

        pline("Suddenly one of the Vault's guards enters!");
        pmon(guard);
        do {
                pline("\"Hello stranger, who are you?\" - ");
                getlin(buf);
        } while (!letter(buf[0]));

        if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
                pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
                mondead(guard);
                guard = 0;
                return;
        }
        clrlin();
        pline("\"I don't know you.\"");
        if(!u.ugold)
            pline("\"Please follow me.\"");
        else {
            pline("\"Most likely all that gold was stolen from this vault.\"");
            pline("\"Please drop your gold (say d$ ) and follow me.\"");
        }
        EGD->gdx = gx;
        EGD->gdy = gy;
        EGD->fcbeg = 0;
        EGD->fakecorr[0].fx = x;
        EGD->fakecorr[0].fy = y;
        EGD->fakecorr[0].ftyp = levl[x][y].typ;
        levl[x][y].typ = DOOR;
        EGD->fcend = 1;
    }
}

int
gd_move(void)
{
        int x,y,dx,dy,gx,gy,nx,ny,typ;
        struct fakecorridor *fcp;
        struct rm *crm;

        if(!guard || gdlevel != dlevel){
                impossible("Where is the guard?");
                return(2);      /* died */
        }
        if(u.ugold || goldincorridor())
                return(0);      /* didnt move */
        if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
                restfakecorr();
                return(0);      /* didnt move */
        }
        x = guard->mx;
        y = guard->my;
        /* look around (hor & vert only) for accessible places */
        for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
            if(nx == x || ny == y) if(nx != x || ny != y)
            if(isok(nx,ny))
            if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
                int i;
                for(i = EGD->fcbeg; i < EGD->fcend; i++)
                        if(EGD->fakecorr[i].fx == nx &&
                           EGD->fakecorr[i].fy == ny)
                                goto nextnxy;
                if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
                        goto nextnxy;
                /* seems we found a good place to leave him alone */
                EGD->gddone = 1;
                if(ACCESSIBLE(typ)) goto newpos;
                crm->typ = (typ == SCORR) ? CORR : DOOR;
                goto proceed;
            }
    nextnxy:    ;
        }
        nx = x;
        ny = y;
        gx = EGD->gdx;
        gy = EGD->gdy;
        dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
        dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
        if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;

        while((typ = (crm = &levl[nx][ny])->typ) != 0) {
        /* in view of the above we must have IS_WALL(typ) or typ == POOL */
        /* must be a wall here */
                if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
                    ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
                        crm->typ = DOOR;
                        goto proceed;
                }
                if(dy && nx != x) {
                        nx = x; ny = y+dy;
                        continue;
                }
                if(dx && ny != y) {
                        ny = y; nx = x+dx; dy = 0;
                        continue;
                }
                /* I don't like this, but ... */
                crm->typ = DOOR;
                goto proceed;
        }
        crm->typ = CORR;
proceed:
        if(cansee(nx,ny)) {
                mnewsym(nx,ny);
                prl(nx,ny);
        }
        fcp = &(EGD->fakecorr[EGD->fcend]);
        if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
        fcp->fx = nx;
        fcp->fy = ny;
        fcp->ftyp = typ;
newpos:
        if(EGD->gddone) nx = ny = 0;
        guard->mx = nx;
        guard->my = ny;
        pmon(guard);
        restfakecorr();
        return(1);
}

void
gddead(void)
{
        guard = 0;
}

void
replgd(struct monst *mtmp, struct monst *mtmp2)
{
        if(mtmp == guard)
                guard = mtmp2;
}

#endif /* QUEST */