root/sys/dev/pci/joy_eap.c
/* $NetBSD: joy_eap.c,v 1.17 2021/08/07 16:19:14 thorpej Exp $ */

#include <sys/cdefs.h>
__KERNEL_RCSID(0, "$NetBSD: joy_eap.c,v 1.17 2021/08/07 16:19:14 thorpej Exp $");

#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/device.h>
#include <sys/audioio.h>
#include <sys/bus.h>

#include <dev/audio/audio_if.h>

#include <dev/pci/eapreg.h>
#include <dev/pci/eapvar.h>

#include <dev/ic/joyvar.h>

struct joy_eap_aa {
        struct audio_attach_args aa_aaa;
        bus_space_tag_t aa_iot;
        bus_space_handle_t aa_ioh;
};

device_t 
eap_joy_attach(device_t eapdev, struct eap_gameport_args *gpa)
{
        int i;
        bus_space_handle_t ioh;
        u_int32_t icsc;
        struct joy_eap_aa aa;
        device_t joydev;

        /*
         * There are 4 possible locations. Just try to map one of them.
         * XXX This is questionable for 2 reasons:
         * - We don't know whether these addresses are usable on our
         *   PCI bus (might be a secondary one).
         * - PCI probing is early. ISA devices might conflict.
         */
        for (i = 0; i < 4; i++) {
                if (bus_space_map(gpa->gpa_iot, 0x200 + i * 8, 1,
                    0, &ioh) == 0)
                        break;
        }
        if (i == 4)
                return 0;

        printf("%s: enabling gameport at legacy io port 0x%x\n",
                device_xname(eapdev), 0x200 + i * 8);

        /* enable gameport on eap */
        icsc = bus_space_read_4(gpa->gpa_iot, gpa->gpa_ioh, EAP_ICSC);
        icsc &= ~E1371_JOY_ASELBITS;
        icsc |= EAP_JYSTK_EN | E1371_JOY_ASEL(i);
        bus_space_write_4(gpa->gpa_iot, gpa->gpa_ioh, EAP_ICSC, icsc);

        aa.aa_aaa.type = AUDIODEV_TYPE_AUX;
        aa.aa_iot = gpa->gpa_iot;
        aa.aa_ioh = ioh;
        joydev = config_found(eapdev, &aa, 0,
            CFARGS(.iattr = "eap"));
        /* this cannot fail */
        KASSERT(joydev != NULL);

        return joydev;
}

int
eap_joy_detach(device_t joydev, struct eap_gameport_args *gpa)
{
        int res;
        struct joy_softc *sc = device_private(joydev);
        u_int32_t icsc;

        res = config_detach(joydev, 0);
        if (res)
                return res;

        /* disable gameport on eap */
        icsc = bus_space_read_4(gpa->gpa_iot, gpa->gpa_ioh, EAP_ICSC);
        icsc &= ~EAP_JYSTK_EN;
        bus_space_write_4(gpa->gpa_iot, gpa->gpa_ioh, EAP_ICSC, icsc);

        bus_space_unmap(sc->sc_iot, sc->sc_ioh, 1);
        return 0;
}

static int
joy_eap_match(device_t parent, cfdata_t match, void *aux)
{
        struct joy_eap_aa *eaa = aux;

        if (eaa->aa_aaa.type != AUDIODEV_TYPE_AUX)
                return 0;
        return 1;
}

static void
joy_eap_attach(device_t parent, device_t self, void *aux)
{
        struct joy_softc *sc = device_private(self);
        struct eap_softc *esc = device_private(parent);
        struct joy_eap_aa *eaa = aux;

        aprint_normal("\n");

        sc->sc_iot = eaa->aa_iot;
        sc->sc_ioh = eaa->aa_ioh;
        sc->sc_dev = self;
        sc->sc_lock = &esc->sc_lock;

        joyattach(sc);
}

static int
joy_eap_detach(device_t self, int flags)
{

        return joydetach(device_private(self), flags);
}

CFATTACH_DECL_NEW(joy_eap, sizeof (struct joy_softc),
        joy_eap_match, joy_eap_attach, joy_eap_detach, NULL);