Symbol: NSECTS
games/trek/abandon.c
145
if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
games/trek/abandon.c
148
if (Ship.secty < 0 || Ship.secty >= NSECTS)
games/trek/computer.c
194
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
197
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
203
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
206
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
321
quadsize = NSECTS;
games/trek/dock.c
68
if (i < 0 || i >= NSECTS)
games/trek/dock.c
72
if (j < 0 || j >= NSECTS)
games/trek/dumpme.c
59
Ship.sectx = ranf(NSECTS);
games/trek/dumpme.c
60
Ship.secty = ranf(NSECTS);
games/trek/events.c
170
Ship.sectx = ranf(NSECTS);
games/trek/events.c
171
Ship.secty = ranf(NSECTS);
games/trek/help.c
140
if (dx < 0 || dx >= NSECTS)
games/trek/help.c
143
if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
games/trek/initquad.c
142
i = ranf(NSECTS);
games/trek/initquad.c
143
j = ranf(NSECTS);
games/trek/initquad.c
83
for (i = 0; i < NSECTS; i++)
games/trek/initquad.c
84
for (j = 0; j < NSECTS; j++)
games/trek/klmove.c
113
if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
games/trek/klmove.c
121
if (lookx >= NSECTS)
games/trek/klmove.c
126
if (looky >= NSECTS)
games/trek/klmove.c
153
if (lookx < 0 || lookx >= NSECTS)
games/trek/klmove.c
159
if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
games/trek/main.c
43
char Sect[NSECTS][NSECTS];
games/trek/move.c
125
xn = NSECTS * dist * bigger;
games/trek/move.c
144
dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
games/trek/move.c
145
dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
games/trek/move.c
164
Ship.quadx = ix / NSECTS;
games/trek/move.c
165
Ship.quady = iy / NSECTS;
games/trek/move.c
166
Ship.sectx = ix % NSECTS;
games/trek/move.c
167
Ship.secty = iy % NSECTS;
games/trek/move.c
208
dist = sqrt(dx * dx + dy * dy) / NSECTS;
games/trek/move.c
85
sectsize = NSECTS;
games/trek/nova.c
82
if (i < 0 || i >= NSECTS)
games/trek/nova.c
86
if (j < 0 || j >= NSECTS)
games/trek/setup.c
203
Ship.sectx = ranf(NSECTS);
games/trek/setup.c
204
Ship.secty = ranf(NSECTS);
games/trek/snova.c
85
for (ix = 0; ix < NSECTS; ix++)
games/trek/snova.c
87
for (iy = 0; iy < NSECTS; iy++)
games/trek/srscan.c
101
for (j = 0; j < NSECTS; j++)
games/trek/srscan.c
171
for (i = 0; i < NSECTS; i++)
games/trek/srscan.c
89
for (i = 0; i < NSECTS; i++)
games/trek/srscan.c
96
for (i = 0; i < NSECTS; i++)
games/trek/torped.c
123
sectsize = NSECTS;
games/trek/trek.h
86
extern char Sect[NSECTS][NSECTS];
games/trek/visual.c
76
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
84
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
92
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)