Symbol: Now
games/trek/abandon.c
134
i = ranf(Now.bases);
games/trek/abandon.c
135
Ship.quadx = Now.base[i].x;
games/trek/abandon.c
136
Ship.quady = Now.base[i].y;
games/trek/abandon.c
95
if (Now.bases == 0 || Game.captives < 20 * Game.skill)
games/trek/attack.c
109
Now.date);
games/trek/damage.c
85
reschedule(e, e->date - Now.date + dam);
games/trek/dcrept.c
87
x = e->date - Now.date;
games/trek/dock.c
113
reschedule(e, (e->date - Now.date) * Param.dockfac);
games/trek/dock.c
145
reschedule(e, (e->date - Now.date) / Param.dockfac);
games/trek/dumpme.c
78
reschedule(e, (e->date - Now.date) + x);
games/trek/dumpme.c
82
Ship.quadx, Ship.quady, Now.date);
games/trek/events.c
106
rtime = xdate - Now.date;
games/trek/events.c
109
Now.resource -= Now.klings * rtime;
games/trek/events.c
111
Now.time = Now.resource / Now.klings;
games/trek/events.c
114
Now.date = xdate;
games/trek/events.c
117
if (Now.time <= 0.0)
games/trek/events.c
142
xresched(e, E_LRTB, Now.klings);
games/trek/events.c
147
i = ranf(Now.klings) + 1;
games/trek/events.c
180
if (Now.bases <= 0)
games/trek/events.c
187
for (i = 0; i < Now.bases; i++)
games/trek/events.c
189
ix = Now.base[i].x;
games/trek/events.c
190
iy = Now.base[i].y;
games/trek/events.c
212
if (i >= Now.bases)
games/trek/events.c
336
if (Now.klings == 127)
games/trek/events.c
366
Now.klings++;
games/trek/events.c
381
Now.time = Now.resource / Now.klings;
games/trek/events.c
391
memcpy(p, &Now, sizeof (Now));
games/trek/events.c
446
if ((e = Now.eventptr[E_ATTACK]))
games/trek/events.c
68
Now.time = Now.resource / Now.klings;
games/trek/events.c
76
idate = Now.date;
games/trek/help.c
100
dy = Now.base[i].y - Ship.quady;
games/trek/help.c
113
Ship.quadx = Now.base[l].x;
games/trek/help.c
114
Ship.quady = Now.base[l].y;
games/trek/help.c
82
if (Now.bases <= 0)
games/trek/help.c
96
for (i = 0; i < Now.bases; i++)
games/trek/help.c
99
dx = Now.base[i].x - Ship.quadx;
games/trek/impulse.c
71
percent = 100 * time / Now.time + 0.5;
games/trek/kill.c
113
Now.bases -= 1;
games/trek/kill.c
114
for (b = Now.base; ; b++)
games/trek/kill.c
117
*b = Now.base[Now.bases];
games/trek/kill.c
61
Now.klings -= 1;
games/trek/kill.c
80
if (Now.klings <= 0)
games/trek/kill.c
84
Now.time = Now.resource / Now.klings;
games/trek/main.c
49
struct Now Now;
games/trek/move.c
104
evtime = Now.eventptr[E_LRTB]->date - Now.date;
games/trek/move.c
108
Now.eventptr[E_LRTB], Now.eventptr[E_LRTB]->evcode,
games/trek/move.c
109
Now.eventptr[E_LRTB]->date, evtime);
games/trek/rest.c
62
percent = 100 * t / Now.time + 0.5;
games/trek/rest.c
73
t = Now.eventptr[E_LRTB]->date - Now.date;
games/trek/schedule.c
124
Now.eventptr[e->evcode & E_EVENT] = 0;
games/trek/schedule.c
56
date = Now.date + offset;
games/trek/schedule.c
73
Now.eventptr[type & E_EVENT] = e;
games/trek/schedule.c
95
date = Now.date + offset;
games/trek/score.c
53
r = Now.date - Param.date;
games/trek/score.c
60
r = Now.klings;
games/trek/score.c
64
printf("Penalty for %d klingons remaining\t%6d\n", Now.klings, t);
games/trek/setup.c
101
Param.bases = Now.bases = 1;
games/trek/setup.c
102
Param.time = Now.time = 6.0 * Game.length + 2.0;
games/trek/setup.c
105
Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
games/trek/setup.c
107
Param.klings = Now.klings = i * j * 5;
games/trek/setup.c
109
Param.klings = Now.klings = 127;
games/trek/setup.c
115
Param.resource = Now.resource = Param.klings * Param.time;
games/trek/setup.c
126
Param.date = Now.date = (ranf(20) + 20) * 100;
games/trek/setup.c
253
Now.base[i].x = ix;
games/trek/setup.c
254
Now.base[i].y = iy;
games/trek/setup.c
287
printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
games/trek/setup.c
289
printf(", %d,%d", Now.base[i].x, Now.base[i].y);
games/trek/setup.c
99
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
games/trek/snova.c
134
Now.klings -= dx;
games/trek/snova.c
149
if (Now.klings <= 0)
games/trek/srscan.c
111
printf("stardate %.2f", Now.date);
games/trek/srscan.c
140
printf("Klingons left %d", Now.klings);
games/trek/srscan.c
143
printf("time left %.2f", Now.time);
games/trek/trek.h
305
} Now;
games/trek/trek.h
314
char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
games/trek/warp.c
104
percent = 100 * time / Now.time + 0.5;
games/trek/warp.c
153
Now.date += time;
games/trek/warp.c
155
Now.date);
games/trek/warp.c
166
time = Now.date;
games/trek/warp.c
172
memcpy(p, &Now, sizeof Now);
games/trek/warp.c
174
Now.date);