#include <err.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "extern.h"
#include "player.h"
void
pl_main(void)
{
initialize();
Msg("Aye aye, Sir");
play();
}
void
initialize(void)
{
struct File *fp;
struct ship *sp;
char captain[20];
char message[60];
int load;
int n;
char *nameptr;
int nat[NNATION];
if (game < 0) {
(void) puts("Choose a scenario:\n");
(void) puts("\n\tNUMBER\tSHIPS\tIN PLAY\tTITLE");
for (n = 0; n < NSCENE; n++) {
printf("\t%d):\t%d\t%s\t%s\n", n, scene[n].vessels,
sync_exists(n) ? "YES" : "no",
scene[n].name);
}
reprint:
printf("\nScenario number? ");
(void) fflush(stdout);
(void) scanf("%d", &game);
while (getchar() != '\n' && !feof(stdin))
;
}
if (game < 0 || game >= NSCENE)
errx(1, "Very funny.");
cc = &scene[game];
ls = SHIP(cc->vessels);
for (n = 0; n < NNATION; n++)
nat[n] = 0;
foreachship(sp) {
if (sp->file == NULL &&
(sp->file = calloc(1, sizeof (struct File))) == NULL)
err(1, NULL);
sp->file->index = sp - SHIP(0);
sp->file->stern = nat[sp->nationality]++;
sp->file->dir = sp->shipdir;
sp->file->row = sp->shiprow;
sp->file->col = sp->shipcol;
}
windspeed = cc->windspeed;
winddir = cc->winddir;
(void) signal(SIGHUP, choke);
(void) signal(SIGINT, choke);
hasdriver = sync_exists(game);
if (sync_open() < 0)
err(1, "syncfile");
if (hasdriver) {
(void) puts("Synchronizing with the other players...");
(void) fflush(stdout);
if (Sync() < 0)
leave(LEAVE_SYNC);
}
for (;;) {
foreachship(sp)
if (sp->file->captain[0] == 0 && !sp->file->struck
&& sp->file->captured == 0)
break;
if (sp >= ls) {
(void) puts("All ships taken in that scenario.");
foreachship(sp)
free((char *)sp->file);
sync_close(0);
people = 0;
goto reprint;
}
if (randomize) {
player = sp - SHIP(0);
} else {
printf("%s\n\n", cc->name);
foreachship(sp)
printf(" %2d: %-10s %-15s (%-2d pts) %s\n",
sp->file->index,
countryname[sp->nationality],
sp->shipname,
sp->specs->pts,
saywhat(sp, 1));
printf("\nWhich ship (0-%d)? ", cc->vessels-1);
(void) fflush(stdout);
if (scanf("%d", &player) != 1 || player < 0
|| player >= cc->vessels) {
while (getchar() != '\n' && !feof(stdin))
;
if (feof(stdin)) {
printf("\nExiting...\n");
leave(LEAVE_QUIT);
}
(void) puts("Say what?");
player = -1;
} else
while (getchar() != '\n' && !feof(stdin))
;
}
if (player < 0)
continue;
if (Sync() < 0)
leave(LEAVE_SYNC);
fp = SHIP(player)->file;
if (fp->captain[0] || fp->struck || fp->captured != 0)
(void) puts("That ship is taken.");
else
break;
}
ms = SHIP(player);
mf = ms->file;
mc = ms->specs;
Write(W_BEGIN, ms, 0, 0, 0, 0);
if (Sync() < 0)
leave(LEAVE_SYNC);
(void) signal(SIGCHLD, child);
if (!hasdriver)
switch (fork()) {
case 0:
longjmp(restart, MODE_DRIVER);
case -1:
perror("fork");
leave(LEAVE_FORK);
break;
default:
hasdriver++;
}
printf("Your ship is the %s, a %d gun %s (%s crew).\n",
ms->shipname, mc->guns, classname[mc->class],
qualname[mc->qual]);
if ((nameptr = (char *) getenv("SAILNAME")) && *nameptr)
(void) strlcpy(captain, nameptr, sizeof captain);
else {
(void) printf("Your name, Captain? ");
(void) fflush(stdout);
if (fgets(captain, sizeof captain, stdin) == NULL ||
captain[0] == '\0' || captain[0] == '\n')
(void) strlcpy(captain, "no name", sizeof captain);
else if (captain[strlen(captain) - 1] == '\n')
captain[strlen(captain) - 1] = '\0';
}
Writestr(W_CAPTAIN, ms, captain);
for (n = 0; n < 2; n++) {
char buf[10];
printf("\nInitial broadside %s (grape, chain, round, double): ",
n ? "right" : "left");
(void) fflush(stdout);
(void) scanf("%9s", buf);
switch (*buf) {
case 'g':
load = L_GRAPE;
break;
case 'c':
load = L_CHAIN;
break;
case 'r':
load = L_ROUND;
break;
case 'd':
load = L_DOUBLE;
break;
default:
load = L_ROUND;
}
if (n) {
mf->loadR = load;
mf->readyR = R_LOADED|R_INITIAL;
} else {
mf->loadL = load;
mf->readyL = R_LOADED|R_INITIAL;
}
}
printf("\n");
(void) fflush(stdout);
initscreen();
draw_board();
(void) snprintf(message, sizeof message, "Captain %s assuming command",
captain);
Writestr(W_SIGNAL, ms, message);
newturn(0);
}