Symbol: player
games/fish/fish.c
250
drawcard(int player, int *hand)
games/fish/fish.c
255
if (player == USER || hand[card] == CARDS) {
games/fish/fish.c
256
printplayer(player);
games/fish/fish.c
261
chkwinner(player, hand);
games/fish/fish.c
269
gofish(int askedfor, int player, int *hand)
games/fish/fish.c
271
printplayer(OTHER(player));
games/fish/fish.c
273
if (askedfor == drawcard(player, hand)) {
games/fish/fish.c
274
printplayer(player);
games/fish/fish.c
276
printplayer(player);
games/fish/fish.c
284
goodmove(int player, int move, int *hand, int *opphand)
games/fish/fish.c
286
printplayer(OTHER(player));
games/fish/fish.c
294
printplayer(player);
games/fish/fish.c
296
chkwinner(player, hand);
games/fish/fish.c
299
chkwinner(OTHER(player), opphand);
games/fish/fish.c
301
printplayer(player);
games/fish/fish.c
306
chkwinner(int player, const int *hand)
games/fish/fish.c
313
printplayer(player);
games/fish/fish.c
334
printplayer(int player)
games/fish/fish.c
336
switch (player) {
games/monop/cards.c
136
if (i != player)
games/monop/cards.c
145
if (i != player)
games/monop/execute.c
172
buy(player, sqp);
games/monop/execute.c
178
else if (sqp->owner == player)
games/monop/execute.c
218
fprintf(outf, "%d %d %d\n", num_play, player, num_doub);
games/monop/execute.c
324
if (sscanf(st, "%d %d %d", &num_play, &player, &num_doub) != 3 ||
games/monop/execute.c
326
player < 0 || player >= num_play ||
games/monop/execute.c
331
cur_p = play + player;
games/monop/misc.c
266
printhold(player);
games/monop/misc.c
75
player = (player + 1) % num_play;
games/monop/misc.c
76
cur_p = &play[player];
games/monop/monop.c
151
player = max_pl;
games/monop/monop.c
67
printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
games/monop/trade.c
242
if (new_own == player)
games/monop/trade.c
263
if (new_own == player)
games/monop/trade.c
265
} while (new_own == player);
games/monop/trade.c
279
trades[1].trader = player;
games/monop/trade.c
299
free(name_list[player]);
games/monop/trade.c
300
for (i = player; i < num_play; i++) {
games/monop/trade.c
307
if (board[i].owner > player)
games/monop/trade.c
309
if (player == 0)
games/monop/trade.c
310
player = num_play - 1;
games/monop/trade.c
312
player--;
games/monop/trade.c
80
if (tradee == player) {
games/monop/trade.c
86
tradee = 1 - player;
games/monop/trade.c
87
get_list(0, player);
games/phantasia/gamesupport.c
68
struct player *playerp; /* pointer to structure to alter */
games/phantasia/misc.c
1145
readrecord(struct player *playerp, long loc)
games/phantasia/misc.c
129
descrlocation(struct player *playerp, bool shortflag)
games/phantasia/misc.c
1290
initplayer(struct player *playerp)
games/phantasia/misc.c
1479
descrstatus(struct player *playerp)
games/phantasia/misc.c
594
descrtype(struct player *playerp, bool shortflag)
games/phantasia/misc.c
682
findname(char *name, struct player *playerp)
games/phantasia/misc.c
771
freerecord(struct player *playerp, long loc)
games/phantasia/misc.c
969
writerecord(struct player *playerp, long place)
games/phantasia/phantdefs.h
122
#define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
games/phantasia/phantglobs.c
39
struct player Player; /* stats for player */
games/phantasia/phantglobs.c
40
struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
105
void initplayer(struct player *);
games/phantasia/phantglobs.h
121
void readrecord(struct player *, long);
games/phantasia/phantglobs.h
133
void writerecord(struct player *, long);
games/phantasia/phantglobs.h
38
extern struct player Player; /* stats for player */
games/phantasia/phantglobs.h
39
extern struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
68
char *descrlocation(struct player *, bool);
games/phantasia/phantglobs.h
69
char *descrstatus(struct player *);
games/phantasia/phantglobs.h
70
char *descrtype(struct player *, bool);
games/phantasia/phantglobs.h
97
long findname(char *, struct player *);
games/phantasia/phantglobs.h
98
void freerecord(struct player *, long);
games/sail/pl_3.c
230
Write(W_GRAP, sp, player, 0, 0, 0);
games/sail/pl_7.c
62
int player;
games/sail/pl_main.c
126
player = sp - SHIP(0);
games/sail/pl_main.c
138
if (scanf("%d", &player) != 1 || player < 0
games/sail/pl_main.c
139
|| player >= cc->vessels) {
games/sail/pl_main.c
147
player = -1;
games/sail/pl_main.c
152
if (player < 0)
games/sail/pl_main.c
156
fp = SHIP(player)->file;
games/sail/pl_main.c
163
ms = SHIP(player);
games/sail/player.h
109
extern int player;