Symbol: game
games/atc/log.c
150
sizeof(score[0].game)-1);
games/atc/log.c
154
score[num_scores].game,
games/atc/log.c
177
strlcpy(thisscore.game, cp, sizeof(thisscore.game));
games/atc/log.c
185
strcmp(thisscore.game, score[i].game) == 0) {
games/atc/log.c
232
score[i].game, score[i].planes,
games/atc/log.c
252
score[i].name, score[i].game,
games/atc/struct.h
102
char game[256];
games/canfield/canfield/canfield.c
1021
game.information += costofinformation;
games/canfield/canfield/canfield.c
1113
game.thinktime += dollars;
games/canfield/canfield/canfield.c
1116
thiscosts = this.hand + this.inspection + this.game +
games/canfield/canfield/canfield.c
1118
gamecosts = game.hand + game.inspection + game.game +
games/canfield/canfield/canfield.c
1119
game.runs + game.information + game.thinktime;
games/canfield/canfield/canfield.c
1120
totalcosts = total.hand + total.inspection + total.game +
games/canfield/canfield/canfield.c
1123
game.worth = game.wins - gamecosts;
games/canfield/canfield/canfield.c
1126
gamereturn = ((double)game.wins / (double)gamecosts - 1.0) * 100.0;
games/canfield/canfield/canfield.c
1131
printw("%4ld%8ld%9ld", this.hand, game.hand, total.hand);
games/canfield/canfield/canfield.c
1133
printw("%4ld%8ld%9ld", this.inspection, game.inspection,
games/canfield/canfield/canfield.c
1136
printw("%4ld%8ld%9ld", this.game, game.game, total.game);
games/canfield/canfield/canfield.c
1138
printw("%4ld%8ld%9ld", this.runs, game.runs, total.runs);
games/canfield/canfield/canfield.c
1140
printw("%4ld%8ld%9ld", this.information, game.information,
games/canfield/canfield/canfield.c
1143
printw("%4ld%8ld%9ld", this.thinktime, game.thinktime, total.thinktime);
games/canfield/canfield/canfield.c
1147
printw("%4ld%8ld%9ld", this.wins, game.wins, total.wins);
games/canfield/canfield/canfield.c
1149
printw("%4ld%8ld%9ld", this.worth, game.worth, total.worth);
games/canfield/canfield/canfield.c
1303
game.wins += valuepercardup;
games/canfield/canfield/canfield.c
1446
game.inspection += costofinspection;
games/canfield/canfield/canfield.c
1491
game.wins += valuepercardup * cardsoff;
games/canfield/canfield/canfield.c
1493
this.game += costofgame;
games/canfield/canfield/canfield.c
1494
game.game += costofgame;
games/canfield/canfield/canfield.c
1495
total.game += costofgame;
games/canfield/canfield/canfield.c
173
long game; /* cost of buying game */
games/canfield/canfield/canfield.c
180
struct betinfo this, game, total;
games/canfield/canfield/canfield.c
662
game.wins += valuepercardup;
games/canfield/canfield/canfield.c
727
game.hand += costofhand;
games/canfield/canfield/canfield.c
730
this.game = 0;
games/canfield/canfield/canfield.c
884
game.runs += costofrunthroughhand;
games/canfield/canfield/canfield.c
924
game.information += costofinformation;
games/canfield/canfield/canfield.c
969
game.information += costofinformation;
games/canfield/canfield/canfield.c
981
game.information += costofinformation;
games/canfield/cfscores/cfscores.c
131
printf("| Games %8ld |\n", total.game);
games/canfield/cfscores/cfscores.c
45
long game; /* cost of buying game */
games/cribbage/crib.c
110
game();
games/cribbage/cribbage.h
83
void game(void);
games/sail/dr_main.c
53
if (game < 0 || game >= NSCENE)
games/sail/dr_main.c
54
errx(1, "driver: Bad game number %d", game);
games/sail/dr_main.c
55
cc = &scene[game];
games/sail/extern.h
294
extern int game;
games/sail/globals.c
555
int game;
games/sail/main.c
89
game = atoi(*argv);
games/sail/main.c
91
game = -1;
games/sail/misc.c
230
log[NLOG-1].l_gamenum = game;
games/sail/pl_main.c
102
hasdriver = sync_exists(game);
games/sail/pl_main.c
63
if (game < 0) {
games/sail/pl_main.c
75
(void) scanf("%d", &game);
games/sail/pl_main.c
79
if (game < 0 || game >= NSCENE)
games/sail/pl_main.c
81
cc = &scene[game];
games/sail/sync.c
113
sync_exists(int game)
games/sail/sync.c
119
(void) snprintf(buf, sizeof buf, SF, game);
games/sail/sync.c
128
(void) snprintf(buf, sizeof buf, LF, game);
games/sail/sync.c
144
(void) snprintf(sync_lock, sizeof sync_lock, LF, game);
games/sail/sync.c
145
(void) snprintf(sync_file, sizeof sync_file, SF, game);